Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

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A_Cheating_Noodle
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by A_Cheating_Noodle » Sun Mar 18, 2018 10:14 am

TheyCallMeTim13 wrote:
Sun Mar 18, 2018 10:07 am
Restart the game, open CE (not a CT file), select a "Value Type" of "Array of byte", then paste this in the "Value" text box. Then click the "First Scan" button, 1 address should come up, select the address that was found and press "Ctrl+D", then hold down "Shift" and click on a line of code down a ways (select at least 15 lines, 20 would be better), then press "Ctrl+C" and click yes/ok to the prompt and post that here.

I think the offsets are different.

Code: Select all

mgsvtpp.exe+37F270A - C6 43 21 FF           - mov byte ptr [rbx+21],-01 { 255 }
mgsvtpp.exe+37F270E - 40 80 FD 80           - cmp bpl,-80 { 128 }
mgsvtpp.exe+37F2712 - 73 67                 - jae mgsvtpp.exe+37F277B
mgsvtpp.exe+37F2714 - 40 0FB6 CD            - movzx ecx,bpl
mgsvtpp.exe+37F2718 - 48 83 C1 02           - add rcx,02 { 2 }
mgsvtpp.exe+37F271C - 48 8D 14 49           - lea rdx,[rcx+rcx*2]
mgsvtpp.exe+37F2720 - 48 C1 E2 04           - shl rdx,04 { 4 }
mgsvtpp.exe+37F2724 - 48 01 FA              - add rdx,rdi
mgsvtpp.exe+37F2727 - 74 52                 - je mgsvtpp.exe+37F277B
mgsvtpp.exe+37F2729 - 89 72 08              - mov [rdx+08],esi
mgsvtpp.exe+37F272C - FE 47 0D              - inc byte ptr [rdi+0D]
mgsvtpp.exe+37F272F - F3 0F10 43 18         - movss xmm0,[rbx+18]
mgsvtpp.exe+37F2734 - F3 0F10 53 14         - movss xmm2,[rbx+14]
mgsvtpp.exe+37F2739 - F3 0F10 5B 10         - movss xmm3,[rbx+10]
mgsvtpp.exe+37F273E - 0F57 C9               - xorps xmm1,xmm1
mgsvtpp.exe+37F2741 - 0F14 D8               - unpcklps xmm3,xmm0
mgsvtpp.exe+37F2744 - 0F14 D1               - unpcklps xmm2,xmm1
mgsvtpp.exe+37F2747 - 0F14 DA               - unpcklps xmm3,xmm2
mgsvtpp.exe+37F274A - 0F29 5A 20            - movaps [rdx+20],xmm3

This it?

Edit: Re-did the copy to 20 lines this time.
Last edited by A_Cheating_Noodle on Sun Mar 18, 2018 11:19 am, edited 3 times in total.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Sun Mar 18, 2018 10:29 am

well that's 12 lines, but the Z offset looks good. But at this point if freeze locks you in place but none of the saves do any thing then; well I'm not sure what's going on. By all rights you should be teleporting some where maybe not where we expect but some where.

Is the Teleporter working or not working for any one else?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by A_Cheating_Noodle » Sun Mar 18, 2018 11:17 am

TheyCallMeTim13 wrote:
Sun Mar 18, 2018 10:29 am
well that's 12 lines
Ouch, just realized that that's just 12; edited the last and made sure it's 20 this time.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Sun Mar 18, 2018 11:31 am

A_Cheating_Noodle wrote:
Sun Mar 18, 2018 11:17 am
...
Try manually entering some coordinates, to see if just writing to the coordinates works. It can be any where doesn't need to be a save or any thing, just pick 2 spots copy the coordinates at 1 and move to the other and paste in the coordinates (while game is paused); and see if you teleport to the entered coordinates.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Sun Mar 18, 2018 5:07 pm

A_Cheating_Noodle wrote:
Sun Mar 18, 2018 11:17 am
...
So I was looking over the posts and the code (after getting some sleep), and I noticed that "writeToCoords" never logs any thing. I think I might of found the problem. Try this table and see what the output is. DEBUG is already set on this one.
mgsvtpp.CT
Metal Gear Solid 5 Phantom Pain - table v: 2.0.16.Bata CT
(1.29 MiB) Downloaded 20 times

I also noticed that the address for the waypoint coordinates doesn't change, did you restart the game last night in between posting the logger outputs?


