Metal Gear Solid 5 Phantom Pain - table v: 3.0.12 CT

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Sat Mar 17, 2018 7:08 am

A_Cheating_Noodle wrote:
Sat Mar 17, 2018 4:50 am
TheyCallMeTim13 wrote:
Sat Mar 17, 2018 2:44 am
...
Whats not working and what are the steps leading up to it not working? But it's all working for me right now, about the only thing is the "Teleport to way point" still ends up under the map every now and again (just don't like putting the player in the sky all the time). What game version are you using?

See if freezing the coordinates values in the "Debug -> Player Hook" section freeze the player position. May be some how the addresses aren't right?
Latest version from Steam, latest version of the table too; none of the options can be enabled for me, say the [x] but there's no error message of it nor the effect happening- tested it on Mother Base.
Every thing is working for me right now. But again what "options" are you talking about. If teleport to a save, you'll have to do a little debugging, like freeze the coordinates to see if you have right addresses. Set the logger to debug, so in the Lua engine window enter this.

Code: Select all

I2CETeleporter.Logger.Level = I2CETeleporter.Logger.LEVELS.DEBUG
And hit execute.

There are no options, just teleport to whatever. So teleport to waypoint, you have to set a waypoint first. Teleport to last map icon, you have to hover (and it auto center) on an icon on the map. And so on. Back will only work if you have teleported some where. All of these will do nothing if there are no points to work with. Thats so you don't teleport to 0,0,0.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by A_Cheating_Noodle » Sat Mar 17, 2018 7:29 am

TheyCallMeTim13 wrote:
Sat Mar 17, 2018 7:08 am
A_Cheating_Noodle wrote:
Sat Mar 17, 2018 4:50 am
TheyCallMeTim13 wrote:
Sat Mar 17, 2018 2:44 am
...
Whats not working and what are the steps leading up to it not working? But it's all working for me right now, about the only thing is the "Teleport to way point" still ends up under the map every now and again (just don't like putting the player in the sky all the time). What game version are you using?

See if freezing the coordinates values in the "Debug -> Player Hook" section freeze the player position. May be some how the addresses aren't right?
Latest version from Steam, latest version of the table too; none of the options can be enabled for me, say the [x] but there's no error message of it nor the effect happening- tested it on Mother Base.
Every thing is working for me right now. But again what "options" are you talking about. If teleport to a save, you'll have to do a little debugging, like freeze the coordinates to see if you have right addresses. Set the logger to debug, so in the Lua engine window enter this.

Code: Select all

I2CETeleporter.Logger.Level = I2CETeleporter.Logger.LEVELS.DEBUG
And hit execute.

There are no options, just teleport to whatever. So teleport to waypoint, you have to set a waypoint first. Teleport to last map icon, you have to hover (and it auto center) on an icon on the map. And so on. Back will only work if you have teleported some where. All of these will do nothing if there are no points to work with. Thats so you don't teleport to 0,0,0.
This is the problem: literally nothing works for me in the teleportation section, the entire _[ I2CETeleporter ]_ section is unable to be activated; I can't save, I can't even teleport to a waypoint- let alone changing [ ] to [x] by clicking on the box to activate it. I'm going to try fixing this by uninstalling all my mods and revalidating the game files and if it doesn't work, try using previous versions.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Sat Mar 17, 2018 7:51 am

A_Cheating_Noodle wrote:
Sat Mar 17, 2018 7:29 am
...
This is the problem: literally nothing works for me in the teleportation section, the entire _[ I2CETeleporter ]_ section is unable to be activated; I can't save, I can't even teleport to a waypoint- let alone changing [ ] to [x] by clicking on the box to activate it. I'm going to try fixing this by uninstalling all my mods and revalidating the game files and if it doesn't work, try using previous versions.
Does the "Main Hooks" enable with out an error?
"We live in a society exquisitely dependent on science and technology, in which hardly anyone knows anything about science and technology."
-- Carl Sagan

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by A_Cheating_Noodle » Sat Mar 17, 2018 8:12 am

TheyCallMeTim13 wrote:
Sat Mar 17, 2018 7:51 am
A_Cheating_Noodle wrote:
Sat Mar 17, 2018 7:29 am
...
This is the problem: literally nothing works for me in the teleportation section, the entire _[ I2CETeleporter ]_ section is unable to be activated; I can't save, I can't even teleport to a waypoint- let alone changing [ ] to [x] by clicking on the box to activate it. I'm going to try fixing this by uninstalling all my mods and revalidating the game files and if it doesn't work, try using previous versions.
Does the "Main Hooks" enable with out an error?
No, it doesn't. Everything else aside from the Teleporter works fine too, doesn't bring up any errors, the Teleporter options can't be enabled at all. Update: I just finished revalidating the game files after uninstalling all the mods I have and retried from v2.0.15 all the way back to v2.012, none of them have the Teleporter option working for me- can't be activated at all nor do they bring up any errors. Game's .exe says that it's v.1.0.12.0 still.

