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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Sun Sep 09, 2018 1:21 am
by niceboatu
ShyTwig16 wrote:
Thu Sep 06, 2018 2:00 am
niceboatu wrote:
Thu Sep 06, 2018 12:36 am
Does this script enable the weapon customization overide glitch?
No, but with the staff hook you can just make someone a master gunsmith and then do a mission (It might of been 2 missions for me). Then come back to the ACC and you should get Miller telling you that you have one and then be able to mod weapons, and this doesn't mess up the missions later as you'll still get them plus the ones leading up to it and just end up with 2 master gunsmiths in the end.
What I meant is the script that allow gun modifications of different gun type to show up one all the guns. For example, you can put AMR sliencer barrel onto the assult rifle as the muzzel which make the rifle looks way cooler. There was a script that does this back when CE fourm was still up, but it no longer works.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Sun Sep 09, 2018 2:29 am
by TimFun13
niceboatu wrote:
Sun Sep 09, 2018 1:21 am
...
What I meant is the script that allow gun modifications of different gun type to show up one all the guns. For example, you can put AMR sliencer barrel onto the assult rifle as the muzzel which make the rifle looks way cooler. There was a script that does this back when CE fourm was still up, but it no longer works.
No, this table doesn't have anything like that.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Mon Sep 10, 2018 1:22 am
by Blaqstarr
Hi tim

Sorry for stupid question but does the tables work on online fob infiltration? ie god mode, invisible. Looking to farm up my online GMP

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Mon Sep 10, 2018 2:15 am
by TimFun13
Blaqstarr wrote:
Mon Sep 10, 2018 1:22 am
Hi tim

Sorry for stupid question but does the tables work on online fob infiltration? ie god mode, invisible. Looking to farm up my online GMP
No Idea, I don't really do the FOB stuff. I haven't played in a while, but I remember online GMP just coming from the offline GMP when it was maxed out and you were connected to the servers.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Mon Sep 10, 2018 6:57 am
by Blaqstarr
ShyTwig16 wrote:
Mon Sep 10, 2018 2:15 am
Blaqstarr wrote:
Mon Sep 10, 2018 1:22 am
Hi tim

Sorry for stupid question but does the tables work on online fob infiltration? ie god mode, invisible. Looking to farm up my online GMP
No Idea, I don't really do the FOB stuff. I haven't played in a while, but I remember online GMP just coming from the offline GMP when it was maxed out and you were connected to the servers.
Hi tim, thanks for the reply. It's different now, i think there 2 type of GMP which is online and offline. I kinda guess that the online GMP is off limit cause it's server side. But thanks anyways, i will try the other hack like God mode, invisible, unlimited ammo and teleportation on fob infiltration later when i get back.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Wed Sep 12, 2018 10:25 am
by dixd3
Thanks for you work!
But I have some problem with it at the opening "Main Hooks ()"
This is a problem in CE 6.7 and in CE 6.8.1
logs
Process Module: mgsvtpp.exe (x64)
Path to File: C:\Games\Metal Gear Solid V - The Phantom Pain\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.7.1

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"
Please tell me how to solve this problem?

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Wed Sep 12, 2018 11:41 am
by SunBeam
The table is not the problem. Your game version is. I'm assuming you're either not playing the latest official on Steam or perhaps playing a localized version?

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Wed Sep 12, 2018 12:28 pm
by TimFun13
dixd3 wrote:
Wed Sep 12, 2018 10:25 am
Thanks for you work!
But I have some problem with it at the opening "Main Hooks ()"
This is a problem in CE 6.7 and in CE 6.8.1
logs
Process Module: mgsvtpp.exe (x64)
Path to File: C:\Games\Metal Gear Solid V - The Phantom Pain\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.7.1

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"
Please tell me how to solve this problem?
Like Sunbeam said, it's the wrong version. My table only goes back to file version "1.0.12.0". You'll need to get a newer version of the game, or a table built for your game version. You can try the original table, you can find the post here.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Wed Sep 12, 2018 5:41 pm
by Blaqstarr
Okay, i tested online which is FOB modes. can confirm everything is working god mode, invisible, no reload, infinite ammo, infinite item, infinite battery, teleportation which is cool to farm the online GMP. i didn't test the instant development, instant base building, infinite gmp, infinite resource.

thanks for the table update Tim

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Wed Sep 12, 2018 9:38 pm
by Sookie
Bonjour
A quoi sert « No Clip « ?

Hello

What is "No Clip" for ?

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Wed Sep 12, 2018 10:40 pm
by TimFun13
Sookie wrote:
Wed Sep 12, 2018 9:38 pm
Bonjour
A quoi sert « No Clip « ?

Hello

What is "No Clip" for ?
I just need to rename it to "No Hit Box", that's way more descriptive.
But mostly keeps you from being able to be knocked down, it also acts as an "infinite health and consciousness" cheat.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Thu Sep 13, 2018 1:11 am
by Sookie
ShyTwig16 wrote:
Wed Sep 12, 2018 10:40 pm
Sookie wrote:
Wed Sep 12, 2018 9:38 pm
Bonjour
A quoi sert « No Clip « ?

Hello

What is "No Clip" for ?
I just need to rename it to "No Hit Box", that's way more descriptive.
But mostly keeps you from being able to be knocked down, it also acts as an "infinite health and consciousness" cheat.
Merci
thanks

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Thu Sep 13, 2018 7:39 am
by SunBeam
^ Rename it to "Disable Collisions" maybe? :P

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Thu Sep 13, 2018 1:24 pm
by TimFun13
^ Maybe "Disable Hitbox Collisions", "Disable Collisions" just sound like I should be able to walk through walls. But anything with "hitbox", actually sounds like I change that; when I really have no idea what exactly is going on, it just makes a function (some calls back from health decrease on hit code) return at it's start.
Ultimately, I just don't get why "no clip" seems to be the standard name for this kinda thing. Just saw another tutorial calling it "no clip". In that context, what the hell is "clipping"? (best I can think of is "graphical clipping", or "clippers" from Badlands)
But I already made one for my Far cry 3 table calling it "no hitbox" so I'll probably just stick with that for now and see how that goes.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Posted: Fri Sep 14, 2018 8:27 am
by SunBeam
No clipping refers to disabling collisions. Of course, you would need some form of flying as well, as floors too are solid. Unless you can filter them out from the collision check. See most engines' noclip command :P I think you should've known this as well. Remember Half-Life? Remember any Unreal Engine (3) game? Remember typing noclip in the console?

More here: [Link]

Here's an example of your option's effect in another game (through a tutorial): [Link]. Maybe the method described there-in helps you faster create such effects in other games as well ;)

So, yeah, your option is not noclip :P