Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT

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techkra
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by techkra »

glecas wrote:
Mon Feb 19, 2018 8:27 am
techkra wrote:
Mon Feb 19, 2018 4:37 am
Should this work with 1.1.0/Tpp_steam_mst_en_day400Mgo_patch_1021_1853_ ?
2.0.4, 2.0.5, 2.0.6, none of them work so far.
AFAIK This is intended for the latest 1.12 version of the game.
Mine reads Tpp_steam_mst_en_day730Mgo_patch_0804_0957
Oh.
I only need the Staff Hook working. Which values need to be changed to make it work with 1.1.0?

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glecas
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by glecas »

techkra wrote:
Mon Feb 19, 2018 8:43 am
glecas wrote:
Mon Feb 19, 2018 8:27 am
techkra wrote:
Mon Feb 19, 2018 4:37 am
Should this work with 1.1.0/Tpp_steam_mst_en_day400Mgo_patch_1021_1853_ ?
2.0.4, 2.0.5, 2.0.6, none of them work so far.
AFAIK This is intended for the latest 1.12 version of the game.
Mine reads Tpp_steam_mst_en_day730Mgo_patch_0804_0957
Oh.
I only need the Staff Hook working. Which values need to be changed to make it work with 1.1.0?
Hard to say. Honestly it could be a few addresses to change, or it could be TONS of addresses and pointers needed to be changed. Your best shot is to look for a table that is intended for your game version.

If you're just looking to farm some S++ staff, I believe there are some mods you could look into as well.

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by TimFun13 »

techkra wrote:
Mon Feb 19, 2018 4:37 am
Should this work with 1.1.0/Tpp_steam_mst_en_day400Mgo_patch_1021_1853_ ?
2.0.4, 2.0.5, 2.0.6, none of them work so far.
All the recent tables posted here were setup for the steam game version 1.12 (file version 1.0.12.0) and the version info file has: Tpp_steam_mst_en_day730Mgo_patch_0804_0957

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by TimFun13 »

techkra wrote:
Mon Feb 19, 2018 8:43 am
glecas wrote:
Mon Feb 19, 2018 8:27 am
techkra wrote:
Mon Feb 19, 2018 4:37 am
Should this work with 1.1.0/Tpp_steam_mst_en_day400Mgo_patch_1021_1853_ ?
2.0.4, 2.0.5, 2.0.6, none of them work so far.
AFAIK This is intended for the latest 1.12 version of the game.
Mine reads Tpp_steam_mst_en_day730Mgo_patch_0804_0957
Oh.
I only need the Staff Hook working. Which values need to be changed to make it work with 1.1.0?
There should be a table already made, else check the assert in the script. Scan for the AOB then check to see how or what is changed, the AOB most likely works, but the registries changed in latter versions and the assert checks to see that the disable bytes still match. So you may only need to change these and a registry in the script.

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DeadCraft
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by DeadCraft »

Looking for noclip+fly & no sleep all forms

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by TimFun13 »

DeadCraft wrote:
Mon Feb 19, 2018 3:54 pm
Looking for noclip+fly & no sleep all forms
Noclip will take a lot of trial and error, but I have seen some things in game that suggest it's there. As for a fly hack, a lot of hot keys, scripts, and testing would be needed (I don't think the engine has this in it, at lest not the release version); and I use a DS4 controller so testing would be for that. But the no sleep should be easy (and it's in the plains, just haven't gotten to it yet, I really want the bionic punch at all times), the consciousness level is there in the pointers section, it would be the same as an infinite health hook (it may even just use an XMM registry for the calculations and determining if you are conscious, much like the health code does).

techkra
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by techkra »

ShyTwig16 wrote:
Mon Feb 19, 2018 2:36 pm

There should be a table already made, else check the assert in the script. Scan for the AOB then check to see how or what is changed, the AOB most likely works, but the registries changed in latter versions and the assert checks to see that the disable bytes still match. So you may only need to change these and a registry in the script.
Executed the CEA file code in Auto Assembler. "Error while scanning for AOB's: aobStaffHook Error: Not all results found"
Hand-checked the AoB, results only up to 0FB7///EB, no results after EB. Guess new AoB is needed.

Does it work like this? What are the byte values for A+,A++,A,E,B,D? etc...