Additional maybe related information, noticed that players who use this on FOB have not only the cheat effect apply to them but also on the 'enemy'- specifically the other player; meaning if you enable 'no clip', the enemy too will have the same effects of 'no clip' as you do and you'd have to Fulton launcher the opposition out.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Sat Mar 17, 2018 3:22 pm

A_Cheating_Noodle wrote:
Sat Mar 17, 2018 8:12 am
TheyCallMeTim13 wrote:
Sat Mar 17, 2018 7:51 am
...
Does the "Main Hooks" enable with out an error?
No, it doesn't....
Then the teleporter won't work as it requires the main hooks, that's where the coordinates hook is. So no coordinates hooked, no teleporting. So you will need to figure out whats going on there. If you look in the "Debug" section you can enable the individual hooks to see where and when it fails. And set the Logger, put this at the top of the table Lua script, save and reload the table.

Code: Select all

DEBUG = true
A_Cheating_Noodle wrote:
Sat Mar 17, 2018 8:12 am
...Additional maybe related information, noticed that players who use this on FOB have not only the cheat effect apply to them but also on the 'enemy'- specifically the other player; meaning if you enable 'no clip', the enemy too will have the same effects of 'no clip' as you do and you'd have to Fulton launcher the opposition out.
Yeah, I don't really play the FOB stuff, and I actually find this amusing the it effects all actors. While I really don't judge; I still feel if you want to dominate, dominate the computer it won't care but a person that just wants to pit there skills against other people will. And if it's player vs script that you want then the SP game has this already. Player vs Player is what the online stuff is for.
But ultimately yeah, the "No clip" just hooks a function to instantly return, there are no checks in it. And it doesn't effect the SP combatants, as they use completely different code and value types (i.e.: Player uses Floats, and the NPCs use Words.)

Now my next question is, is this not working at Mother base as you said, or is it not working on an FOB? Because if the coordinates are server side then it will never work on an FOB, way to much change all at once and it's easily detectable; Like even the most unskilled programmer can figure out your cheating.

P.S.: Always start with "I'm playing a modded game" if that's the case. That can have a major effect on the code, no different than a different build.

And seriously set DEBUG or set the logger level, this will give you a lot of useful info; that's what it's for, debugging.
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-- Carl Sagan

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by defjunx » Sun Mar 18, 2018 1:30 am

Hey Tim. What should I use to debug the quantity pointer in the rewards hook? it doesn't work, it always stays at 0.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Sun Mar 18, 2018 1:40 am

defjunx wrote:
Sun Mar 18, 2018 1:30 am
Hey Tim. What should I use to debug the quantity pointer in the rewards hook? it doesn't work, it always stays at 0.
If your talking about the main count, I saw that too, forgot to check it out (I'll see if I can fix it for the next table). But in the "Debug -> Rewards Hook" section there is the debug info, but I would just select the address "Ctrl+B" then right click the lower memory view and select "Display type" and set that to "4 bytes decimal", then see if you can spot it. I'll bet the offset just shifted a little. Most likely +? if values were added to the structure with an update, but could be -? if stuff was removed.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by A_Cheating_Noodle » Sun Mar 18, 2018 1:55 am

TheyCallMeTim13 wrote:
Sat Mar 17, 2018 3:22 pm
Now my next question is, is this not working at Mother base as you said, or is it not working on an FOB? Because if the coordinates are server side then it will never work on an FOB, way to much change all at once and it's easily detectable; Like even the most unskilled programmer can figure out your cheating.
Doesn't work in all maps which I've tested since yesterday and today: Mother Base, Afghanistan, Africa.
TheyCallMeTim13 wrote:
Sat Mar 17, 2018 3:22 pm
P.S.: Always start with "I'm playing a modded game" if that's the case. That can have a major effect on the code, no different than a different build.
Did a clean, un-modded game yesterday as well, thing still doesn't work.

TheyCallMeTim13 wrote:
Sat Mar 17, 2018 3:22 pm
And seriously set DEBUG or set the logger level, this will give you a lot of useful info; that's what it's for, debugging.
And I don't know how to do that, I don't know a thing about how to anything but downloading and running the thing like a trainer; I'm struggling to even find this 'Logger'. I'm kind of struggling on even separating this reply just to look more professional.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Sun Mar 18, 2018 6:17 am

A_Cheating_Noodle wrote:
Sun Mar 18, 2018 1:55 am
...
TheyCallMeTim13 wrote:
Sat Mar 17, 2018 3:22 pm
And seriously set DEBUG or set the logger level, this will give you a lot of useful info; that's what it's for, debugging.
And I don't know how to do that, I don't know a thing about how to anything but downloading and running the thing like a trainer; I'm struggling to even find this 'Logger'. I'm kind of struggling on even separating this reply just to look more professional.
Copy this:

Code: Select all

DEBUG = true
---- Remove later
Open the CT file, press "Ctrl+Alt+L" then press "Ctrl+V", then press "Ctrl+S" and save the CT file. Now close CE, and open the CT file you just saved and make sure to allow the cheat table Lua script to run; and the table will be in debug mode now. This should give you a lot of stuff that will be printed for every thing the table does; copy that here, or PM it to me if it's too long (inside code tags, please; i.e.: click the "</>" button when posting). Then we might be able to figure this out.
"We live in a society exquisitely dependent on science and technology, in which hardly anyone knows anything about science and technology."
-- Carl Sagan

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by A_Cheating_Noodle » Sun Mar 18, 2018 7:35 am

TheyCallMeTim13 wrote:
Sun Mar 18, 2018 6:17 am
Open the CT file, press "Ctrl+Alt+L" then press "Ctrl+V", then press "Ctrl+S" and save the CT file. Now close CE, and open the CT file you just saved and make sure to allow the cheat table Lua script to run; and the table will be in debug mode now. This should give you a lot of stuff that will be printed for every thing the table does; copy that here, or PM it to me if it's too long (inside code tags, please; i.e.: click the "</>" button when posting). Then we might be able to figure this out.

Code: Select all

I2Logger.I2CETC: Loaded 
I2Logger.I2CETC: I2CETableCEA: Loaded. 
I2Logger.I2CETeleporter: Loaded 
I2Logger.I2CETeleporter: autoLoad: timer started 
I2Logger.I2CETeleporter: autoLoad: auto loading 
I2Logger.I2CETeleporter: autoLoad: killing timer: userdata: 00000000097935D8 
I2Logger.I2CETeleporter: initialize: initializing 
I2Logger.I2CETeleporter: initialize: timer started 
I2Logger.I2CETeleporter: initialize: killing timer: userdata: 0000000009796598 
I2Logger.I2CETeleporter: initialize: auto loading 
I2Logger.I2CETeleporter: initMemory: initializing memory 
I2Logger.I2CETeleporter: initMemory: memory allocated: strI2CETeleporterSaveName, 0000000021E60000 
I2Logger.I2CETeleporter: initMemory: memory allocated: strI2CETeleporterSaveNameNew, 0000000021E80000 
I2Logger.I2CETeleporter: InitMemory: memory initialized 
I2Logger.I2CETeleporter: initialize: hooking main form "OnClose": "function: 0000000007AF9090" 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: OKB Zero - Cliff, -1369.8159179688, 601.79486083984, -2797.5629882813; 0.14981169998646, 2.3527004718781 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: OKB Zero - Wall, -1306.4752197266, 609.30218505859, -2988.5219726563; 0.13795220851898, 2.9397394657135 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Qarya Sakhra Ee - Back, 596.49340820313, 432.80267333984, -899.08447265625; -0.11730556935072, 2.0988409519196 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Nova Braga Airport - Front, 775.06787109375, -11.217265129089, 1398.3872070313; 0.087677851319313, 2.6199629306793 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Yakho Oboo Supply Outpost - Cliff, -1813.94921875, 329.09533691406, 775.72985839844; 0.26412352919579, 1.058046579361 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lamar Khaate Palace - Back, -840.56689453125, 294.23028564453, 2026.4934082031; 0.13810703158379, -3.1297023296356 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Nova Braga Airport - Tarmac, 963.16827392578, -11.062465667725, 1190.9603271484; 0.099909655749798, -1.6878772974014 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Kiziba Camp - Front, 53.99613571167, -3.662360906601, -94.776168823242; 0.090820007026196, -1.0625913143158 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Base Dev. Platform, -772.92877197266, 0.80000001192093, -382.41149902344; 0.15866981446743, -1.6286325454712 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Da Smasei Laman - Cliff, 2060.107421875, 477.14477539063, -1648.5178222656; 0.31335943937302, 2.2878215312958 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lufwa Valley - Side, 2841.953125, 187.62747192383, -2357.6442871094; 0.21246419847012, -2.1195855140686 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Combat Unit Platform, 1159.1298828125, 0.80000001192093, -620.29821777344; 0.17286621034145, 2.3829700946808 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Eastern Communications Post - Cliff, 1501.2858886719, 381.33407592773, 527.02478027344; 0.12377483397722, -2.5073101520538 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Da Wialo Kallai - House, 635.99005126953, 321.38790893555, 1200.4250488281; 0.14655382931232, -1.013993024826 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lufwa Valley - Back, 2679.1459960938, 149.86128234863, -2251.5505371094; -0.074507102370262, 2.713636636734 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Bampeve Plantation - Back, 375.29846191406, 47.551609039307, -1245.3140869141; 0.062923677265644, -1.4577460289001 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Mountain Relay Base - Cliff, 1832.0684814453, 330.72756958008, -405.47958374023; 0.23849812150002, 1.8098948001862 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Kiziba Camp - Back, -73.634986877441, -2.3125846385956, 228.85447692871; 0.055402629077435, 2.9618666172028 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Serak Power Plant - Back, -645.79626464844, 541.53167724609, -1634.8718261719; 0.17176301777363, -0.42202353477478 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Aabe Shifap Ruins - Front, -1867.3870849609, 344.69094848633, -92.516639709473; -0.13377949595451, 2.4054353237152 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Afgah. Central Base Camp - Back, -2071.2902832031, 443.01644897461, -1771.3210449219; 0.064224019646645, -0.58708477020264 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Mfinda Oilfield - Front, -879.27075195313, -1.39399766922, -288.48199462891; 0.20273295044899, -1.5373241901398 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Medical Platform, -149.77322387695, 0.80000001192093, -983.64044189453; 0.15866981446743, -2.3429896831512 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Quiet's Space, -137.10038757324, -3.2002103328705, -985.24053955078; 0.2777681350708, -0.19910287857056 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Command Platform, 7.4437642097473, 0.80000001192093, -25.14591217041; 0.16215325891972, 3.0443003177643 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Kungenga Mine - Front, 1107.2978515625, 149.35778808594, -1431.6105957031; 0.1048327460885, 2.7613298892975 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Nova Braga Airport - Back, 974.84448242188, -10.159820556641, 984.19714355469; 0.089756421744823, -1.0831439495087 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Bampeve Plantation - Front, 262.5227355957, 39.470119476318, -1050.5989990234; 0.11160862445831, 2.9562561511993 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: R&D Platform, 1201.3914794922, 0.80000001192093, 333.30541992188; 0.17261524498463, 0.73314619064331 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Ngumba Industrial Zone - Front, 2711.4672851563, 94.758850097656, -929.12957763672; 0.030480984598398, 1.0553209781647 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Bwala ya Masa - Front, -426.19906616211, -7.1613230705261, 1102.6907958984; 0.06102455034852, -1.3436374664307 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Da Ghwandai Khar - Back, 551.46215820313, 336.12103271484, 0.76890391111374; 0.12844644486904, -0.72129511833191 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Support Platform, 362.21685791016, 0.80000001192093, 892.48132324219; 0.22689174115658, -0.0010800361633301 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Yakho Oboo Supply Outpost - Side, -1788.3707275391, 311.49465942383, 770.86474609375; 0.12238115817308, 1.2199790477753 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Mfinda Oilfield - Back, -1136.9578857422, -19.804851531982, -254.22233581543; 0.20098847150803, 1.8722879886627 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Serak Power