But ultimately I'm hopping you get an output with some thing like this:

Code: Select all

...
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000025D45010 :  496.1598219 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000025D45014 :  325.0980539 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000025D45018 :  1045.0750739 
I2Logger.I2CETeleporter: teleportToWayPoint: teleporting to way point: 496.1598219, 325.0980539, 1045.0750739 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A9081FA0 :  496.1598219 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A9081FA4 :  325.0980539 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A9081FA8 :  1045.0750739 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A9081FA0 :  496.1598219 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A9081FA4 :  325.0980539 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A9081FA8 :  1045.0750739 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A9081FA0 :  496.1598219 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A9081FA4 :  325.0980539 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A9081FA8 :  1045.0750739 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A909F6A0 :  495.2668159 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A909F6A4 :  325.8197029 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A909F6A8 :  1046.2119149 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A909F6A0 :  495.2668159 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A909F6A4 :  325.8197029 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A909F6A8 :  1046.2119149 
Last edited by TheyCallMeTim13 on Sun Mar 18, 2018 5:18 pm, edited 1 time in total.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by defjunx » Sun Mar 18, 2018 5:18 pm

TheyCallMeTim13 wrote:
Sun Mar 18, 2018 1:40 am
defjunx wrote:
Sun Mar 18, 2018 1:30 am
Hey Tim. What should I use to debug the quantity pointer in the rewards hook? it doesn't work, it always stays at 0.
If your talking about the main count, I saw that too, forgot to check it out (I'll see if I can fix it for the next table). But in the "Debug -> Rewards Hook" section there is the debug info, but I would just select the address "Ctrl+B" then right click the lower memory view and select "Display type" and set that to "4 bytes decimal", then see if you can spot it. I'll bet the offset just shifted a little. Most likely +? if values were added to the structure with an update, but could be -? if stuff was removed.
I selected the quantity pointer and pressed CTRL+B and searched for the addresses before AND after the current one, but couldn't find anything I'm afraid. I'd love to know how you will fix this, if you do.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Sun Mar 18, 2018 5:33 pm

defjunx wrote:
Sun Mar 18, 2018 5:18 pm
TheyCallMeTim13 wrote:
Sun Mar 18, 2018 1:40 am
defjunx wrote:
Sun Mar 18, 2018 1:30 am
Hey Tim. What should I use to debug the quantity pointer in the rewards hook? it doesn't work, it always stays at 0.
If your talking about the main count, I saw that too, forgot to check it out (I'll see if I can fix it for the next table). But in the "Debug -> Rewards Hook" section there is the debug info, but I would just select the address "Ctrl+B" then right click the lower memory view and select "Display type" and set that to "4 bytes decimal", then see if you can spot it. I'll bet the offset just shifted a little. Most likely +? if values were added to the structure with an update, but could be -? if stuff was removed.
I selected the quantity pointer and pressed CTRL+B and searched for the addresses before AND after the current one, but couldn't find anything I'm afraid. I'd love to know how you will fix this, if you do.
Not real sure, it's working for me; both the main count and the items "Quantity". I was just able to up the MB coins reward from 30 to 5000 (Don't know that it would hold as the values are also most likely server side; and This could lead to a ban, so I wouldn't do it unless you don't play much online and your attitude is; "f-em" it's MY game and there were no notices that said hacking is disallowed when I bought it, so I bought it to hack it just as much as play it; 10 times the fun, for me that way).

It's starting to sound like the game is using dynamic offsets or some thing (but the asserts should fail if the code is any different, so still a little stumped). What version of Windows are you on?

Try double clicking the address and click the right and left arrows on the very bottom offset (click cancel to keep from changing it if you don't find it going 1 way), to see if you can find it near by. It looks like this would be the offset that changed, as the last offset for the values is "0".