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by TimFun13 »

techkra wrote:
Mon Feb 19, 2018 4:38 pm
Executed the CEA file code in Auto Assembler. "Error while scanning for AOB's: aobStaffHook Error: Not all results found"
Hand-checked the AoB, results only up to 0FB7///EB, no results after EB. Guess new AoB is needed.

Does it work like this? What are the byte values for A+,A++,A,E,B,D? etc...
Yeah, the code must have changed a bit more then I thought. Plus I moved where the injection point was, as it only worked in one view type. But here is an older version from some one else's older table I found I still have (v 1.09). And the values are in the addresses for the script.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>475</ID>
      <Description>"Edit Current Selected Staff Member"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>404080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{Game  : mgsvtpp.exe
Version: 1.09}
[ENABLE]
{$ASM}
aobscanmodule(SMemberAOB,mgsvtpp.exe,44 8B 3C 90 48 8b 81 ?? ?? 00 00 eb)
alloc(newmem,2048,"mgsvtpp.exe"+14D615B3)
label(returnhere)
label(originalcode)
label(exit)
label(SMemberData)
registersymbol(SMemberData)
registersymbol(SMemberAOB)


newmem:

originalcode:
//___________________
push rax
mov rax,[rcx+00009C80]//Seeds 99D0
lea rax,[rax+rdx*4]
mov [SMemberData],rax

mov rax,[rcx+00009C78]//Headers 99C8
lea rax,[rax+rdx*4]
mov [SMemberData+8],rax

mov rax,[rcx+00009C88]//Status Sync 99D8
lea rax,[rax+rdx*4]
mov [SMemberData+10],rax

mov rax,[rcx+00009C90]//Status No Sync 99E0
lea rax,[rax+rdx*2]
mov [SMemberData+18],rax

pop rax
//___________________
mov r15d,[rax+rdx*4]
mov rax,[rcx+00009C90]//9A68 //99E0

exit:
jmp returnhere

SMemberData:

SMemberAOB:
jmp newmem
nop
nop
nop
nop
nop
nop
returnhere:




[DISABLE]
dealloc(newmem)
SMemberAOB:
db 44 8B 3C 90 48 8b 81 90 9C 00 00 eb
unregistersymbol(SMemberData)
unregistersymbol(SMemberAOB)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>476</ID>
          <Description>"Staff String"</Description>
          <DropDownList DisplayValueAsItem="1">10000000:AHA
100000000:oHo
</DropDownList>
          <LastState Value="" RealAddress="00000000"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>FF00FF</Color>
          <VariableType>Custom</VariableType>
          <CustomType>MGSV Staff</CustomType>
          <Address>SMemberData</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>477</ID>
          <Description>"Seed"</Description>
          <DropDownList DisplayValueAsItem="1">F0E1C000:Amber Fox
FD4E2000:Code Talker
FD866000:Code Talker
F36E2000:Crimson Canine
F6000000:Emerald Hound
E35EB000:Eye
E49B0000:Finger
F417F000:Garnet Canine
EFB4A000:Gold Fox
6E545000:Hideo
6E545800:Hideo
FC154000:Huey
FCA28000:Huey
F2000000:Ivory Skull
F9000000:Miller
FA5D0000:Miller
FA7C5000:Miller
FA987000:Miller
FAA1E800:Miller
FAF62000:Miller
F9000000:Ocelot
F90A6000:Ocelot
F9AE8800:Ocelot
F9ED2000:Ocelot
FB19E000:Quiet
FB2B9800:Quiet
FBB76000:Quiet
4EBA2800:Rat
11B23000:Silent Basilisk
F1000000:Silver Skull
F7000000:Snake
F8000000:Snake
F5000000:Viridian Hound
6F3B7800:Ziang Tan
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>SMemberData</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>478</ID>
          <Description>"Header"</Description>
          <DropDownList DisplayValueAsItem="1">2AD01F80:Amber Fox
0007DF80:Code Talker
2AB01F80:Crimson Canine
2A801F80:Emerald Hound
27301F80:Eye
27401F80:Finger
0006DF80:Huey
2AA01F80:Garnet Canine
2AC01F80:Gold Fox
26E85F80:Hideo
2AF01F80:Ivory Skull
00089F80:Miller
2A401F80:Miller
00087F80:Ocelot
2A501F80:Ocelot
0001BF80:Quiet
46985F80:Rat
40085F80:Silent Basilisk
2AE01F80:Silver Skull
2A601F80:Snake
2A701F80:Snake
2A901F80:Viridian Hound
A6D15F80:Ziang Tan
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>SMemberData+8</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>479</ID>
          <Description>"Status Sync"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>SMemberData+10</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>480</ID>
          <Description>"Status No Sync"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>2 Bytes</VariableType>
          <Address>SMemberData+18</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>481</ID>
          <Description>"In-Depth"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>482</ID>
              <Description>"Seed"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>483</ID>
                  <Description>"???"</Description>
                  <Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Byte</VariableType>
                  <Address>SMemberData</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>484</ID>
                  <Description>"???"</Description>
                  <Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Byte</VariableType>
                  <Address>SMemberData</Address>
                  <Offsets>
                    <Offset>1</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>485</ID>
                      <Description>"Face"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Binary</VariableType>
                      <BitStart>0</BitStart>
                      <BitLength>3</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>SMemberData</Address>
                      <Offsets>
                        <Offset>1</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>486</ID>
                      <Description>"Reroll Name"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Binary</VariableType>
                      <BitStart>1</BitStart>
                      <BitLength>2</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>SMemberData</Address>
                      <Offsets>
                        <Offset>1</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>487</ID>
                      <Description>"???"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Binary</VariableType>
                      <BitStart>3</BitStart>
                      <BitLength>5</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>SMemberData</Address>
                      <Offsets>
                        <Offset>1</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>488</ID>
                  <Description>"???"</Description>
                  <Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Byte</VariableType>
                  <Address>SMemberData</Address>
                  <Offsets>
                    <Offset>2</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>489</ID>
                  <Description>"Name if Special"</Description>