Plant - Cliff, -728.59826660156, 544.10180664063, -1360.2346191406; 0.11957369744778, 2.9787185192108 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lufwa Valley - Under, 2726.9072265625, 173.83236694336, -2407.2236328125; -0.079423502087593, 2.8876101970673 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: OKB Zero - Front, -1743.8707275391, 543.57580566406, -2237.6506347656; 0.2177661806345, 2.7516829967499 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Afgah. Central Base Camp - Cliff, -2143.9714355469, 451.88369750977, -1238.9046630859; 0.13226886093616, -2.7486188411713 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Kungenga Mine - Back, 1426.7425537109, 121.81901550293, -1433.5756835938; 0.12817928195, -2.3691186904907 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Munoko ya Nioka Station - Back, 2020.9228515625, 44.489547729492, 436.24649047852; 0.0088689001277089, 2.4958107471466 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Spugmay Keep - Cliff, 1510.8773193359, 353.6882019043, 1411.5163574219; 0.2571237385273, -0.66827464103699 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Wakh Sind Barracks - Cliff, -564.20721435547, 354.0791015625, 463.33178710938; 0.20277599990368, -0.69628262519836 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Ditadi Abandoned Village - Front, 780.61657714844, 6.7260694503784, -194.81176757813; 0.087505623698235, 0.89011693000793 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Da Shago Killai - Bridge, 299.27972412109, 269.90551757813, 2265.162109375; 0.074289314448833, -2.9655628204346 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Ngumba Industrial Zone - Back, 2864.73046875, 102.56831359863, -827.72955322266; 0.019204765558243, 2.7503407001495 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Bwala ya Masa - Back, -729.63354492188, -19.937704086304, 1000.5799560547; 0.079930186271667, 0.75201463699341 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Afgah. Central Base Camp - Side, -2500.7194824219, 439.44665527344, -1553.4973144531; 0.071896865963936, 1.3375623226166 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Intel Platform, -708.18341064453, 0.80000001192093, 550.85205078125; 0.25143992900848, -0.79589128494263 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lamar Khaate Palace - Front, -685.68518066406, 281.33026123047, 1883.6754150391; 0.069143712520599, -1.3263232707977 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Munoko ya Nioka Station - Front, 2287.2556152344, 61.65743637085, 347.47821044922; 0.1113672554493, -0.98069453239441 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lufwa Valley - Front, 2612.2265625, 185.40942382813, -2490.5903320313; 0.16116704046726, 1.0466883182526 
I2Logger.I2CETeleporter: readSavesFromFile: table file loaded, "I2CETeleporterSaves.txt" 
I2Logger.I2CETeleporter: initialize: initialized 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "PlayerHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "PlayerHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "PlayerHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "WayPointHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "WayPointHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "WayPointHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "SupplyDropCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "SupplyDropCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "SupplyDropCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "PlayerVehicleCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "PlayerVehicleCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "PlayerVehicleCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "SupplyDropCoordVehicleHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "SupplyDropCoordVehicleHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "SupplyDropCoordVehicleHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "SelectedMapIconCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "SelectedMapIconCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "SelectedMapIconCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "WeaponHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "WeaponHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "WeaponHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "TimeHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "TimeHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "TimeHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "ZoomHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "ZoomHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "ZoomHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "ResourcesHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "ResourcesHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "ResourcesHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "AmmoHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "AmmoHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "AmmoHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "WeatherHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "WeatherHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "WeatherHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "MissionStats1Hook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "MissionStats1Hook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "MissionStats1Hook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "MissionStats2Hook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "MissionStats2Hook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "MissionStats2Hook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "MissionStats3Hook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "MissionStats3Hook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "MissionStats3Hook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "MarkingsCountHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "MarkingsCountHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "MarkingsCountHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "DHorseCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "DHorseCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "DHorseCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "DwalkerCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "DwalkerCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "DwalkerCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "TankAmmoHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "TankAmmoHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "TankAmmoHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "VehicleHealthHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "VehicleHealthHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "VehicleHealthHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "BatteryMaxHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "BatteryMaxHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "BatteryMaxHook.CEA" 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145010 :  118.7692499 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145014 :  0.0000009 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145018 :  1.5695419 
I2Logger.I2CETeleporter: teleportToWayPoint: teleporting to way point: 118.7692499, 0.0000009, 1.5695419 
I2Logger.I2CETeleporter: teleport: teleporting to save: Command Platform 
I2Logger.I2CETeleporter: teleport: teleporting to save: Base Dev. Platform 
I2Logger.I2CETeleporter: teleport: teleporting to save: Medical Platform 
I2Logger.I2CETeleporter: teleport: teleporting to save: Combat Unit Platform 
I2Logger.I2CETeleporter: teleport: teleporting to save: R&D Platform 
I2Logger.I2CETeleporter: teleport: teleporting to save: Support Platform 
I2Logger.I2CETeleporter: teleport: teleporting to save: Support Platform 
I2Logger.I2CETeleporter: teleport: teleporting to save: Intel Platform 
I2Logger.I2CETeleporter: teleport: teleporting to save: Quiet's Space 
Think I did it right? Anyway, here are the codes which doesn't seem like it's not working yet there's no effect.

