Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT

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UltimatePoto42
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by UltimatePoto42 »

Table Updated: version 2.0.5
Added Features:
  • Cassette Tape Unlocker Hook
  • Large Animal - one Hit Stuns
  • Skulls - Insta Stuns/Kills
  • Skulls - One Hit Kills
  • Skulls - One Hit Stuns


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Dreaming Turtle
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by Dreaming Turtle »

The new table is awesome! Thanks to it i manged to get more or less the same developments and base level as i had in my lost save. So no hard feelings about that. A lot of 2+ year old games never even get a up-to date table, thanks a lot for this one!

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glecas
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by glecas »

I know right! He says they call him Tim, but I call him Boss! :) You're pretty good!

UltimatePoto42
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by UltimatePoto42 »

Dreaming Turtle wrote:
Wed Feb 14, 2018 11:54 pm
The new table is awesome! Thanks to it i manged to get more or less the same developments and base level as i had in my lost save. So no hard feelings about that. A lot of 2+ year old games never even get a up-to date table, thanks a lot for this one!
I'm really glad to hear that, I felt pretty bad about that. Just glad it worked out in the end.

IgnisGlaciem
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by IgnisGlaciem »

Noob here. How do I run the table? I have all the .cea files extracted, but I just get an error every time I try to activate the main hooks.
Error is as below.
I2Logger.I2CETC: autoAssembleFile: Syntax error in file: "PlayerBaseHook.CEA"
Error in line 47 (mov [ptrI2CETeleporterCoord],r12) :This instruction can't be compiled
Error:[string "--[==========================================..."]:554: attempt to call a nil value (global 'getAddressSafe')

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jungletek
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by jungletek »

IgnisGlaciem wrote:
Thu Feb 15, 2018 10:24 pm
Noob here. How do I run the table? I have all the .cea files extracted, but I just get an error every time I try to activate the main hooks.
Error is as below.
I2Logger.I2CETC: autoAssembleFile: Syntax error in file: "PlayerBaseHook.CEA"
Error in line 47 (mov [ptrI2CETeleporterCoord],r12) :This instruction can't be compiled
Error:[string "--[==========================================..."]:554: attempt to call a nil value (global 'getAddressSafe')
[Link]

UltimatePoto42
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by UltimatePoto42 »

IgnisGlaciem wrote:
Thu Feb 15, 2018 10:24 pm
Noob here. How do I run the table? I have all the .cea files extracted, but I just get an error every time I try to activate the main hooks.
Error is as below.
I2Logger.I2CETC: autoAssembleFile: Syntax error in file: "PlayerBaseHook.CEA"
Error in line 47 (mov [ptrI2CETeleporterCoord],r12) :This instruction can't be compiled
Error:[string "--[==========================================..."]:554: attempt to call a nil value (global 'getAddressSafe')
Try it with CE 6.7.

And extrating the files is more for updates or changes, made by you.

BarryAllenJones
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by BarryAllenJones »

Big Boss, can you please write a step-by-step how to fix audio bug?

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jungletek
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by jungletek »

BarryAllenJones wrote:
Fri Feb 16, 2018 10:36 am
Big Boss, can you please write a step-by-step how to fix audio bug?
viewtopic.php?p=32359#p32359

Pretty self-explanatory, I think.

Make sure you have the fixed version of the table, too.

BarryAllenJones
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by BarryAllenJones »

Yup, done it all,but no effect. Cured it with deleting everything and launching the game offline. Solved the bug. Sorry for bothering, huge thx for the table!

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by TimFun13 »

No, worries. Sorry for the bug.

Edit:

The thing that got me was if you deleted the folders, steam would recreate them, even in offline mode and sync disabled. So i had to delete the files, but I too deleted all of them, just to make sure further testing wouldn't be effected.

BarryAllenJones
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT

Post by BarryAllenJones »

I was using the table at my own risk, so you don't need to apologise, you haven't done anything awful) In fact, I think you've done the best table i've ever used) so thx a lot once again.
So far, i've managed to recreate my old save in just 2 days, using only suppressors and invisibility)

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by TimFun13 »

Table Updated
  • v 2.0.6:
    Fixed conflict with "Large Animal - one Hit Stuns" and "No Large Animals Wake Up" AOBs.
    Added Features:
    • All Named Locations Added to Teleporter Saves
    • Intsa End Alerts
    • Multipliers added to "Super Speed" for D-Horse and D-Walker.
    • "Staff Stats Setter" now uses a flag to use hard-coded values or custom values.

techkra
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by techkra »

Should this work with 1.1.0/Tpp_steam_mst_en_day400Mgo_patch_1021_1853_ ?
2.0.4, 2.0.5, 2.0.6, none of them work so far.

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glecas
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by glecas »

techkra wrote:
Mon Feb 19, 2018 4:37 am
Should this work with 1.1.0/Tpp_steam_mst_en_day400Mgo_patch_1021_1853_ ?
2.0.4, 2.0.5, 2.0.6, none of them work so far.
AFAIK This is intended for the latest 1.12 version of the game.
Mine reads Tpp_steam_mst_en_day730Mgo_patch_0804_0957

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