                  <Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
                  <DropDownList DisplayValueAsItem="1">00:Jade Tree Frog
01:Sly Harrier
02:White Mastodon
03:Brass Armadillo
04:Pouncing Wallaby
05:Dire Barracuda
06:Sadistic Mastiff
07:Roaring Hedgehog
08:Night Crocodile
09:Jumping Harrier
0A:Blue Mastodon
0B:Devil Chameleon
0C:Jade Centipede
0D:Shining Kangaroo
0E:Ochre Capybara
0F:Raving Mongoose
10:Silent Mastodon
11:Silent Basilisk
12:Malak
13:Wild Chameleon
14:Silent Crocodile
15:Doom Kangaroo
16:Grizzly Squirrel
17:Ashen Stallion
18:Brass Squirrel
19:Howling Capybara
1A:Sunny Buzzard
1B:Sunny Platypus
1C:Crying Harrier
1D:Cunning Mastiff
1E:Biting Barracuda
1F:Greedy Armadillo
20:Spying Harrier
21:Rumble Tarantula
22:Stone Mastodon
23:Dire Crocodile
24:Roaring Stallion
25:Panzer Buffalo
26:Rampant Buzzard
27:Gray Stallion
28:Mosquito
29:Mad Centipede
2A:Panzer Mongoose
2B:Raving Harrier
2C:Viscount
2D:Hunting Harrier
2E:Growling Harrier
2F:Hungry Barracuda
30:Sadistic Buzzard
31:Death Platypus
32:Flaming Basilisk
33:Green Tarantula
34:Bullet Platypus
35:Devil Squirrel
36:Sly Mastodon
37:Sunny Mongoose
38:Wild Platypus
39:Gray Salamander
3A:Vile Buffalo
3B:Copper Stallion
3C:Blue Kangaroo
3D:Dire Capybara
3E:Crimson Kangaroo
3F:Crystal Squirrel
40:Cunning Stallion
41:Laughing Wallaby
42:Night Wallaby
43:Bullet Armadillo
44:Jade Capybara
45:Komodo Dragon
46:Jackal
47:Parrot
48:Falcon
49:Ostrich
4A:Raven
4B:Eagle Ray
4C:Viper
4D:Elephant
4E:Rat
4F:Gray Mongoose
50:Steel Mongoose
51:Greedy Barracuda
52:Blazing Buzzard
53:Hungry Stallion
54:Copper Buzzard
55:Running Harrier
56:Stalking Wallaby
57:Howling Stallion
58:Steel Kangaroo
59:Spunky Sturgeon
5A:Bitter Platypus
5B:Ochre Harrier
5C:Bullet Harrier
5D:Blazing Stallion
5E:Black Harrier
5F:Spunky Crocodile
60:Killer Hedgehog
61:Ashen Platypus
62:Pouncing Buzzard
63:Killer Squirrel
64:Poison Buffalo
65:Bloody Crocodile
66:Pouncing Harrier
67:Dizzy Capybara
68:Brutal Centipede
69:Doom Centipede
6A:Running Basilisk
6B:Goblin Squirrel
6C:Vampire Platypus
6D:Sky Centipede
6E:Hideo
6F:Ziang Tan
70:"???"
71:"???"
72:"???"
73:"???"
74:"???"
75:"???"
76:"???"
77:"???"
78:"???"
79:"???"
7A:"???"
7B:"???"
7C:"???"
7D:"???"
7E:"???"
7F:"???"
80:"???"
81:"???"
82:"???"
83:"???"
84:"???"
85:"???"
86:"???"
87:"???"
88:"???"
89:"???"
8A:"???"
8B:"???"
8C:"???"
8D:"???"
8E:"???"
8F:"???"
90:"???"
91:"???"
92:"???"
93:"???"
94:"???"
95:"???"
96:"???"
97:"???"
98:"???"
99:"???"
9A:"???"
9B:"???"
9C:Doom Squirrel
9D:"???"
9E:"???"
9F:"???"
A0:"???"
A1:"???"
A2:"???"
A3:"???"
A4:"???"
A5:"???"
A6:Dire Armadillo
A7:"???"
A8:"???"
A9:"???"
AA:"???"
AB:"???"
AC:"???"
AD:"???"
AE:"???"
AF:"???"
B0:"???"
B1:Cunning Mongoose
B2:"???"
B3:Dancing Mongoose
B4:"???"
B5:"???"
B6:"???"
B7:"???"
B8:Iron Harrier
B9:Lonely Buffalo
BA:Dizzy Centipede
BB:Hungry Squirrel
BC:Flaming Buffalo
BD:Running Mongoose
BE:Frantic Squirrel
BF:Blazing Mastodon
C0:Biting Tree Frog
C1:Gray Chameleon
C2:Razor Hedgehog
C3:Howling Platypus
C4:Blue Salamander
C5:Creeping Buzzard
C6:Glacier Mongoose
C7:Spunky Platypus
C8:"???"
C9:"???"
CA:"???"
CB:"???"
CC:"???"
CD:"???"
CE:"???"
CF:"???"
D0:"???"
D1:Hulking Mastiff
D2:Night Sturgeon
D3:Raging Buzzard
D4:Killer Stallion
D5:Brutal Tree Frog
D6:Bastard Harrier
D7:Green Sturgeon
D8:Scowling Wallaby
D9:Green Tree Frog
DA:Fire Kangaroo
DB:Ochre Chameleon
DC:Grizzly Hedgehog
DD:Hungry Crocodile
DE:Wild Harrier
DF:Blue Armadillo
E0:Gray Wallaby
E1:Blue Chameleon
E2:Midnight Mastiff
E3:Eye
E4:Finger
E5:Frigid Mongoose
E6:Hunting Stallion
E7:Assassin Harrier
E8:Mad Wallaby
E9:Wild Stallion
EA:Night Tree Frog
EB:Pirate Capybara
EC:Roaring Capybara
ED:Bitter Centipede
EE:Crying Sturgeon
EF:Gold Fox
F0:Amber Fox
F1:Silver Skull
F2:Ivory Skull
F3:Crimson Canine
F4:Garnet Canine
F5:Viridian Hound
F6:Emerald Hound
F7:Snake
F8:Snake
F9:Ocelot
FA:Miller
FB:Quiet
FC:Huey
FD:Code Talker
FE:Jade Tree Frog
FF:Jade Tree Frog
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Byte</VariableType>
                  <Address>SMemberData</Address>
                  <Offsets>
                    <Offset>3</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Increase Value</Action>
                      <Keys>
                        <Key>107</Key>
                      </Keys>
                      <Value>1</Value>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>490</ID>
              <Description>"Header (Stats)"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>491</ID>
                  <Description>"Suppress Non-Primary Stats"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Normal
1:Suppressed
</DropDownList>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>SMemberData+8</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>492</ID>
