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Burnout Paradise - table [v2.0.3] CET

Posted: Sun Feb 04, 2018 7:36 am
by UltimatePoto42
Burnout Paradise: The Ultimate Box - table v: 2.0.3 CT
Game Name: Burnout Paradise: The Ultimate Box
Game Vendor: Steam
Game Version:
Game Process: BurnoutParadise.exe
Game File Version: 1.1.0.0

Made by
The White Rabbit


Features:
Features
  • I2CETeleporter
    • Teleport To: Waypoint
    • Teleport: Back
    • Save Location (saves location to local file)
    • Helpers
      • Generate Memory Records (helper script for generating "teleport to save" scripts from saves)
      • Zero Camera Rotation Angle
      • Write Saves To File
      • Print Saves
      • Rename Save
      • Read From File
      • Delete Save
  • Time manipulation
    • Sync with Real Time
    • Time Scale Hook
    • Stop Timers (Race, Stunt)
    • Time Display (Standard & Military)
    • Time Setters
  • Pointers
  • Velocity Multiplier
  • Delta Write Multiplier
  • Boost Dec. Hook
  • Boost Inc. Hook
  • Infinite Show Time
  • Slow Road Rules Timer
  • Stunt Run Score Multiplier
  • Show Time Score Multiplier
  • Road Rage Count Multiplier
  • Distance On Coming Multiplier
  • Wheelie Distance Multiplier
General Helper Scripts:
  • Fill Boost
Other Features:
  • Auto Table Updater
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Compact Mode
      • Set Logger Level : WARN (Default)
      • Set Logger Level : INFO
      • Set Logger Level : DEBUG
      • Set Logger Level : TRACE
    • All hooks have their own section, check scripts for real hook names.

Versions:
Table Versions Info
  • v 1.0.1: Initial release.
  • v 2.0.1: Lua Modules Updated.
  • v 2.0.2: Table Updater added.
  • v 2.0.3: Fixed Teleporter to work in races.

Current Table:



Errors and Bugs:
Errors and Bugs, follow these steps
  1. [Link]
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.

Re: Burnout Paradise- table [v2.0.1] CET

Posted: Sun Mar 25, 2018 2:28 pm
by TimFun13
Table Updated:
  • v 2.0.1:
    "I2CETableCEA" AOB scans and asserts are now ONLY setup as Auto Assembler commands, it just works better now.
    Added new logger module to other modules and table. "I2CETLogger" (v1.0.2)
    Added table helpers as module. "I2CETableHelpers" (v1.0.2)
    Updated "I2CETableCEA" (v2.1.1).
    • Logger change.
    • AOB scans and asserts are now split so logger can know more about failed scripts.
      AOB not found error messages example:

      Code: Select all

      I2CETLogger::CETlog - ERROR: aobScan:
      Error with "CoordHook.CEA", AOB pattern not found: "9090909048xxxxxxxxxxxx48xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxE8xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxx48xxxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxxF3xxxxxxF3xxxxxxxxxxF3xxxxxxxxF3xxxxxxxxxxxxxx48xxxxxxxxF3xxxxxxxx48xxxxxxxxxx"
      Assert failed error messages example:

      Code: Select all

      I2CETLogger::CETlog - ERROR: runChecks:
      Error with "CoordHook.CEA", bytes don't match injection point.
        At: 000007FEEB660CB3
       Got: 9090909090909090
      Read: F30F5883BC000000
      -------------------- CODE --------------------
      7FEEB660C8D - F3 41 0F10 40 08  - movss xmm0,[r8+08]
      7FEEB660C93 - F3 0F11 4C 24 24  - movss [rsp+24],xmm1
      7FEEB660C99 - F3 0F11 44 24 28  - movss [rsp+28],xmm0
      7FEEB660C9F - E8 5CFDFEFF - call 7FEEB650A00
      7FEEB660CA4 - F3 0F10 44 24 20  - movss xmm0,[rsp+20]
      7FEEB660CAA - F3 0F10 4C 24 24  - movss xmm1,[rsp+24]
      7FEEB660CB0 - 48 8B C7  - mov rax,rdi
      7FEEB660CB3 - F3 0F58 83 BC000000  - addss xmm0,[rbx+000000BC]   <<<---- $INJaddr
      7FEEB660CBB - F3 0F58 8B C0000000  - addss xmm1,[rbx+000000C0]
      7FEEB660CC3 - F3 0F11 07  - movss [rdi],xmm0
      7FEEB660CC7 - F3 0F10 44 24 28  - movss xmm0,[rsp+28]
      7FEEB660CCD - F3 0F11 4F 04  - movss [rdi+04],xmm1
      7FEEB660CD2 - F3 0F58 83 C4000000  - addss xmm0,[rbx+000000C4]
      7FEEB660CDA - 48 8B 5C 24 40  - mov rbx,[rsp+40]
      7FEEB660CDF - F3 0F11 47 08  - movss [rdi+08],xmm0
      7FEEB660CE4 - 48 83 C4 30 - add rsp,30
      ------------------ CODE END ------------------
    Updated "I2CETeleporter" (v1.0.11). Logger change.
    Debug section reworked, "Helpers" section added.
    (Debug) Helpers:
    • Print Game Module Info
    • Print Game Module Version
    • Enable Compact Mode
    • Disable Compact Mode
    • Set Logger Level : WARN (Default)
    • Set Logger Level : INFO
    • Set Logger Level : DEBUG
    • Set Logger Level : TRACE
    Added Features:
    • Time manipulation
      • Sync with Real Time
      • Time Scale Hook
      • Stop Timers (Race, Stunt)
      • Time Display (Standard & Military)
      • Time Setters
    • I2CETState
      Saves and loads table state (i.e.: what memory records are enabled).
      Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
      • Save Table State : default
      • Load Table State : default

Re: Burnout Paradise - table [v2.0.3] CET

Posted: Mon Jun 17, 2019 1:30 am
by ShyTwig16
Table Updated:
  • v 2.0.3: Fixed Teleporter to work in races.

Burnout Paradise - table [v2.0.3] CET

Posted: Sun Jun 07, 2020 7:10 pm
by smashbro596
is it at all possible to make a version of this for the remastered port?

the remastered edition is on steam now btw, and the ultimate box is now no longer on steam. not that im complaining about that, as the ultimate box wasn't really complete. still, is it possible to port this table to the remastered version on steam?

Burnout Paradise - table [v2.0.3] CET

Posted: Sun Jun 07, 2020 9:53 pm
by ShyTwig16
[QUOTE="smashbro596, post: 138667, member: 2315"]

is it at all possible to make a version of this for the remastered port?

the remastered edition is on steam now btw, and the ultimate box is now no longer on steam. not that im complaining about that, as the ultimate box wasn't really complete. still, is it possible to port this table to the remastered version on steam?

[/QUOTE]

Yeah, it's possible. But I don't have that game, you're welcome to port it over if you wish.

Burnout Paradise - table [v2.0.3] CET

Posted: Mon Jun 08, 2020 2:32 am
by smashbro596
i think it automatically updates to the remastered version. i mean, why wouldnt it if the original was taken off steam?

it should still be on sale. perhaps i can gift it to you?

otherwise i suck at updating the tables X,D

Burnout Paradise - table [v2.0.3] CET

Posted: Mon Jun 08, 2020 3:05 am
by ShyTwig16
[QUOTE="smashbro596, post: 138724, member: 2315"]

i think it automatically updates to the remastered version. i mean, why wouldnt it if the original was taken off steam?

it should still be on sale. perhaps i can gift it to you?

otherwise i suck at updating the tables X,D

[/QUOTE]

No, it doesn't. It was removed likely so people would buy only the remastered version from it's release onward.



Someone tried, but some regions can't gift to others (but I think it was on GOG). But you're welcome to try, I'd deffenitly play it and create a table (and credit you for gifting the game to me). Steam handle is the same as my username.

Burnout Paradise - table [v2.0.3] CET

Posted: Mon Jun 08, 2020 3:43 am
by smashbro596
[QUOTE="ShyTwig16, post: 138725, member: 91"]

No, it doesn't. It was removed likely so people would buy only the remastered version from it's release onward.