User avatar
TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Sun Mar 18, 2018 8:04 am

A_Cheating_Noodle wrote:
Sun Mar 18, 2018 7:35 am
...
Think I did it right? ... it's not working yet there's no effect.
Yes.

So it looks like every thing is loading and assembling correctly, but your just not teleporting. So open the CT file; enable the "Main Hooks" script; then go down the the "_[ Debug ]_" Section and expand (active) it, then go to the "_[ Player Hook ]_" section open that, and look for "+20 - X Coord." and "+28 - Z Coord."; freeze (active) these then see if if locks you in place. I don't think the coordinates addresses are the players real values.

EDIT:

Code: Select all

I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145010 :  118.7692499 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145014 :  0.0000009  <<<<<<<<< This is the one that really stands out.
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145018 :  1.5695419 <<<<< but with the other this looks funny too.
I2Logger.I2CETeleporter: teleportToWayPoint: teleporting to way point: 118.7692499, 0.0000009, 1.5695419
The only other thing is the waypoint Y and Z values kinda look off, could just be that you're close to center on Y and Z. Try going to the corn(ish) of the map on a hill (if you can) and set a waypoint at your location and see what the the "Teleport to: Waypoint" outputs then.

EDIT:
Does the "Super Speed" work? If it does then the base for the coordinate hook should be good as the speed hook use it to check for the player.
Last edited by TheyCallMeTim13 on Sun Mar 18, 2018 8:39 am, edited 1 time in total.
"We live in a society exquisitely dependent on science and technology, in which hardly anyone knows anything about science and technology."
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A_Cheating_Noodle
Noobzor
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Posts: 13
Joined: Fri Mar 09, 2018 7:41 am
Reputation: 0

Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by A_Cheating_Noodle » Sun Mar 18, 2018 8:36 am

TheyCallMeTim13 wrote:
Sun Mar 18, 2018 8:04 am
So it looks like every thing is loading and assembling correctly, but your just not teleporting. So open the CT file; enable the "Main Hooks" script; then go down the the "_[ Debug ]_" Section and expand (active) it, then go to the "_[ Player Hook ]_" section open that, and look for "+20 - X Coord." and "+28 - Z Coord."; freeze (active) these then see if if locks you in place. I don't think the coordinates addresses are the players real values.The only other thing is the waypoint Y and Z values kinda look off, could just be that you're close to center on Y and Z. Try going to the corn(ish) of the map on a hill (if you can) and set a waypoint at your location and see what the the "Teleport to: Waypoint" outputs then.

