Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

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TheyCallMeTim13
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Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by TheyCallMeTim13 » Tue Aug 14, 2018 3:13 am

In the "Selected staff member stats", you can set stuff as needed; then just freeze and scroll.

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Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by pixelatedninja » Tue Aug 14, 2018 1:49 pm

[QUOTE="rocket7642, post: 55252, member: 20623"]Is there any way in the Staff Stats Setter to make it so that it only increases top rank to S++ instead of changing everything about that staff?[/QUOTE]



I personally find that the easiest way to do it is using the "Rewards Hook". Just set the first slot to "S++" and choose your unit designation and soldier amount below.


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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by DrWolfman » Fri Aug 17, 2018 6:10 pm

TheyCallMeTim13 wrote:
Thu Aug 16, 2018 3:06 am
Table Updated:
mgsvtpp.[v4.0.2].CT
Happy to report that the table has been working beautifully and I do enjoy the auto updater if a new version is released! Thanks so much for all your hard work on updating this one! I have been having a blast playing with Quiet and using the table!

There is just a plain old mod to enable FOB characters (Quiet and Ocelot) in single player and that mod + this table is heaven!!!

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by rigan » Sun Aug 19, 2018 5:25 am

is anyone have V1.14 update download link here , i`m still at V1.10 so i cant use latest cheat table , could anyone help me please

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by TheyCallMeTim13 » Sun Aug 19, 2018 5:30 am

My table only goes back to "1.0.12.0/1.12".

This Topic has a table for 1.10.
viewtopic.php?f=4&t=62

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by rigan » Sun Aug 19, 2018 5:34 am

TheyCallMeTim13 wrote:
Sun Aug 19, 2018 5:30 am
My table only goes back to "1.0.12.0/1.12".

This Topic has a table for 1.10.
viewtopic.php?f=4&t=62
Thanks

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by darkhorizon190588 » Mon Aug 20, 2018 6:04 am

Hi, tha Game Crashes for me after every mission at the debreafing screen. I`m using V1.14 Steam of the Game. Any Suggestions?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by TheyCallMeTim13 » Mon Aug 20, 2018 6:13 am

darkhorizon190588 wrote:
Mon Aug 20, 2018 6:04 am
Hi, tha Game Crashes for me after every mission at the debreafing screen. I`m using V1.14 Steam of the Game. Any Suggestions?
  1. Are you using any mods?
  2. What all do you have enabled and/or frozen?
Try enabling a few scripts at a time, and see if it crashes; do this to weed it down till you figure out which one it is. There are just too many scripts on this table for me to guess.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by darkhorizon190588 » Mon Aug 20, 2018 9:30 am

Looks Like, it was the Super speed option and it just crashed after mission 3. Mission 4/ Works and i have no mods installed

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by sortajan » Fri Aug 24, 2018 2:35 pm

I must be missing something. I'm using the Steam version, CE 6.8.1, 4.0.2 table, when I try to enable Main Hooks I get this:

Code: Select all

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by TheyCallMeTim13 » Fri Aug 24, 2018 3:50 pm

^^
Are you using any mods?
What game version are you running?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by sortajan » Fri Aug 24, 2018 6:01 pm

No mods. Latest Steam version. EXE details say 1.0.14.0

EDIT: Closed the game, started it up a bit later and tried again and it worked. Might be hit or miss.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by CodeMaster » Thu Aug 30, 2018 10:49 pm

TheyCallMeTim13 wrote:
Thu Aug 16, 2018 3:06 am
Table Updated:
mgsvtpp.[v4.0.2].CT
Hello there, Tim, is there a possibility to make FOB weapons dischargeable in the single-player world of MGS V?

We got so many cool weapons in the last updates, but can't use them in the open world, only on those small FOBs... :(

P.S. Thanks for the hard work, this table is pure gold, not even private trainers provide such a rich amount of features.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by TheyCallMeTim13 » Fri Aug 31, 2018 12:38 am

CodeMaster wrote:
Thu Aug 30, 2018 10:49 pm
TheyCallMeTim13 wrote:
Thu Aug 16, 2018 3:06 am
Table Updated:
mgsvtpp.[v4.0.2].CT
Hello there, Tim, is there a possibility to make FOB weapons dischargeable in the single-player world of MGS V?

We got so many cool weapons in the last updates, but can't use them in the open world, only on those small FOBs... :(

P.S. Thanks for the hard work, this table is pure gold, not even private trainers provide such a rich amount of features.
Not sure, but I'll see what I come up with. Finding the weapon structure is done, just need to find some kind of "FOB only" flag.

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