                  <Description>"Non-Primary Stat Bonus"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No Boost
1:Moderate Boost
2:Major Boost
3:Massive Boost
</DropDownList>
                  <VariableType>Binary</VariableType>
                  <BitStart>1</BitStart>
                  <BitLength>2</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>SMemberData+8</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>493</ID>
                  <Description>"Peak Rank"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:E
1:D
2:C
3:B
4:A
5:A+
6:A++
7:S
8:S+
9:S++
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Binary</VariableType>
                  <BitStart>3</BitStart>
                  <BitLength>4</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>SMemberData+8</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>495</ID>
                  <Description>"Stat Distribution (binary)"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
11010:None
11011:None
11100:None
11101:None
100100:None
100101:None
100110:None
100111:None
111011:None
1:"Security"
100:Base Dev Focus
110011:Base Dev/Combat
10010:Base Dev/Intel
110001:Base Dev+/Intel+
10011:Base Dev/Medical
110010:Base Dev+/Medical+
101110:Base Dev/R&amp;D
100000:Base Dev/Support/Intel/Medical
10001:Base Dev/Support
110000:Base Dev+/Support+
10:Combat Focus
101111:Combat/Base Dev
1001:Combat/Intel
101001:Combat+/Intel+
1010:Combat/Medical
1000:Combat/R&amp;D
11111:Combat/Support/Intel/Medical
101000:Combat/Support
110:Intel Focus
10000:Intel/Base Dev
110110:Intel+/Base Dev+
100010:Intel/Combat/Support/Medical
1110:Intel/Combat
111001:Intel+/Combat+
111000:Intel/Medical
1111:Intel/R&amp;D
111010:Intel/Support
111:Medical Focus
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                  <Description>"Stat Distribution (tiny bit bugged, type desired values as hex)"</Description>
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                  <Description>"Skill"</Description>
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2:Climber
3:Athlete
5:Rescuer
6:Quick Reload
7:Tough Guy
8:Fortunate
9:Savage
10:Boaster
11:Botanist
12:Quick Draw
13:Vanguard Sharpshooter
14:Prosthetic Mobility [1]
15:Prosthetic Mobility [2]
16:Prosthetic Mobility [3]
17:Prosthetic Precision Movement [1]
18:Prosthetic Precision Movement [2]
19:Prosthetic Precision Movement [3]
20:Prosthetic First Aid Function [1]
21:Prosthetic First Aid Function [2]
22:Prosthetic First Aid Function [3]
23:Gunsmith (Handguns)
24:Gunsmith (Submachine Guns)
25:Gunsmith (Assault Rifles)
26:Gunsmith (Shotguns)
27:Gunsmith (Grenade Launchers)
28:Gunsmith (Sniper Rifles)
29:Gunsmith (Machine Guns)
30:Gunsmith (Missile Launchers)
31:Master Gunsmith
32:Anesthesia Specialist
33:Noise Suppression Specialist
34:Missile Guidance Specialist
35:Zoologist
36:Sleeping Gas Specialist
37:Trap Specialist
38:Electromagnetc Net Specialist
40:Radar Specialist
41:Metamaterials Specialist
42:Drug Developer
43:Bionics Specialist
44:Mechatronics Specialist
45:Cybernetics Specialist
46:Rocket Control Specialist
47:Electrospinning Specialist
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49:Transportation Specialist
51:Video Surveillance Specialist
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450-479:F
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600-649:S
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450-479:Female
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                  <Description>"Extracted from Angola-Zaire Border Region, South Africa"</Description>
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350-399:Female
450-479:Female
500-519:Female
600-612:Male
613:Female
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              <ID>500</ID>
              <Description>"Status"</Description>
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              <LastState Value="" RealAddress="00000000"/>
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7:AWOL (Team 7)
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                  <ID>504</ID>
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                <CheatEntry>
                  <ID>506</ID>
                  <Description>"Direct Contract"</Description>
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</DropDownList>
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                  <Description>"Proficiency"</Description>
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1:Earned
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1:Earned
</DropDownList>
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1:Earned
</DropDownList>
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13:Waiting Room
14:Waiting Room
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</CheatTable>