But in the end the "Rewards Editor"/"Rewards Hook" is one that even saying "I only updated"; is a bit misleading as the old AOB and every thing worked, I just changed some symbol names really. The making of this one is a bit beyond my skill level even. I would try the one from the table on the original topic to see if maybe I just messed some thing up, you can open that table and select the memory records of the cheat and copy that (nested ones will be included when coping parent) and paste it on another table even.

Noticed the table isn't from that topic, here is an old one I must have got from CEF.
Phantom Pain.CT
Not my work, but a good table for older game versions.
(455.97 KiB) Downloaded 24 times

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by A_Cheating_Noodle » Mon Mar 19, 2018 5:31 am

TheyCallMeTim13 wrote:
Sun Mar 18, 2018 5:07 pm
So I was looking over the posts and the code (after getting some sleep), and I noticed that "writeToCoords" never logs any thing. I think I might of found the problem. Try this table and see what the output is. DEBUG is already set on this one.
I also noticed that the address for the waypoint coordinates doesn't change, did you restart the game last night in between posting the logger outputs?
Current set of results:

Code: Select all

Useing CE version: 6.7 
Process opened: mgsvtpp.exe, 1.0.12.0 
CETrequire: Loading module: I2CETableCEA 
I2Logger.I2CETC: Loaded 
I2Logger.I2CETC: I2CETableCEA: Loaded. 
CETrequire: Loading module: I2CETeleporter 
I2Logger.I2CETeleporter: autoLoad: timer started 
CETrequire: Loading module: AddType_Int_Div2 
CETrequire: Loading module: AddType_Short_Div10 
autoAttachTimer_tick: Table loaded: mgsvtpp CET, 2.0.16.BATA 
I2Logger.I2CETeleporter: autoLoad: auto loading 
I2Logger.I2CETeleporter: autoLoad: killing timer: userdata: 00000000058C6488 
I2Logger.I2CETeleporter: initialize: initializing 
I2Logger.I2CETeleporter: initialize: timer started 
I2Logger.I2CETeleporter: initialize: killing timer: userdata: 00000000058C82C8 
I2Logger.I2CETeleporter: initialize: auto loading 
I2Logger.I2CETeleporter: initMemory: initializing memory 
I2Logger.I2CETeleporter: initMemory: memory allocated: strI2CETeleporterSaveName, 000000004C7E0000 
I2Logger.I2CETeleporter: initMemory: memory allocated: strI2CETeleporterSaveNameNew, 000000004E7D0000 
I2Logger.I2CETeleporter: InitMemory: memory initialized 
I2Logger.I2CETeleporter: initialize: hooking main form "OnClose": "function: 000000000589B940" 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: OKB Zero - Cliff, -1369.8159179688, 601.79486083984, -2797.5629882813; 0.14981169998646, 2.3527004718781 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: OKB Zero - Wall, -1306.4752197266, 609.30218505859, -2988.5219726563; 0.13795220851898, 2.9397394657135 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Qarya Sakhra Ee - Back, 596.49340820313, 432.80267333984, -899.08447265625; -0.11730556935072, 2.0988409519196 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Nova Braga Airport - Front, 775.06787109375, -11.217265129089, 1398.3872070313; 0.087677851319313, 2.6199629306793 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Yakho Oboo Supply Outpost - Cliff, -1813.94921875, 329.09533691406, 775.72985839844; 0.26412352919579, 1.058046579361 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lamar Khaate Palace - Back, -840.56689453125, 294.23028564453, 2026.4934082031; 0.13810703158379, -3.1297023296356 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Nova Braga Airport - Tarmac, 963.16827392578, -11.062465667725, 1190.9603271484; 0.099909655749798, -1.6878772974014 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Kiziba Camp - Front, 53.99613571167, -3.662360906601, -94.776168823242; 0.090820007026196, -1.0625913143158 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Base Dev. Platform, -772.92877197266, 0.80000001192093, -382.41149902344; 0.15866981446743, -1.6286325454712 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Da Smasei Laman - Cliff, 2060.107421875, 477.14477539063, -1648.5178222656; 0.31335943937302, 2.2878215312958 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lufwa Valley - Side, 2841.953125, 187.62747192383, -2357.6442871094; 0.21246419847012, -2.1195855140686 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Combat Unit Platform, 1159.1298828125, 0.80000001192093, -620.29821777344; 0.17286621034145, 2.3829700946808 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Eastern Communications Post - Cliff, 1501.2858886719, 381.33407592773, 527.02478027344; 0.12377483397722, -2.5073101520538 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Da Wialo Kallai - House, 635.99005126953, 321.38790893555, 1200.4250488281; 0.14655382931232, -1.013993024826 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lufwa Valley - Back, 2679.1459960938, 149.86128234863, -2251.5505371094; -0.074507102370262, 2.713636636734 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Bampeve Plantation - Back, 375.29846191406, 47.551609039307, -1245.3140869141; 0.062923677265644, -1.4577460289001 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Mountain Relay Base - Cliff, 1832.0684814453, 330.72756958008, -405.47958374023; 0.23849812150002, 1.8098948001862 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Kiziba Camp - Back, -73.634986877441, -2.3125846385956, 228.85447692871; 0.055402629077435, 2.9618666172028 