Assassin's Creed: Origins [Engine:AnvilNEXT64]

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by SunBeam » Sun Sep 30, 2018 4:46 pm

@headshot0052: Wasn't you who said this: "Do you know why i can't find any value with cheat engine in this game?I try to search any quantity of itens or money,or skill points"? Well, money is there, items are there, skill point are there. What the fuck are you babbling about? Make up your mind already, for fuck's sake.

@Vortox14: That's why this is MY table, not containing the work of others. Make use of others' tables if you want time of day and other crap. I don't like game "photographers". Find the sharing of random screenshots a boring activity.

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by Vortox14 » Sun Sep 30, 2018 5:48 pm

headshot0052 wrote:
Sun Sep 30, 2018 2:59 pm
press 0 make my game crash every time.
For now I'm going to assume you're not trouble shooting as to why the table crashes the game.
Which means you'd want/need to check the following....
  • Table version. (important has some scripts will cause instability in earlier table versions. Then there are earlier tables versions to later game versions scripts that often won't function or again can cause instability.)
  • Game version. (Current table is stable with the current version of 1.51 (Steam/Uplay, US region.)
Re-download the table just to be sure and make sure it's from this forum/topic.
SunBeam wrote:
Sun Sep 30, 2018 4:46 pm
[...]
@Vortox14: That's why this is MY table, not containing the work of others. Make use of others' tables if you want time of day and other crap. I don't like game "photographers". Find the sharing of random screenshots a boring activity.
I don't share screenshots either, I use it to effect game play :).
Though time of day doesn't seem to actually effect the NPC's, it's good for the ambient light. Certain area's are better at night while cave exploring almost requires the day and I don't have meditate to change the time.

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by headshot0052 » Sun Sep 30, 2018 8:39 pm

Vortox14 wrote:
Sun Sep 30, 2018 5:48 pm
headshot0052 wrote:
Sun Sep 30, 2018 2:59 pm
press 0 make my game crash every time.
For now I'm going to assume you're not trouble shooting as to why the table crashes the game.
Which means you'd want/need to check the following....
  • Table version. (important has some scripts will cause instability in earlier table versions. Then there are earlier tables versions to later game versions scripts that often won't function or again can cause instability.)
  • Game version. (Current table is stable with the current version of 1.51 (Steam/Uplay, US region.)
Re-download the table just to be sure and make sure it's from this forum/topic.
SunBeam wrote:
Sun Sep 30, 2018 4:46 pm
[...]
@Vortox14: That's why this is MY table, not containing the work of others. Make use of others' tables if you want time of day and other crap. I don't like game "photographers". Find the sharing of random screenshots a boring activity.
I don't share screenshots either, I use it to effect game play :).
Though time of day doesn't seem to actually effect the NPC's, it's good for the ambient light. Certain area's are better at night while cave exploring almost requires the day and I don't have meditate to change the time.
i have the original version(steam and uplay) and i downloaded the last version of his ct,now i just want to hack the quantity of trinket,i want the achieviment that i need to sell 100 trinket at once.
And when i try to hack the quantity,the game crash,i search 4 bits and crashs every time.
And when i press 0 make my game crash too.
Don't know why.

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by SunBeam » Sun Sep 30, 2018 8:40 pm

^ That's the purpose of god mode, for one. And caves are always DARK :)

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by SunBeam » Sun Sep 30, 2018 8:40 pm

You cannot hack trinkets amount. Trinkets are not items. They're "quests".

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by Vortox14 » Mon Oct 01, 2018 4:16 am

SunBeam wrote:
Sun Sep 30, 2018 8:40 pm
^ That's the purpose of god mode, for one. And caves are always DARK :)
Cave entrances :), deeper in yeah it no longer helps.
SunBeam wrote:
Sun Sep 30, 2018 8:40 pm
You cannot hack trinkets amount. Trinkets are not items. They're "quests".
You CAN hack them.. I did it.... not that I have time to show it tonight (work reasons.)

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by headshot0052 » Mon Oct 01, 2018 10:40 am

Vortox14 wrote:
Mon Oct 01, 2018 4:16 am
SunBeam wrote:
Sun Sep 30, 2018 8:40 pm
^ That's the purpose of god mode, for one. And caves are always DARK :)
Cave entrances :), deeper in yeah it no longer helps.
SunBeam wrote:
Sun Sep 30, 2018 8:40 pm
You cannot hack trinkets amount. Trinkets are not items. They're "quests".
You CAN hack them.. I did it.... not that I have time to show it tonight (work reasons.)
I did it! haha :D

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by SunBeam » Tue Oct 02, 2018 7:29 am

As I said.. they are not items. Can be hacked with other scripts (such as the item swapper). You need their hash though from that big of a list. Easy peasy :P

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by headshot0052 » Tue Oct 02, 2018 12:14 pm

SunBeam wrote:
Tue Oct 02, 2018 7:29 am
As I said.. they are not items. Can be hacked with other scripts (such as the item swapper). You need their hash though from that big of a list. Easy peasy :P
I hacked search by 4 bit.

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by deuxdoom » Wed Oct 03, 2018 1:34 am

thx for update ! and then Where I find the (not have) Item Hash Code ?

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by Duckers » Sun Oct 07, 2018 3:37 pm

Could you add a line for the cursed pharaohs stones you need to fully upgrade Bayek? Will take for ever with their short respawn rate to max everything.
Last edited by Duckers on Sun Oct 07, 2018 7:23 pm, edited 1 time in total.

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by Battousai124 » Sun Oct 07, 2018 5:25 pm

I also would like, how we can swap to items that we havent had yet,
i.e.:
I have bough several hundred heka chests fro the ippei blade from the for honor dlc, but i just dont get the damn thing.
So I looked for this table.

But even after reading the swap instructions, watching the tut and using budabum's excel sheet:
http://vgtrainers.com/load/categories/e ... 1-1-0-2119

I just cannot get behind the damn script usage, can someone help me, please?

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by PolyCapped » Mon Oct 08, 2018 9:09 am

Is there a way to edit quest items in the inventory?

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by Entis » Mon Oct 15, 2018 5:34 pm

does anyone have the excel table used in this tutorial here viewtopic.php?p=35387#p35387? The one from vgtrainers have differend Ids or Hash or whatever

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by Xero » Mon Nov 19, 2018 8:39 pm

Hey all, new to using pre-made CE tables. I've used CE before to do my own address searching to change things like resource counts and items in Cheat Engine. Tried this out to save some time tracking everything down. For some reason everything seems to be working for me when it comes to resources... Except for Carbon Crystal and Shards of a Star. They just list 000000000 addresses and ?? values.

Image

Any idea what might be going on? I have 0 of both in-game right now. Is that why?

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