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Re: Mass Effect Andromeda

Posted: Sat May 06, 2017 9:35 am
by settis
Hi guys, is it possible to edit the range of biotics? let's say the damage range of the annihilation field? Thanks.

Re: Mass Effect Andromeda

Posted: Sat May 06, 2017 11:34 pm
by Wolv
settis wrote:
Sat May 06, 2017 9:35 am
Hi guys, is it possible to edit the range of biotics? let's say the damage range of the annihilation field? Thanks.
I've tried narrowing this down in several different ways. I'm still fairly new to CE in general though and haven't had much luck.

Re: Mass Effect Andromeda

Posted: Sun May 07, 2017 8:32 am
by merlini
settis wrote:
Sat May 06, 2017 9:35 am
Hi guys, is it possible to edit the range of biotics? let's say the damage range of the annihilation field? Thanks.
For 1.05
Try this and let me know if it works.

Activate Modify Biotic Radius.
Then you can fine tune the "Aoe Radius" value to whatever you want.
I've tested this on shockwave, nova, and annihilation.
Being able to one shot every creep in 1000 meters with nova makes entire battle mechanics
utterly trivial so I'd use it judiciously.

Although I've dubbed it as biotic radius modifier, it might actually grab different attributes
from various skills and not necessarily from biotics. Other attributes such as damage,
cool down times are also modifiable but they are in different functions.
I've seen descriptions for zero skill cooldowns, etc. from other tables so I have not added these.
If there is any particular skill attributes that is required, post a request and I might add them.

Re: Mass Effect Andromeda

Posted: Sun May 07, 2017 12:27 pm
by Hukta
I can try only with 1.04

Re: Mass Effect Andromeda

Posted: Sun May 07, 2017 12:49 pm
by Adnan008
Hukta wrote:
Sun May 07, 2017 12:27 pm
I can try only with 1.04
why? 1.05 cracked patch is out

Gain fixed amount of experience per kill

Posted: Sun May 07, 2017 8:47 pm
by merlini
CainStar wrote:
Thu May 04, 2017 4:43 pm
Could somebody take a look at Vee_ script(page33) for the exp multiplier, and tell me how to lower the exp gain. I would much rather gain like 5000 exp on one "hit" than than all the way to level 132. I'm experiencing the "No merchant/chest inventory" bug since I hit level 61, and I just want to get to level 71 which "fixes" the problem. It just taking for ever to power level.
If you have updated to 1.05 try this.
You can set the exp gain amount, and every time you get a kill you'll increase exp by that amt.
I think it does that for any exp gain though, so quest exp might also increase by this amount.
If you want to gain those exp normally, I suggest using this script to gain the exp you need
by farming some mobs then turning it off.

Re: Mass Effect Andromeda

Posted: Sun May 07, 2017 9:25 pm
by Fyzzy4life
So,the infinite life,no reload and infinite ammo works just fine on multiplayer,but only if you are the host! So my question is I am the only one who is "god mode"? Or my full team has the advantage?

Re: Mass Effect Andromeda

Posted: Sun May 07, 2017 11:04 pm
by Matze500
It will be the complete team.

Re: Mass Effect Andromeda

Posted: Mon May 08, 2017 4:05 am
by Fyzzy4life
I see. So there isn't a way to make it just for me? Or even to just a part of the team,maybe some of theme don't want to...cheat

Re: Mass Effect Andromeda

Posted: Mon May 08, 2017 3:07 pm
by settis
merlini wrote:
Sun May 07, 2017 8:32 am
settis wrote:
Sat May 06, 2017 9:35 am
Hi guys, is it possible to edit the range of biotics? let's say the damage range of the annihilation field? Thanks.
For 1.05
Try this and let me know if it works.

Activate Modify Biotic Radius.
Then you can fine tune the "Aoe Radius" value to whatever you want.
I've tested this on shockwave, nova, and annihilation.
Being able to one shot every creep in 1000 meters with nova makes entire battle mechanics
utterly trivial so I'd use it judiciously.

Although I've dubbed it as biotic radius modifier, it might actually grab different attributes
from various skills and not necessarily from biotics. Other attributes such as damage,
cool down times are also modifiable but they are in different functions.
I've seen descriptions for zero skill cooldowns, etc. from other tables so I have not added these.
If there is any particular skill attributes that is required, post a request and I might add them.
Thanks a lot for the reply, I'll try it out today!

edit: Works like a charm, thank you man!!!

Re: Mass Effect Andromeda

Posted: Mon May 08, 2017 3:18 pm
by dscythegeo
Using Cielos table edit 15.2, ammo is not infinite when you have Grenade Launcher augmentation on your weapon, still emptied the ammo and reloading. Tried it with 2 Shotguns, N7 Piranha and N7 Crusader. Probably same for Sticky Grenade Launcher augmentation but i didnt test that one. Hopefully there is a fix in the future?

Tested on game version 1.05

**EDIT** Sticky Grenade augmentation works with infinite ammo. Tested it today.

Re: Mass Effect Andromeda

Posted: Tue May 09, 2017 7:51 am
by yeriano
for the biotic radius, it not working for me

i can not change the value even after i check the biotic radius

using 1.05. thanks


Edit: it working. seem likes it's conflict with other trainer i used



can i request damage modifer for biotic and tech? thanks you

Re: Mass Effect Andromeda

Posted: Tue May 09, 2017 12:48 pm
by merlini
yeriano wrote:
Tue May 09, 2017 7:51 am
can i request damage modifer for biotic and tech? thanks you
Give this a try.
1) Activate "Log Skill 0 Attributes"
2) Use a skill

Below the Script it'll have 10 or so entries.
When you use a skill some of these will begin to get filled.
Usually the first 3 to be filled are cool down times for your 3 selected skills.
Then some primary attributes for your skill will show up too.
For example, with Nova it'll show the damage.
For annihilation, it'll show the damage per second.
etc.

If the list gets cluttered up (e.g. when you go to skill menu, it'll fill up),
just turn the script off then on, then use your skill again.

This might be a bit complicated at first, but once you use it a few times, it'll be fairly easy.
Note that not all of the attributes are added but many important ones are.

Re: Mass Effect Andromeda

Posted: Tue May 09, 2017 3:16 pm
by VirgilSouth
merlini can u try to make squadmates only damage multiplier to make them less useless?

Re: Mass Effect Andromeda

Posted: Tue May 09, 2017 3:37 pm
by yeriano
merlini wrote:
Tue May 09, 2017 12:48 pm
yeriano wrote:
Tue May 09, 2017 7:51 am
can i request damage modifer for biotic and tech? thanks you
Give this a try.
1) Activate "Log Skill 0 Attributes"
2) Use a skill

Below the Script it'll have 10 or so entries.
When you use a skill some of these will begin to get filled.
Usually the first 3 to be filled are cool down times for your 3 selected skills.
Then some primary attributes for your skill will show up too.
For example, with Nova it'll show the damage.
For annihilation, it'll show the damage per second.
etc.

If the list gets cluttered up (e.g. when you go to skill menu, it'll fill up),
just turn the script off then on, then use your skill again.

This might be a bit complicated at first, but once you use it a few times, it'll be fairly easy.
Note that not all of the attributes are added but many important ones are.


thanks you. it's working. just it's quite hard to dermined the right attribute to change