Dragon Knight (2018-02-13)

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Dragon Knight (2018-02-13)

Post by Shinkansen » Tue Feb 13, 2018 6:45 am

Simple table for Dragon Knight, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. UIPlayerInfo.
"HP Set to Max?" sets HP to max.
"SP Set to Max?" sets SP to max.
"VP Set to Max?" sets VP to max.
"Offence Stats Set to Massive?" sets Offence Stats to massive.
"Defence Stats Set to Massive?" sets Defence Stats to massive.
"Miscellaneous Stats Set to Massive?" sets Miscellaneous Stats to massive.
"Gold, Souls set to Massive?" sets Gold, Souls to massive.
Shinkansen Dragon Knight V1000.CT
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