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Re: Mass Effect Andromeda
Posted: Fri Aug 25, 2017 12:41 pm
by LorgrenBenirus
@Csimbi: check out
http://www.fearlessrevolution.com/masseffectandromeda/? , there are several mods which remove many of the annoyances you mentioned (long loading videos, etc). Only reason I am re-playing the game right now is because of mods, these change and add much to the game and actually make it better.
Re: Mass Effect Andromeda
Posted: Fri Aug 25, 2017 1:56 pm
by Csimbi
Ah, I did not realize it'd be moddable - thanks, very handy!
Re: Mass Effect Andromeda
Posted: Fri Aug 25, 2017 10:10 pm
by angelicsol
Csimbi wrote: ↑Wed Aug 23, 2017 10:23 am
Copy-paste this into the address list and see if you can enable this:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1528</ID>
<Description>"--aobPlayerBaseReader"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// Game : MassEffectAndromeda.exe
// Version:
// Date :
// Author : Cs
[ENABLE]
aobscanmodule(aobPlayerBaseReader,MassEffectAndromeda.exe,4C 8B 81 ?? ?? 00 00 4D 85 C0 0F 84 ?? ?? ?? ?? 4D 8B 40 ?? 44)
alloc(newmemPlayerBaseReader,4096,aobPlayerBaseReader)
label(aobPlayerBaseReader_r)
label(aobPlayerBaseReader_i)
registersymbol(aobPlayerBaseReader_r)
registersymbol(aobPlayerBaseReader_i)
label(lblPlayerBaseReader)
label(lblPlayerBaseReaderSkip)
label(lblPlayerBaseReaderRet)
label(pPlayerBase)
label(iPlayerTeamIdentifier)
label(pPlayer)
registersymbol(pPlayerBase)
registersymbol(iPlayerTeamIdentifier)
registersymbol(pPlayer)
newmemPlayerBaseReader:
lblPlayerBaseReader:
//Alt: mov r8,[rcx+000014B8]
//db 4C 8B 81 B8 14 00 00
readmem(aobPlayerBaseReader,7)
test r8,r8
jz short lblPlayerBaseReaderSkip
// Player base address
mov [pPlayerBase],r8
// Player team ID value
mov r9d,[r8+16c]
mov [iPlayerTeamIdentifier],r9d
// Player
mov r9,[r8+228]
mov [pPlayer],r9
lblPlayerBaseReaderSkip:
jmp lblPlayerBaseReaderRet
aobPlayerBaseReader_i:
readmem(aobPlayerBaseReader,7)
pPlayerBase:
dq 0
iPlayerTeamIdentifier:
dd 0
pPlayer:
dq 0
//"MassEffectAndromeda.exe"+77F8EF:
aobPlayerBaseReader:
aobPlayerBaseReader_r:
jmp lblPlayerBaseReader
nop
nop
lblPlayerBaseReaderRet:
[DISABLE]
//"MassEffectAndromeda.exe"+77F8EF:
//Alt: mov r8,[rcx+000014B8]
//db 4C 8B 81 B8 14 00 00
aobPlayerBaseReader_r:
readmem(aobPlayerBaseReader_i,7)
unregistersymbol(aobPlayerBaseReader_r)
unregistersymbol(aobPlayerBaseReader_i)
unregistersymbol(pPlayerBase)
unregistersymbol(iPlayerTeamIdentifier)
unregistersymbol(pPlayer)
dealloc(newmemPlayerBaseReader)
{
// ORIGINAL CODE - INJECTION POINT: "MassEffectAndromeda.exe"+77F8EF
"MassEffectAndromeda.exe"+77F8CE: 0F 84 DD 00 00 00 - je MassEffectAndromeda.exe+77F9B1
"MassEffectAndromeda.exe"+77F8D4: 48 8B 08 - mov rcx,[rax]
"MassEffectAndromeda.exe"+77F8D7: 80 B9 C8 13 00 00 00 - cmp byte ptr [rcx+000013C8],00
"MassEffectAndromeda.exe"+77F8DE: 74 0F - je MassEffectAndromeda.exe+77F8EF
"MassEffectAndromeda.exe"+77F8E0: 48 83 C0 08 - add rax,08
"MassEffectAndromeda.exe"+77F8E4: 48 3B C2 - cmp rax,rdx
"MassEffectAndromeda.exe"+77F8E7: 75 EB - jne MassEffectAndromeda.exe+77F8D4
"MassEffectAndromeda.exe"+77F8E9: 48 83 C4 20 - add rsp,20
"MassEffectAndromeda.exe"+77F8ED: 5B - pop rbx
"MassEffectAndromeda.exe"+77F8EE: C3 - ret
// ---------- INJECTING HERE ----------
"MassEffectAndromeda.exe"+77F8EF: 4C 8B 81 B8 14 00 00 - mov r8,[rcx+000014B8]
// ---------- DONE INJECTING ----------
"MassEffectAndromeda.exe"+77F8F6: 4D 85 C0 - test r8,r8
"MassEffectAndromeda.exe"+77F8F9: 0F 84 B2 00 00 00 - je MassEffectAndromeda.exe+77F9B1
"MassEffectAndromeda.exe"+77F8FF: 4D 8B 40 38 - mov r8,[r8+38]
"MassEffectAndromeda.exe"+77F903: 44 8B 8B 84 03 00 00 - mov r9d,[rbx+00000384]
"MassEffectAndromeda.exe"+77F90A: 41 0F B6 48 0A - movzx ecx,byte ptr [r8+0A]