User avatar
glecas
Cheater
Cheater
Posts: 33
Joined: Mon Jan 29, 2018 1:16 pm
Reputation: 2

Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by glecas »

DeadCraft wrote:
Mon Feb 19, 2018 3:54 pm
Looking for noclip+fly & no sleep all forms
ShyTwig16 wrote:
Mon Feb 19, 2018 4:18 pm
DeadCraft wrote:
Mon Feb 19, 2018 3:54 pm
Looking for noclip+fly & no sleep all forms
Noclip will take a lot of trial and error, but I have seen some things in game that suggest it's there. As for a fly hack, a lot of hot keys, scripts, and testing would be needed (I don't think the engine has this in it, at lest not the release version); and I use a DS4 controller so testing would be for that. But the no sleep should be easy (and it's in the plains, just haven't gotten to it yet, I really want the bionic punch at all times), the consciousness level is there in the pointers section, it would be the same as an infinite health hook (it may even just use an XMM registry for the calculations and determining if you are conscious, much like the health code does).
Yeap, a Noclip cheat would be totally awesome. I know it's hard to pull off in modern games (or so I've been told) - but here's some info that might put us in a brighter place.

According to sources that I forgot - the game already has NoClip/Free Cam + teleport built-in! And some really skilled modder has found the function and also included it in his mod.

I have tried the mod, and it works wonders, but I wish I could somehow "rip" JUST the FreeCam+teleport function out of it. Sounds sneaky, but I haven't grown enough balls to just ask the guy.... yet. Don't worry - I'm NOT ripping anybody off.... but since the function for it is already built in, we could just ask him how it's done. I think it's just a matter of some lua scripts.

But I would much rather prefer to have all my cheats in CE, instead of moving back and forth between mods and CE.

bipoxxl
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by bipoxxl »

I registered to say that it's awesome job! :D Everything works great except staff hook.

Whatever options we set (for example we just want to switch header to S++) every staff member became S++ female with all emedals and gunnman perks. It just set ALL options no matter what option we selected (freezed).

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by glecas »

bipoxxl wrote:
Sat Feb 24, 2018 7:38 pm
I registered to say that it's awesome job! :D Everything works great except staff hook.

Whatever options we set (for example we just want to switch header to S++) every staff member became S++ female with all emedals and gunnman perks. It just set ALL options no matter what option we selected (freezed).
That's why should keep a spare backup of your game-save, so that u can always go back ;)
Start making it a habit.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by TimFun13 »

bipoxxl wrote:
Sat Feb 24, 2018 7:38 pm
I registered to say that it's awesome job! :D Everything works great except staff hook.

Whatever options we set (for example we just want to switch header to S++) every staff member became S++ female with all emedals and gunnman perks. It just set ALL options no matter what option we selected (freezed).
Just use the Staff Hook, not the Staff Setter. The Staff Hook is where you freeze values, but it can be a bit slower depending on your CE settings (decrease the freeze timer to speed it up). But the Staff Setter just sets the values to hard coded values or custom values, but all values are set so freezing the values won't do any thing.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by Galerian »

Hey, ShyTwig16, thank you for your work, but I have an issue when I try to activate «Main Hooks». There is one-line error:
I2Logger.I2CETC: autoAssembleFile: Error assembling file: "WeaponHook.CEA"
I'm using CE 6.7

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by Tabz3 »

Hi there, thanks for your great work; I am mostly into the offline aspect of this game (my FOB has all E ranked soldiers) and I don't really wish to grind the FOB event to get new colours for my weapons/FOB; there was this "Structure Address Directory" in a cheat table meant for 1.09. I tried updating the script myself through tutorials but I can't seem to get it working to manually unlock these things, if you would kindly, perhaps you can look into this for me? Thank you in advanced!

[Link]

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT

Post by TimFun13 »

Galerian wrote:
Sun Feb 25, 2018 9:21 am
Hey, ShyTwig16, thank you for your work, but I have an issue when I try to activate «Main Hooks». There is one-line error:
I2Logger.I2CETC: autoAssembleFile: Error assembling file: "WeaponHook.CEA"
I'm using CE 6.7
What version of the game are you using? Most likely it will be the AOB or the assert.

See if it's the AOB, do an AOB scan for this and see if one result is found.

Code: Select all

49xxxxxxxxxxxx4Cxxxxxx0FB6xxxxxxxxxx45xxxxxxxx49xxxxxxxx45xxxxxx41xxxxF7xxxxxxxxxxxxxxxxxx4Bxxxxxx44xxxxxxxx4Bxxxxxx44xxxxxxxxxx0F84xxxxxxxx0FB7xxxxxxxxxx49xxxxxxBFxxxxxxxx8Dxxxxxxxxxx
If so then go +0x31 form that address and see if the bytes match.

Code: Select all

44 0F B7 3C 4A
For a quick fix right now you can comment out that line, the only thing that uses it is the stuff under "Weapon" in the "Pointers" section.
Line 17 (of "Main Hooks"):

Code: Select all

--I2CETableCEA.autoAssembleFile('WeaponHook.CEA', memrec)

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