Kingdom Come Deliverance

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Vee_
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Re: Kingdom Come Deliverance

Post by Vee_ »

i thought this trainer is packed with miner :shock:

EDIT:
Confirmed! this is the same file that packed with miner. STN removed this file in Trainer section

Code: Select all


-=[ ProtectionID v0.6.9.0 DECEMBER]=-
(c) 2003-2017 CDKiLLER & TippeX
Build 24/12/17-21:05:42
Ready...
Scanning -> C:\Users\Vee\Desktop\Kingdom_Come_v1.3.1_+19_Trainer.exe
File Compression State : 0 (Not Compressed)
File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 3810942 (03A267Eh) Byte(s) | Machine: 0x14C (I386)
Compilation TimeStamp : 0x57956393 -> Mon 25th Jul 2016 00:55:47 (GMT)
[TimeStamp] 0x57956393 -> Mon 25th Jul 2016 00:55:47 (GMT) | PE Header | - | Offset: 0x000000E0 | VA: 0x004000E0 | -
-> File has 3612286 (0371E7Eh) bytes of appended data starting at offset 030800h
[LoadConfig] CodeIntegrity -> Flags 0xA3F0 | Catalog 0x46 (70) | Catalog Offset 0x2000001 | Reserved 0x46A4A0
[LoadConfig] GuardAddressTakenIatEntryTable 0x8000011 | Count 0x46A558 (4629848)
[LoadConfig] GuardLongJumpTargetTable 0x8000001 | Count 0x46A5F8 (4630008)
[LoadConfig] HybridMetadataPointer 0x8000011 | DynamicValueRelocTable 0x46A66C
[LoadConfig] FailFastIndirectProc 0x8000011 | FailFastPointer 0x46C360
[LoadConfig] UnknownZero1 0x8000011
[File Heuristics] -> Flag #1 : 00000000000001011101000000000100 (0x0005D004)
[Entrypoint Section Entropy] : 6.48 (section #0) ".text   " | Size : 0x5DC5 (24005) byte(s)
[DllCharacteristics] -> Flag : (0x8540) -> ASLR | DEP | NOSEH | TSA
[SectionCount] 5 (0x5) | ImageSize 0x55000 (348160) byte(s)
[VersionInfo] File Description : Kingdom_Come_v1.3.1_+19_Trainer
[VersionInfo] File Version : 7.0.0.0
[ModuleReport] [IAT] Modules -> KERNEL32.dll | USER32.dll | GDI32.dll | SHELL32.dll | ADVAPI32.dll | COMCTL32.dll | ole32.dll
[-= Installer =-] Nullsoft SFX Setup v3.0
[PeID Highest Probability] -> [dUP v2.x Patcher --> www.diablo2oo2.cjb.net] detected
- Scan Took : 10.0 Second(s) [000002710h (10000) tick(s)] [566 of 580 scan(s) done]


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

lightningzora
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Re: Kingdom Come Deliverance

Post by lightningzora »

Cold anyone please update the table with reputation in this post to 1.3.1? :|
Ck-NoSFeRaTU wrote:
Thu Mar 01, 2018 1:34 pm
albertus wrote:
Wed Feb 28, 2018 4:18 pm
the table did not work with the gog version.
That's because GOG's version of WHGame.dll is different from Steam.

Added some pointers for GOG version in the attached table. If it is working then I can port the rest.
For teleporter to work only Steam or GOG checkbox must be active. If both will be active it will be assumed as Steam version, if none then GOG.
Also teleporter doesn't work at least until you escaped from Scalitz or even until prologue is finished. And when you on horse ;)

dnap2010
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Re: Kingdom Come Deliverance

Post by dnap2010 »

It would appear that the update today yet again borked Ikaruga's awesome table. Nothing but ?? for all the variables.

agamemnon
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Re: Kingdom Come Deliverance

Post by agamemnon »

1.3.4 is out guys~ old tables don't work now.

Zeey
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Re: Kingdom Come Deliverance

Post by Zeey »

I updated some stuff from ikaruga's table but, Money don't work. : /

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SunBeam
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Re: Kingdom Come Deliverance

Post by SunBeam »

Can someone family-share the game with me? If possible.

agamemnon
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Re: Kingdom Come Deliverance

Post by agamemnon »

Zeey wrote:
Sat Mar 24, 2018 12:37 pm
I updated some stuff from ikaruga's table but, Money don't work. : /
Wow, how to update old tables to math the new updates? Maybe someone wrote about it in this very thread? It would be so kind of you to point me the right direction, thanks. :lol:

Zeey
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Re: Kingdom Come Deliverance

Post by Zeey »

Fixed some pointers and added Achievment Alcoholic i hope it works, please say when something didn't work execpt the Visibillity and Fighting stuff
Attachments
KingdomCome1.3.4.CT
(96.54 KiB) Downloaded 65 times

agamemnon
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Re: Kingdom Come Deliverance

Post by agamemnon »

Zeey wrote:
Sat Mar 24, 2018 6:14 pm
Fixed some pointers and added Achievment Alcoholic i hope it works, please say when something didn't work execpt the Visibillity and Fighting stuff
these are the things I found that didn't work: stamina, nourishment, skill pointer, exp pointer

Zeey
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Re: Kingdom Come Deliverance

Post by Zeey »

I'm working on skill pointer and exp pointer but stamina and nourishment should work

Sirtaco
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Re: Kingdom Come Deliverance

Post by Sirtaco »

Zeey wrote:
Sun Mar 25, 2018 10:30 am
I'm working on skill pointer and exp pointer but stamina and nourishment should work
I cant get the Health or Stamina to work either. Do you have an update on when skills will be done brother?

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Fuse00
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Re: Kingdom Come Deliverance

Post by Fuse00 »

Does somebody know how to get player's position? There are "goto", "g_Log_VisReg", "wh_rpg_getLocation" console commands wich bring a values like 244.055 for the player position and such, but CE can't find such a numbers through "exact value-float" search.

There was a table for teleporting and it included player's coordinated but now it stoped working.


UPD/ nevermind I found it
Last edited by Fuse00 on Sun Mar 25, 2018 11:15 pm, edited 1 time in total.

Zeey
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Re: Kingdom Come Deliverance

Post by Zeey »

Updated some Skill points and EXP
Attachments
KingdomCome1.3.4 Update.CT
added other Stamina , Health and Nourishment Pointer
(97.16 KiB) Downloaded 61 times

fireundubh
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Re: Kingdom Come Deliverance

Post by fireundubh »

Zeey wrote:
Sun Mar 25, 2018 7:23 pm
Updated some Skill points and EXP
Looks like GOG only since none of the skill/xp pointers resolve correctly in the Steam version.

agamemnon
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Re: Kingdom Come Deliverance

Post by agamemnon »

Zeey wrote:
Sun Mar 25, 2018 7:23 pm
Updated some Skill points and EXP
Well, the updated tables seems to screw up the animation of the character in inventory/player screen. Not all the pointer seems to work, but since some of them works, I can view the memory region, so...it's some how OK? :lol:

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