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Serak Power Plant - Back, -645.79626464844, 541.53167724609, -1634.8718261719; 0.17176301777363, -0.42202353477478 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Aabe Shifap Ruins - Front, -1867.3870849609, 344.69094848633, -92.516639709473; -0.13377949595451, 2.4054353237152 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Afgah. Central Base Camp - Back, -2071.2902832031, 443.01644897461, -1771.3210449219; 0.064224019646645, -0.58708477020264 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Mfinda Oilfield - Front, -879.27075195313, -1.39399766922, -288.48199462891; 0.20273295044899, -1.5373241901398 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Medical Platform, -149.77322387695, 0.80000001192093, -983.64044189453; 0.15866981446743, -2.3429896831512 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Quiet's Space, -137.10038757324, -3.2002103328705, -985.24053955078; 0.2777681350708, -0.19910287857056 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Command Platform, 7.4437642097473, 0.80000001192093, -25.14591217041; 0.16215325891972, 3.0443003177643 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Kungenga Mine - Front, 1107.2978515625, 149.35778808594, -1431.6105957031; 0.1048327460885, 2.7613298892975 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Nova Braga Airport - Back, 974.84448242188, -10.159820556641, 984.19714355469; 0.089756421744823, -1.0831439495087 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Bampeve Plantation - Front, 262.5227355957, 39.470119476318, -1050.5989990234; 0.11160862445831, 2.9562561511993 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: R&D Platform, 1201.3914794922, 0.80000001192093, 333.30541992188; 0.17261524498463, 0.73314619064331 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Ngumba Industrial Zone - Front, 2711.4672851563, 94.758850097656, -929.12957763672; 0.030480984598398, 1.0553209781647 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Bwala ya Masa - Front, -426.19906616211, -7.1613230705261, 1102.6907958984; 0.06102455034852, -1.3436374664307 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Da Ghwandai Khar - Back, 551.46215820313, 336.12103271484, 0.76890391111374; 0.12844644486904, -0.72129511833191 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Support Platform, 362.21685791016, 0.80000001192093, 892.48132324219; 0.22689174115658, -0.0010800361633301 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Yakho Oboo Supply Outpost - Side, -1788.3707275391, 311.49465942383, 770.86474609375; 0.12238115817308, 1.2199790477753 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Mfinda Oilfield - Back, -1136.9578857422, -19.804851531982, -254.22233581543; 0.20098847150803, 1.8722879886627 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Serak Power Plant - Cliff, -728.59826660156, 544.10180664063, -1360.2346191406; 0.11957369744778, 2.9787185192108 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lufwa Valley - Under, 2726.9072265625, 173.83236694336, -2407.2236328125; -0.079423502087593, 2.8876101970673 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: OKB Zero - Front, -1743.8707275391, 543.57580566406, -2237.6506347656; 0.2177661806345, 2.7516829967499 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Afgah. Central Base Camp - Cliff, -2143.9714355469, 451.88369750977, -1238.9046630859; 0.13226886093616, -2.7486188411713 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Kungenga Mine - Back, 1426.7425537109, 121.81901550293, -1433.5756835938; 0.12817928195, -2.3691186904907 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Munoko ya Nioka Station - Back, 2020.9228515625, 44.489547729492, 436.24649047852; 0.0088689001277089, 2.4958107471466 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Spugmay Keep - Cliff, 1510.8773193359, 353.6882019043, 1411.5163574219; 0.2571237385273, -0.66827464103699 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Wakh Sind Barracks - Cliff, -564.20721435547, 354.0791015625, 463.33178710938; 0.20277599990368, -0.69628262519836 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Ditadi Abandoned Village - Front, 780.61657714844, 6.7260694503784, -194.81176757813; 0.087505623698235, 0.89011693000793 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Da Shago Killai - Bridge, 299.27972412109, 269.90551757813, 2265.162109375; 0.074289314448833, -2.9655628204346 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Ngumba Industrial Zone - Back, 2864.73046875, 102.56831359863, -827.72955322266; 0.019204765558243, 2.7503407001495 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Bwala ya Masa - Back, -729.63354492188, -19.937704086304, 1000.5799560547; 0.079930186271667, 0.75201463699341 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Afgah. Central Base Camp - Side, -2500.7194824219, 439.44665527344, -1553.4973144531; 0.071896865963936, 1.3375623226166 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Intel Platform, -708.18341064453, 0.80000001192093, 550.85205078125; 0.25143992900848, -0.79589128494263 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lamar Khaate Palace - Front, -685.68518066406, 281.33026123047, 1883.6754150391; 0.069143712520599, -1.3263232707977 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Munoko ya Nioka Station - Front, 2287.2556152344, 61.65743637085, 347.47821044922; 0.1113672554493, -0.98069453239441 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lufwa Valley - Front, 2612.2265625, 185.40942382813, -2490.5903320313; 0.16116704046726, 1.0466883182526 