Code: Select all

I2Logger.I2CETC: Loaded 
I2Logger.I2CETC: I2CETableCEA: Loaded. 
I2Logger.I2CETeleporter: Loaded 
I2Logger.I2CETeleporter: autoLoad: timer started 
I2Logger.I2CETeleporter: autoLoad: auto loading 
I2Logger.I2CETeleporter: autoLoad: killing timer: userdata: 000000000810ED58 
I2Logger.I2CETeleporter: initialize: initializing 
I2Logger.I2CETeleporter: initialize: timer started 
I2Logger.I2CETeleporter: initialize: killing timer: userdata: 0000000008112AD8 
I2Logger.I2CETeleporter: initialize: auto loading 
I2Logger.I2CETeleporter: initMemory: initializing memory 
I2Logger.I2CETeleporter: initMemory: memory allocated: strI2CETeleporterSaveName, 0000000001DB0000 
I2Logger.I2CETeleporter: initMemory: memory allocated: strI2CETeleporterSaveNameNew, 0000000001DD0000 
I2Logger.I2CETeleporter: InitMemory: memory initialized 
I2Logger.I2CETeleporter: initialize: hooking main form "OnClose": "function: 0000000008883A80" 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: OKB Zero - Cliff, -1369.8159179688, 601.79486083984, -2797.5629882813; 0.14981169998646, 2.3527004718781 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: OKB Zero - Wall, -1306.4752197266, 609.30218505859, -2988.5219726563; 0.13795220851898, 2.9397394657135 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Qarya Sakhra Ee - Back, 596.49340820313, 432.80267333984, -899.08447265625; -0.11730556935072, 2.0988409519196 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Nova Braga Airport - Front, 775.06787109375, -11.217265129089, 1398.3872070313; 0.087677851319313, 2.6199629306793 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Yakho Oboo Supply Outpost - Cliff, -1813.94921875, 329.09533691406, 775.72985839844; 0.26412352919579, 1.058046579361 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lamar Khaate Palace - Back, -840.56689453125, 294.23028564453, 2026.4934082031; 0.13810703158379, -3.1297023296356 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Nova Braga Airport - Tarmac, 963.16827392578, -11.062465667725, 1190.9603271484; 0.099909655749798, -1.6878772974014 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Kiziba Camp - Front, 53.99613571167, -3.662360906601, -94.776168823242; 0.090820007026196, -1.0625913143158 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Base Dev. Platform, -772.92877197266, 0.80000001192093, -382.41149902344; 0.15866981446743, -1.6286325454712 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Da Smasei Laman - Cliff, 2060.107421875, 477.14477539063, -1648.5178222656; 0.31335943937302, 2.2878215312958 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lufwa Valley - Side, 2841.953125, 187.62747192383, -2357.6442871094; 0.21246419847012, -2.1195855140686 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Combat Unit Platform, 1159.1298828125, 0.80000001192093, -620.29821777344; 0.17286621034145, 2.3829700946808 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Eastern Communications Post - Cliff, 1501.2858886719, 381.33407592773, 527.02478027344; 0.12377483397722, -2.5073101520538 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Da Wialo Kallai - House, 635.99005126953, 321.38790893555, 1200.4250488281; 0.14655382931232, -1.013993024826 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lufwa Valley - Back, 2679.1459960938, 149.86128234863, -2251.5505371094; -0.074507102370262, 2.713636636734 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Bampeve Plantation - Back, 375.29846191406, 47.551609039307, -1245.3140869141; 0.062923677265644, -1.4577460289001 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Mountain Relay Base - Cliff, 1832.0684814453, 330.72756958008, -405.47958374023; 0.23849812150002, 1.8098948001862 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Kiziba Camp - Back, -73.634986877441, -2.3125846385956, 228.85447692871; 0.055402629077435, 2.9618666172028 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Serak Power Plant - Back, -645.79626464844, 541.53167724609, -1634.8718261719; 0.17176301777363, -0.42202353477478 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Aabe Shifap Ruins - Front, -1867.3870849609, 344.69094848633, -92.516639709473; -0.13377949595451, 2.4054353237152 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Afgah. Central Base Camp - Back, -2071.2902832031, 443.01644897461, -1771.3210449219; 0.064224019646645, -0.58708477020264 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Mfinda Oilfield - Front, -879.27075195313, -1.39399766922, -288.48199462891; 0.20273295044899, -1.5373241901398 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Medical Platform, -149.77322387695, 0.80000001192093, -983.64044189453; 0.15866981446743, -2.3429896831512 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Quiet's Space, -137.10038757324, -3.2002103328705, -985.24053955078; 0.2777681350708, -0.19910287857056 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Command Platform, 7.4437642097473, 0.80000001192093, -25.14591217041; 0.16215325891972, 3.0443003177643 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Kungenga Mine - Front, 1107.2978515625, 149.35778808594, -1431.6105957031; 0.1048327460885, 2.7613298892975 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Nova Braga Airport - Back, 974.84448242188, -10.159820556641, 984.19714355469; 0.089756421744823, -1.0831439495087 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Bampeve Plantation - Front, 262.5227355957, 39.470119476318, -1050.5989990234; 0.11160862445831, 2.9562561511993 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: R&D Platform, 1201.3914794922, 0.80000001192093, 333.30541992188; 0.17261524498463, 0.73314619064331 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Ngumba Industrial Zone - Front, 2711.4672851563, 94.758850097656, -929.12957763672; 0.030480984598398, 1.0553209781647 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Bwala ya Masa - Front, -426.19906616211, -7.1613230705261, 1102.6907958984; 0.06102455034852, -1.3436374664307 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Da Ghwandai Khar - Back, 551.46215820313, 336.12103271484, 0.76890391111374; 0.12844644486904, -0.72129511833191 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Support Platform, 362.21685791016, 0.80000001192093, 892.48132324219; 0.22689174115658, -0.0010800361633301 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Yakho Oboo Supply Outpost - Side, -1788.3707275391, 311.49465942383, 770.86474609375; 0.12238115817308, 1.2199790477753 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Mfinda Oilfield - Back, -1136.9578857422, -19.804851531982, -254.22233581543; 0.20098847150803, 1.8722879886627 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Serak Power Plant - Cliff, -728.59826660156, 544.10180664063, -1360.2346191406; 0.11957369744778, 2.9787185192108 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lufwa Valley - Under, 2726.9072265625, 173.83236694336, -2407.2236328125; -0.079423502087593, 2.8876101970673 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: OKB Zero - Front, -1743.8707275391, 543.57580566406, -2237.6506347656; 0.2177661806345, 2.7516829967499 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Afgah. Central Base Camp - Cliff, -2143.9714355469, 451.88369750977, -1238.9046630859; 0.13226886093616, -2.7486188411713 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Kungenga