Dungeon Keeper 2

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supMarco
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Dungeon Keeper 2

Post by supMarco » Thu Feb 08, 2018 8:49 pm

Options so far:

Image

Enemy Editor:

Image

Notes:
Money in the selected square (editable) [drag the cursor on a square with some gold in it and the address will get caught, feel free to edit it]
Selected Unit options [drag the cursor on an unit and the addresses will get caught, feel free to edit them]
Unlimited Health and Instant Max Level require initPlayerScript to be enabled
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Last edited by supMarco on Sat Feb 17, 2018 9:02 pm, edited 19 times in total.

supMarco
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Re: Dungeon Keeper 2

Post by supMarco » Fri Feb 09, 2018 10:24 pm

added a new option

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Re: Dungeon Keeper 2

Post by supMarco » Sat Feb 10, 2018 4:11 pm

added more options

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Re: Dungeon Keeper 2

Post by supMarco » Sun Feb 11, 2018 11:40 pm

added stuff

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Re: Dungeon Keeper 2

Post by supMarco » Wed Feb 14, 2018 4:38 pm

added stuff :P

Jessen
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Re: Dungeon Keeper 2

Post by Jessen » Wed Feb 14, 2018 8:44 pm

Bummer that we can't change one minion into another.

supMarco
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Re: Dungeon Keeper 2

Post by supMarco » Wed Feb 14, 2018 9:50 pm

Jessen wrote:
Wed Feb 14, 2018 8:44 pm
Bummer that we can't change one minion into another.
Interesting suggestion :P

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Re: Dungeon Keeper 2

Post by Jessen » Thu Feb 15, 2018 3:54 am

supMarco wrote:
Wed Feb 14, 2018 9:50 pm
Jessen wrote:
Wed Feb 14, 2018 8:44 pm
Bummer that we can't change one minion into another.
Interesting suggestion :P
Maybe, but pulling it off may be impossible.

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Re: Dungeon Keeper 2

Post by supMarco » Sat Feb 17, 2018 9:00 pm

added an Enemy Editor ;)

ps: @Jessen your suggestion is still in my list, I'll see what I'll be able to do ;P

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