I2Logger.I2CETeleporter: readSavesFromFile: table file loaded, "I2CETeleporterSaves.txt" 
I2Logger.I2CETeleporter: initialize: initialized 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "PlayerHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "PlayerHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "PlayerHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "WayPointHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "WayPointHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "WayPointHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "SupplyDropCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "SupplyDropCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "SupplyDropCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "PlayerVehicleCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "PlayerVehicleCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "PlayerVehicleCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "SupplyDropCoordVehicleHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "SupplyDropCoordVehicleHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "SupplyDropCoordVehicleHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "SelectedMapIconCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "SelectedMapIconCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "SelectedMapIconCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "WeaponHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "WeaponHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "WeaponHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "TimeHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "TimeHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "TimeHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "ZoomHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "ZoomHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "ZoomHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "ResourcesHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "ResourcesHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "ResourcesHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "AmmoHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "AmmoHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "AmmoHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "WeatherHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "WeatherHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "WeatherHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "MissionStats1Hook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "MissionStats1Hook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "MissionStats1Hook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "MissionStats2Hook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "MissionStats2Hook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "MissionStats2Hook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "MissionStats3Hook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "MissionStats3Hook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "MissionStats3Hook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "MarkingsCountHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "MarkingsCountHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "MarkingsCountHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "DHorseCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "DHorseCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "DHorseCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "DwalkerCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "DwalkerCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "DwalkerCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "TankAmmoHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "TankAmmoHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "TankAmmoHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "VehicleHealthHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "VehicleHealthHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "VehicleHealthHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "BatteryMaxHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "BatteryMaxHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "BatteryMaxHook.CEA" 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145010 :  363.8161329 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145014 :  15.5662979 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145018 :  869.3872079 
I2Logger.I2CETeleporter: teleportToWayPoint: teleporting to way point: 363.8161329, 15.5662979, 869.3872079 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A2F0A5A0 :  363.8161329 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A2F0A5A4 :  15.5662979 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A2F0A5A8 :  869.3872079 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A2F0A5A0 :  363.8161329 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A2F0A5A4 :  15.5662979 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A2F0A5A8 :  869.3872079 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A2F0A5A0 :  363.8161329 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A2F0A5A4 :  15.5662979 
I2Logger.I2CETeleporter: writeToCoords: writing:  00000000A2F0A5A8 :  869.3872079 
It works now! Tried on Mother Base's 4th platform of the Support wing to the 1st.