Mine - Back, 1426.7425537109, 121.81901550293, -1433.5756835938; 0.12817928195, -2.3691186904907 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Munoko ya Nioka Station - Back, 2020.9228515625, 44.489547729492, 436.24649047852; 0.0088689001277089, 2.4958107471466 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Spugmay Keep - Cliff, 1510.8773193359, 353.6882019043, 1411.5163574219; 0.2571237385273, -0.66827464103699 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Wakh Sind Barracks - Cliff, -564.20721435547, 354.0791015625, 463.33178710938; 0.20277599990368, -0.69628262519836 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Ditadi Abandoned Village - Front, 780.61657714844, 6.7260694503784, -194.81176757813; 0.087505623698235, 0.89011693000793 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Da Shago Killai - Bridge, 299.27972412109, 269.90551757813, 2265.162109375; 0.074289314448833, -2.9655628204346 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Ngumba Industrial Zone - Back, 2864.73046875, 102.56831359863, -827.72955322266; 0.019204765558243, 2.7503407001495 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Bwala ya Masa - Back, -729.63354492188, -19.937704086304, 1000.5799560547; 0.079930186271667, 0.75201463699341 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Afgah. Central Base Camp - Side, -2500.7194824219, 439.44665527344, -1553.4973144531; 0.071896865963936, 1.3375623226166 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Intel Platform, -708.18341064453, 0.80000001192093, 550.85205078125; 0.25143992900848, -0.79589128494263 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lamar Khaate Palace - Front, -685.68518066406, 281.33026123047, 1883.6754150391; 0.069143712520599, -1.3263232707977 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Munoko ya Nioka Station - Front, 2287.2556152344, 61.65743637085, 347.47821044922; 0.1113672554493, -0.98069453239441 
I2Logger.I2CETeleporter: readSavesFromFile: loading save: Lufwa Valley - Front, 2612.2265625, 185.40942382813, -2490.5903320313; 0.16116704046726, 1.0466883182526 
I2Logger.I2CETeleporter: readSavesFromFile: table file loaded, "I2CETeleporterSaves.txt" 
I2Logger.I2CETeleporter: initialize: initialized 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "PlayerHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "PlayerHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "PlayerHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "WayPointHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "WayPointHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "WayPointHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "SupplyDropCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "SupplyDropCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "SupplyDropCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "PlayerVehicleCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "PlayerVehicleCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "PlayerVehicleCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "SupplyDropCoordVehicleHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "SupplyDropCoordVehicleHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "SupplyDropCoordVehicleHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "SelectedMapIconCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "SelectedMapIconCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "SelectedMapIconCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "WeaponHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "WeaponHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "WeaponHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "TimeHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "TimeHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "TimeHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "ZoomHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "ZoomHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "ZoomHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "ResourcesHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "ResourcesHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "ResourcesHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "AmmoHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "AmmoHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "AmmoHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "WeatherHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "WeatherHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "WeatherHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "MissionStats1Hook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "MissionStats1Hook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "MissionStats1Hook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "MissionStats2Hook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "MissionStats2Hook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "MissionStats2Hook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "MissionStats3Hook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "MissionStats3Hook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "MissionStats3Hook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "MarkingsCountHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "MarkingsCountHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "MarkingsCountHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "DHorseCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "DHorseCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "DHorseCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "DwalkerCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "DwalkerCoordHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "DwalkerCoordHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "TankAmmoHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "TankAmmoHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "TankAmmoHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "VehicleHealthHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "VehicleHealthHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "VehicleHealthHook.CEA" 
I2Logger.I2CETC: getFileStr: Loading CEA fil: "BatteryMaxHook.CEA" 
I2Logger.I2CETC: getFileStr: load table file. 
I2Logger.I2CETC: autoAssembleFile: Assembling File: "BatteryMaxHook.CEA". 
I2Logger.I2CETC: autoAssembleFile: enabling. 
I2Logger.I2CETC: autoAssembleFile: file assembled: "BatteryMaxHook.CEA" 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145010 :  -5792.6181649 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145014 :  322.8333139 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145018 :  0.0000009 
I2Logger.I2CETeleporter: teleportToWayPoint: teleporting to way point: -5792.6181649, 322.8333139, 0.0000009 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145010 :  5792.6181649 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145014 :  312.1682139 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145018 :  0.0000009 
I2Logger.I2CETeleporter: teleportToWayPoint: teleporting to way point: 5792.6181649, 312.1682139, 0.0000009 
Did as you said and nothing changed other than the intended effect of locking me in place since dropping on an LZ in Afghanistan, selected ends of the maps, one in the Aabe Shifan Ruins too; still the same result of the waypoint teleportation not activating or bringing up errors.