"MassEffectAndromeda.exe"+77F90F: 41 0F B6 40 09 - movzx eax,byte ptr [r8+09]
"MassEffectAndromeda.exe"+77F914: 48 8D 14 48 - lea rdx,[rax+rcx*2]
"MassEffectAndromeda.exe"+77F918: 48 C1 E2 05 - shl rdx,05
"MassEffectAndromeda.exe"+77F91C: 42 0F 28 44 02 40 - movaps xmm0,[rdx+r8+40]
"MassEffectAndromeda.exe"+77F922: 0F 5C 83 C0 03 00 00 - subps xmm0,[rbx+000003C0]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1529</ID>
<Description>"pPlayerBase"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>0000FF</Color>
<VariableType>8 Bytes</VariableType>
<Address>pPlayerBase</Address>
</CheatEntry>
<CheatEntry>
<ID>1530</ID>
<Description>"iPlayerTeamIdentifier"</Description>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>iPlayerTeamIdentifier</Address>
</CheatEntry>
<CheatEntry>
<ID>1532</ID>
<Description>"pPlayer"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>0000FF</Color>
<VariableType>8 Bytes</VariableType>
<Address>pPlayer</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
If it works, replace the "enable (patch 1.10)" script with this one (just that script, nothing else) and the rest should work then.
i don't know much about CE, just how to use cheat tables. where's the address list and how do i add it? sorry for having to ask.
EDIT: i managed to get it to open without changing anything by doing it while in the game menu, vs a loaded up save.
i'm just having a hard time popularing andromeda viability. i have nexus level 6, i've reopened the menus several times, different menus, decontructed some stuff to see it that'll repopulate anything.i just have a bunch of ?? along with a.v.p (which i can edit) and nexus level (reference?).
Re: Mass Effect Andromeda
Posted: Sat Aug 26, 2017 4:13 am
by LorgrenBenirus
Csimbi wrote: ↑Fri Aug 25, 2017 1:56 pm
Ah, I did not realize it'd be moddable - thanks, very handy!
Try out the Ironman mod for fun and giggles, makes traveling pretty fun

Re: Mass Effect Andromeda
Posted: Sat Aug 26, 2017 10:16 am
by Csimbi
angelicsol wrote: ↑Fri Aug 25, 2017 10:10 pm
i don't know much about CE, just how to use cheat tables. where's the address list and how do i add it? sorry for having to ask.
EDIT: i managed to get it to open without changing anything by doing it while in the game menu, vs a loaded up save.
i'm just having a hard time popularing andromeda viability. i have nexus level 6, i've reopened the menus several times, different menus, decontructed some stuff to see it that'll repopulate anything.i just have a bunch of ?? along with a.v.p (which i can edit) and nexus level (reference?).
It seems you don't even know how to use cheat tables.
Can't help you there, mate - you need to check tutorials or something...
LorgrenBenirus wrote: ↑Sat Aug 26, 2017 4:13 am
Csimbi wrote: ↑Fri Aug 25, 2017 1:56 pm
Ah, I did not realize it'd be moddable - thanks, very handy!
Try out the Ironman mod for fun and giggles, makes traveling pretty fun
Nice find! That's how it should have been in the first place - making portable versions of the mass effect drives!

I could not figure out why so far in the future we would still be running around on out feet when we have jetpacks already today...
Re: Mass Effect Andromeda
Posted: Mon Aug 28, 2017 8:14 pm
by Squall8
So I made this during the 1.04 update and it turns out it still works on 1.10!
Here is my Blink script. Currently assigned hotkey - Caps Lock
This script is really fun to use. Works with or without a weapon drawn and can be done midair as well. Have Fun!!
Re: Mass Effect Andromeda
Posted: Sat Oct 21, 2017 6:35 pm
by cyberbrain666666
How to spawn item remnant data core and Fusion Mod of Biotic Mastery with script table (A long time ago I missed a remnant of an architect)
Sorry for my english i from Slovak
