Kingdom Come Deliverance

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The Mogician
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Kingdom Come Deliverance

Post by The Mogician » Tue Feb 13, 2018 7:44 pm

Pointer table for:
Health
Stamina
Energy
Nourishment
Skill points and experience pointers (special thanks goes to soulofshiba for discovering how it was stored)
Dice pointers for player and opponent (set opponent numbers to 0 to ensure he never wins and set your own numbers to 2000 for easy win)
Dice bet amount (change it to a high amount when you choose the bet and accept so you win all the money on the gambler)
Horse health and stamina (lock stamina to gallop all the way)
Currently facing enemy health and stamina (change health to 1 to instakill or make stamina 1 and use him as a punching bag)

Work in progress:
Haggle gimmicks with the aim of allowing the player to haggle free items from the salesperson
Pickpocket timer (should have something before weekend is over)
Disable body part injuries
Easy lockpicking
Inventory editor
Archery Points/Arrows
Attachments
KingdomCome 1.2.2.CT
1.2.2, now with pointers to horse pointers and enemy pointers. Special thanks to ikaruga and soulofshiba
(44.63 KiB) Downloaded 1822 times
KingdomCome.CT
1.2.0 version but with main level skill points pointer as per requested, not guaranteed to work but I have no means to check
(8 KiB) Downloaded 3357 times
KingdomCome.CT
1.2.0
(6.82 KiB) Downloaded 5689 times
Last edited by The Mogician on Sun Feb 18, 2018 5:19 pm, edited 36 times in total.

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ReDragonInc
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Re: Kingdom Come Deliverance

Post by ReDragonInc » Tue Feb 13, 2018 7:45 pm

Good work so far.

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The Mogician
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Re: Kingdom Come Deliverance

Post by The Mogician » Tue Feb 13, 2018 7:50 pm

The Mogician wrote:
Tue Feb 13, 2018 7:44 pm
Pointer table for:
Health
Stamina
Energy
Nourishment

Crage
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Re: Kingdom Come Deliverance

Post by Crage » Tue Feb 13, 2018 8:41 pm

carry weight
Show
define(address,"WHGame.DLL"+30DB87)
define(bytes,F3 44 0F 10 43 1C)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"WHGame.DLL"+30DB87)

label(code)
label(return)

newmem:
mov [rbx+1C],0

code:
movss xmm8,[rbx+1C]
jmp return

address:
jmp newmem
nop
return:

[DISABLE]

address:
db bytes
// movss xmm8,[rbx+1C]

dealloc(newmem)

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iicecube
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Re: Kingdom Come Deliverance

Post by iicecube » Tue Feb 13, 2018 9:00 pm

The Mogician wrote:
Tue Feb 13, 2018 7:44 pm
Pointer table for:
Health
Stamina
Energy
Nourishment

Working on Attributes & Skills
Nice one, Maybe a weight will also make a life safer too. :lol:

yoco
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Re: Kingdom Come Deliverance

Post by yoco » Tue Feb 13, 2018 9:44 pm

You think it's possible to make easier lockpicking?

musland
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Re: Kingdom Come Deliverance

Post by musland » Tue Feb 13, 2018 10:09 pm

yoco wrote:
Tue Feb 13, 2018 9:44 pm
You think it's possible to make easier lockpicking?
Would be possible only once skills are figured out I guess

shuiko
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Re: Kingdom Come Deliverance

Post by shuiko » Tue Feb 13, 2018 10:17 pm

Thanks couldn't figure it out for the life of me.

Stats and skills allude me and perks derp.

DunkaDunka
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Re: Kingdom Come Deliverance

Post by DunkaDunka » Wed Feb 14, 2018 12:21 am

Crage wrote:
Tue Feb 13, 2018 8:41 pm
carry weight
Show
define(address,"WHGame.DLL"+30DB87)
define(bytes,F3 44 0F 10 43 1C)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"WHGame.DLL"+30DB87)

label(code)
label(return)

newmem:
mov [rbx+1C],0

code:
movss xmm8,[rbx+1C]
jmp return

address:
jmp newmem
nop
return:

[DISABLE]

address:
db bytes
// movss xmm8,[rbx+1C]

dealloc(newmem)
What should be this doing?

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cdtrico
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Re: Kingdom Come Deliverance

Post by cdtrico » Wed Feb 14, 2018 12:59 am

DunkaDunka wrote:
Wed Feb 14, 2018 12:21 am
Crage wrote:
Tue Feb 13, 2018 8:41 pm
carry weight
Show
define(address,"WHGame.DLL"+30DB87)
define(bytes,F3 44 0F 10 43 1C)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"WHGame.DLL"+30DB87)

label(code)
label(return)

newmem:
mov [rbx+1C],0

code:
movss xmm8,[rbx+1C]
jmp return

address:
jmp newmem
nop
return:

[DISABLE]

address:
db bytes
// movss xmm8,[rbx+1C]

dealloc(newmem)
What should be this doing?
Looks like it should set the carry weight to 0 at all times so you don't have to worry about what you carry.
Haven't tested it though.

Nibelton
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Re: Kingdom Come Deliverance

Post by Nibelton » Wed Feb 14, 2018 1:10 am

you can mod it by using 7zip
there is unlim saves mod on nexus already.

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NumberXer0
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Re: Kingdom Come Deliverance

Post by NumberXer0 » Wed Feb 14, 2018 2:43 am

I second the skill point/exp cheat. I found a trainer that changes the skill level, but it's pointless because you don't get points =( We need a way to edit the actual skill exp instead of the level.

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Darkedone02
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Re: Kingdom Come Deliverance

Post by Darkedone02 » Wed Feb 14, 2018 2:48 am

Apparently Fling already made a table that contains +12 features...

Image

Sadly I can't post the link because of the site is banned here on FRF.

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NumberXer0
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Re: Kingdom Come Deliverance

Post by NumberXer0 » Wed Feb 14, 2018 2:50 am

Darkedone02 wrote:
Wed Feb 14, 2018 2:48 am
Apparently Fling already made a table that contains +12 features...

Image

Sadly I can't post the link because of the site is banned here on FRF.
Hmm, do you know if the exp multiplier is for all exp or just your main level? Because that could be exactly what I need.

saucefar
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Re: Kingdom Come Deliverance

Post by saucefar » Wed Feb 14, 2018 2:57 am

Invisibility would be nice in a game like this.

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