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Sun Mar 18, 2018 8:48 am

A_Cheating_Noodle wrote:
Sun Mar 18, 2018 8:36 am
...
Did as you said and nothing changed since dropping on an LZ in Afghanistan, selected ends of the maps, one in the Aabe Shifan Ruins too; still the same result of the waypoint teleportation not activating or bringing up errors.

Code: Select all

I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145010 :  118.7692499 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145014 :  0.0000009  <<<<<<<<< This is the one that really stands out.
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145018 :  1.5695419 <<<<< but with the other this looks funny too.
I2Logger.I2CETeleporter: teleportToWayPoint: teleporting to way point: 118.7692499, 0.0000009, 1.5695419
...
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145010 :  -5792.6181649 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145014 :  322.8333139 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145018 :  0.0000009 
I2Logger.I2CETeleporter: teleportToWayPoint: teleporting to way point: -5792.6181649, 322.8333139, 0.0000009 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145010 :  5792.6181649 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145014 :  312.1682139 
I2Logger.I2CETeleporter: readFromWayPoint: read:  0000000022145018 :  0.0000009 
I2Logger.I2CETeleporter: teleportToWayPoint: teleporting to way point: 5792.6181649, 312.1682139, 0.0000009 
Yeah this looks off, the " 0.0000009" moved but it's still there.

Lets start with the coordinates, freeze those as stated it the last post. And lets see if those are ok, or if there off too.
"We live in a society exquisitely dependent on science and technology, in which hardly anyone knows anything about science and technology."
-- Carl Sagan

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by A_Cheating_Noodle » Sun Mar 18, 2018 8:52 am

TheyCallMeTim13 wrote:
Sun Mar 18, 2018 8:48 am
Lets start with the coordinates, freeze those as stated it the last post. And lets see if those are ok, or if there off too.
Sorry, edited my post about that to say that it works; super speed works as well.

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT

Post by TheyCallMeTim13 » Sun Mar 18, 2018 10:07 am

Restart the game, open CE (not a CT file), select a "Value Type" of "Array of byte", then paste this in the "Value" text box.

Code: Select all

C6xxxxxx40xxxxxx73xx40xxxxxx48xxxxxx48xxxxxx48xxxxxx48xxxx74xx89xxxxFExxxxF3xxxxxxxxF3xxxxxxxxF3xxxxxxxx0F57xx0F14xx0F14xx0F14xx0F29xxxx0FB6xxxx3Cxx77xx88xxxx0FB6xxxx3Cxx77xx88xxxx0FB6xxxxF6xx24xx88xxxx0FB7xxxx44xxxxxx66xxxxxx48xxxxxxxx48xxxxxxxx48xxxxxxxx48xxxxxxxx48xxxxxx41xxxx
Then click the "First Scan" button, 1 address should come up, select the address that was found and press "Ctrl+D", then hold down "Shift" and click on a line of code down a ways (select at least 15 lines, 20 would be better), then press "Ctrl+C" and click yes/ok to the prompt and post that here.

I think the offsets are different.
"We live in a society exquisitely dependent on science and technology, in which hardly anyone knows anything about science and technology."
-- Carl Sagan

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