Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by TheyCallMeTim13 » Wed Feb 14, 2018 12:25 am

Table Updated: version 2.0.5
Added Features:
  • Cassette Tape Unlocker Hook
  • Large Animal - one Hit Stuns
  • Skulls - Insta Stuns/Kills
  • Skulls - One Hit Kills
  • Skulls - One Hit Stuns
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Dreaming Turtle
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by Dreaming Turtle » Wed Feb 14, 2018 11:54 pm

The new table is awesome! Thanks to it i manged to get more or less the same developments and base level as i had in my lost save. So no hard feelings about that. A lot of 2+ year old games never even get a up-to date table, thanks a lot for this one!

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glecas
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by glecas » Thu Feb 15, 2018 12:09 am

I know right! He says they call him Tim, but I call him Boss! :) You're pretty good!

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by TheyCallMeTim13 » Thu Feb 15, 2018 12:52 am

Dreaming Turtle wrote:
Wed Feb 14, 2018 11:54 pm
The new table is awesome! Thanks to it i manged to get more or less the same developments and base level as i had in my lost save. So no hard feelings about that. A lot of 2+ year old games never even get a up-to date table, thanks a lot for this one!
I'm really glad to hear that, I felt pretty bad about that. Just glad it worked out in the end.
Code Happy, Code Freely, Be Awesome.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by IgnisGlaciem » Thu Feb 15, 2018 10:24 pm

Noob here. How do I run the table? I have all the .cea files extracted, but I just get an error every time I try to activate the main hooks.
Error is as below.
I2Logger.I2CETC: autoAssembleFile: Syntax error in file: "PlayerBaseHook.CEA"
Error in line 47 (mov [ptrI2CETeleporterCoord],r12) :This instruction can't be compiled
Error:[string "--[==========================================..."]:554: attempt to call a nil value (global 'getAddressSafe')

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by jungletek » Thu Feb 15, 2018 11:24 pm

IgnisGlaciem wrote:
Thu Feb 15, 2018 10:24 pm
Noob here. How do I run the table? I have all the .cea files extracted, but I just get an error every time I try to activate the main hooks.
Error is as below.
I2Logger.I2CETC: autoAssembleFile: Syntax error in file: "PlayerBaseHook.CEA"
Error in line 47 (mov [ptrI2CETeleporterCoord],r12) :This instruction can't be compiled
Error:[string "--[==========================================..."]:554: attempt to call a nil value (global 'getAddressSafe')
https://www.wikihow.com/Use-Cheat-Engine

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by TheyCallMeTim13 » Fri Feb 16, 2018 12:54 am

IgnisGlaciem wrote:
Thu Feb 15, 2018 10:24 pm
Noob here. How do I run the table? I have all the .cea files extracted, but I just get an error every time I try to activate the main hooks.
Error is as below.
I2Logger.I2CETC: autoAssembleFile: Syntax error in file: "PlayerBaseHook.CEA"
Error in line 47 (mov [ptrI2CETeleporterCoord],r12) :This instruction can't be compiled
Error:[string "--[==========================================..."]:554: attempt to call a nil value (global 'getAddressSafe')
Try it with CE 6.7.

And extrating the files is more for updates or changes, made by you.
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BarryAllenJones
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by BarryAllenJones » Fri Feb 16, 2018 10:36 am

Big Boss, can you please write a step-by-step how to fix audio bug?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by jungletek » Fri Feb 16, 2018 10:54 am

BarryAllenJones wrote:
Fri Feb 16, 2018 10:36 am
Big Boss, can you please write a step-by-step how to fix audio bug?
viewtopic.php?p=32359#p32359

Pretty self-explanatory, I think.

Make sure you have the fixed version of the table, too.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by BarryAllenJones » Fri Feb 16, 2018 12:09 pm

Yup, done it all,but no effect. Cured it with deleting everything and launching the game offline. Solved the bug. Sorry for bothering, huge thx for the table!

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by TheyCallMeTim13 » Fri Feb 16, 2018 12:14 pm

No, worries. Sorry for the bug.

Edit:

The thing that got me was if you deleted the folders, steam would recreate them, even in offline mode and sync disabled. So i had to delete the files, but I too deleted all of them, just to make sure further testing wouldn't be effected.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by BarryAllenJones » Sat Feb 17, 2018 9:49 pm

I was using the table at my own risk, so you don't need to apologise, you haven't done anything awful) In fact, I think you've done the best table i've ever used) so thx a lot once again.
So far, i've managed to recreate my old save in just 2 days, using only suppressors and invisibility)

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by TheyCallMeTim13 » Sun Feb 18, 2018 4:25 am

Table Updated
  • v 2.0.6:
    Fixed conflict with "Large Animal - one Hit Stuns" and "No Large Animals Wake Up" AOBs.
    Added Features:
    • All Named Locations Added to Teleporter Saves
    • Intsa End Alerts
    • Multipliers added to "Super Speed" for D-Horse and D-Walker.
    • "Staff Stats Setter" now uses a flag to use hard-coded values or custom values.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by techkra » Mon Feb 19, 2018 4:37 am

Should this work with 1.1.0/Tpp_steam_mst_en_day400Mgo_patch_1021_1853_ ?
2.0.4, 2.0.5, 2.0.6, none of them work so far.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by glecas » Mon Feb 19, 2018 8:27 am

techkra wrote:
Mon Feb 19, 2018 4:37 am
Should this work with 1.1.0/Tpp_steam_mst_en_day400Mgo_patch_1021_1853_ ?
2.0.4, 2.0.5, 2.0.6, none of them work so far.
AFAIK This is intended for the latest 1.12 version of the game.
Mine reads Tpp_steam_mst_en_day730Mgo_patch_0804_0957

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