Someone tried, but some regions can't gift to others (but I think it was on GOG). But you're welcome to try, I'd deffenitly play it and create a table (and credit you for gifting the game to me). Steam handle is the same as my username.

[/QUOTE]

oh right this is ea we're talking about. silly me to think they cared about the little guy! :p

you're from the us like me so it should be fine. shot you a request.

[automerge]1591723889[/automerge]

so i gifted you now. credit my fce name, not my steam name! :p

didn't know you accepted til someone ELSE who was a mutual friend added me and told me as such.

anyway, the remaster is worth it for big surf island alone... which wasnt in the original pc release...

Burnout Paradise - table [v2.0.3] CET

Posted: Wed Jun 10, 2020 9:02 am
by DoomPuppy
Indeed it wasn't. It's totally worth it. I'm the mutual friend, BTW. I'd love to see a "Always First Place" for Races if possible too...Would definitely help beat the races faster. ^.^;

Re: Burnout Paradise - table [v2.0.3] CET

Posted: Tue Jan 12, 2021 11:18 pm
by K9M
How could I use this in the Nintendo Switch version? I have Edizon, it is a tool similar to CheatEngine

Re: Burnout Paradise - table [v2.0.3] CET

Posted: Sun Feb 21, 2021 8:14 pm
by ShyTwig16
DoomPuppy wrote:
Wed Jun 10, 2020 9:02 am
Indeed it wasn't. It's totally worth it. I'm the mutual friend, BTW. I'd love to see a "Always First Place" for Races if possible too...Would definitely help beat the races faster. ^.^;
Sorry for the late reply, been keeping busy.

I tried for that one, it's not just the position that's used or at least not the ones I kept finding. For the races the best I have (for now) is the teleporter.

K9M wrote:
Tue Jan 12, 2021 11:18 pm
How could I use this in the Nintendo Switch version? I have Edizon, it is a tool similar to CheatEngine
No idea, I don't have a NS. I'd bet there is a community around Edizon. But it would likely be smaller with the switch still being relatively new, so you'll need patience.

Re: Burnout Paradise - table [v2.0.3] CET

Posted: Thu Sep 16, 2021 8:13 am
by xICEMANx117
ShyTwig16 wrote:
Sun Feb 21, 2021 8:14 pm
DoomPuppy wrote:
Wed Jun 10, 2020 9:02 am
Indeed it wasn't. It's totally worth it. I'm the mutual friend, BTW. I'd love to see a "Always First Place" for Races if possible too...Would definitely help beat the races faster. ^.^;
Sorry for the late reply, been keeping busy.

I tried for that one, it's not just the position that's used or at least not the ones I kept finding. For the races the best I have (for now) is the teleporter.

K9M wrote:
Tue Jan 12, 2021 11:18 pm
How could I use this in the Nintendo Switch version? I have Edizon, it is a tool similar to CheatEngine
No idea, I don't have a NS. I'd bet there is a community around Edizon. But it would likely be smaller with the switch still being relatively new, so you'll need patience.
Crazy request can you update this kinda bored and going back to a couple of old games Thanks in advance if you can, if not then its still a fun game.

Re: Burnout Paradise - table [v2.0.3] CET

Posted: Sat Mar 05, 2022 11:22 pm
by WhiteRau
uh... where's the table link? i'd like to download it and tinker, if that's okay.

Re: Burnout Paradise - table [v2.0.3] CET

Posted: Wed Mar 20, 2024 9:51 pm
by Sim01983
WhiteRau wrote:
Sat Mar 05, 2022 11:22 pm
uh... where's the table link? i'd like to download it and tinker, if that's okay.
Same here

Re: Burnout Paradise - table [v2.0.3] CET

Posted: Wed Mar 20, 2024 10:20 pm
by Rhark
WhiteRau wrote:
Sat Mar 05, 2022 11:22 pm
uh... where's the table link? i'd like to download it and tinker, if that's okay.
Sim01983 wrote:
Wed Mar 20, 2024 9:51 pm
WhiteRau wrote:
Sat Mar 05, 2022 11:22 pm
uh... where's the table link? i'd like to download it and tinker, if that's okay.
Same here
The author removed it a long time ago.