Dungeon Keeper 2

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supMarco
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Dungeon Keeper 2

Post by supMarco »

Options so far:
Image

Spawner tutorial:
Image

Notes:
Money in the selected square (editable) [drag the cursor on a square with some gold in it and the address will get caught, feel free to edit it]
Selected Unit options [drag the cursor on an unit and the addresses will get caught, feel free to edit them]
Unlimited Health and Instant Max Level require initPlayerScript to be enabled

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
1FRDKII-supMarco.CT
(716.37 KiB) Downloaded 962 times
Last edited by supMarco on Sat Dec 22, 2018 7:40 pm, edited 22 times in total.

supMarco
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Re: Dungeon Keeper 2

Post by supMarco »

added a new option

supMarco
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Re: Dungeon Keeper 2

Post by supMarco »

added more options

supMarco
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Re: Dungeon Keeper 2

Post by supMarco »

added stuff

supMarco
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Re: Dungeon Keeper 2

Post by supMarco »

added stuff :P

Jessen
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Re: Dungeon Keeper 2

Post by Jessen »

Bummer that we can't change one minion into another.

supMarco
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Re: Dungeon Keeper 2

Post by supMarco »

Jessen wrote:
Wed Feb 14, 2018 8:44 pm
Bummer that we can't change one minion into another.
Interesting suggestion :P

Jessen
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Re: Dungeon Keeper 2

Post by Jessen »

supMarco wrote:
Wed Feb 14, 2018 9:50 pm
Jessen wrote:
Wed Feb 14, 2018 8:44 pm
Bummer that we can't change one minion into another.
Interesting suggestion :P
Maybe, but pulling it off may be impossible.

supMarco
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Re: Dungeon Keeper 2

Post by supMarco »

added an Enemy Editor ;)

ps: @Jessen your suggestion is still in my list, I'll see what I'll be able to do ;P

supMarco
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Dungeon Keeper 2

Post by supMarco »

Hey people, added a few features! :P



1) Unit Spawner

2) Unit Eraser



PS: [USER=635]@Jessen[/USER] I'm pretty sure this is even better than your suggestion!

Jessen
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Dungeon Keeper 2

Post by Jessen »

the eraser works for me, but the spawner does not. I have to use the GIM_v1.05 (General Improvements Mod, found here [URL]https://keeperklan.com/downloads.php?do=file&id=109[/URL]) patch to have my game work. Basically the portal grabber isn't working.
Last edited by Jessen on Fri May 18, 2018 10:59 pm, edited 2 times in total.

supMarco
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Dungeon Keeper 2

Post by supMarco »

As we discussed privately, I'll post a DXII-DX version of the table tomorrow :P [USER=635]@Jessen[/USER]

supMarco
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Dungeon Keeper 2

Post by supMarco »

thread updated, [USER=635]@Jessen[/USER] let me know dude

Jessen
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Dungeon Keeper 2

Post by Jessen »

well, testing it out, it crashes when I try to spawn, though I don't know if its me or the table. I input the portal and all but still nothingand all but actually pressing the spawn button, crash.

supMarco
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Dungeon Keeper 2

Post by supMarco »

Looking into the portal grabber

plus I totally forgot to push/pop the flags register in most scripts lmao
Last edited by supMarco on Sun May 20, 2018 8:54 am, edited 1 time in total.

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