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Mon Mar 19, 2018 6:47 am

A_Cheating_Noodle wrote:
Mon Mar 19, 2018 5:31 am
...
It works now! Tried on Mother Base's 4th platform of the Support wing to the 1st.
Good to hear! So it was a "getAddress" that needed to be "getAddressSafe" :oops: . I'll post a fixed table and update the teleporter module too.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.16 CT

Post by TheyCallMeTim13 » Mon Mar 19, 2018 7:15 am

Table Updated:
  • v 2.0.16:
    Updated "I2CETeleporter" (v1.0.9). Fixed some errors.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Tue Mar 20, 2018 5:41 am

defjunx wrote:
Sun Mar 18, 2018 5:18 pm
...
I selected the quantity pointer and pressed CTRL+B and searched for the addresses before AND after the current one, but couldn't find anything I'm afraid. I'd love to know how you will fix this, if you do.
Ok, so I finally took a real look at this and found that the only "Quantity"s that worked were "Green Text" items, but the rest were zeros as you said. Like say MB coins; but mostly KIAs, so not real useful at the moment; and changing it to be green text only makes the text green.

Still just getting started, but does it work for "Green Text" stuff for you?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.16 CT

Post by TheyCallMeTim13 » Tue Mar 20, 2018 8:34 am

So I did find an instruction that accesses the GMP rewards totals, but I can't seem to connect it to the structure (may be a script to batch set all), and I can't seem to find any other counts.

But if it holds then I just figured out how to create staff members like any number I want with what ever stats. A little more testing and it might be on the next table, it will still be under the staff hook. But I'll document it as usual.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.17 CT

Post by TheyCallMeTim13 » Tue Mar 20, 2018 9:26 am

Table Updated:
  • v 2.0.17:
    Added Features:
    • Sync with Real Time (Added to "Time" section)
    • Staff Creator (Added to "Staff Hook")
    • Staff Copier (Added to "Staff Hook")

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.17 CT

Post by xICEMANx117 » Tue Mar 20, 2018 9:53 am

*Resolved

Awesome Trainer Thank you.
Last edited by xICEMANx117 on Wed Mar 21, 2018 9:41 am, edited 1 time in total.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.17 CT

Post by TheyCallMeTim13 » Tue Mar 20, 2018 1:14 pm

xICEMANx117 wrote:
Tue Mar 20, 2018 9:53 am
i keep getting this error when i click Main hook, its your newest Table you just released.

I2Logger.I2CETC: autoAssembleFile: Error assembling file: "PlayerHook.CEA"
Not sure, It's working for me. Do an AOB scan for this and copy that instruction +5 lines and paste it here if you would please.

Code: Select all

48xxxxxx48xxxxxx48xxxxxx41xxxx4Cxxxxxx4Bxxxxxx49xxxx49xxxxxxxxxxxxB9xxxxxxxx48xxxxxx66xxxxxxxx74xx83xxxxxxxx
Basically this is the AOB for the player hook and we're looking for some thing like this:

Code: Select all

mgsvtpp.exe+39E67DF:  48 89 45 D7                 -  mov [rbp-29],rax                   <<<--- AOB Starts Here
////  INJECTING START  ----------------------------------------------------------
mgsvtpp.exe+39E67E3:  48 8B 41 38                 -  mov rax,[rcx+38]                   
mgsvtpp.exe+39E67E7:  48 8B 79 30                 -  mov rdi,[rcx+30]                   
////  INJECTING END  ----------------------------------------------------------
mgsvtpp.exe+39E67EB:  41 89 D7                    -  mov r15d,edx                       
mgsvtpp.exe+39E67EE:  4C 8B 68 60                 -  mov r13,[rax+60]                   
mgsvtpp.exe+39E67F2:  4B 8D 1C 7F                 -  lea rbx,[r15+r15*2]         

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