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Re: Weapon Editor + No Recoil

Posted: Thu Apr 27, 2017 6:45 am
by Vee_
merlini wrote:
Thu Apr 27, 2017 6:37 am
Yeah. It CTD on my computer too when it enters any kind of cinematic scenes.
So, leaving a planet, talking to a person, etc. I think crashes it.
This is why I modify the weapons, then disable the script.
The no recoil can be left on indefinitely though.

I could track down where it's crashing and fix it but it takes me good
6 minutes to start the game and load the save. So it's tricky to debug
when I have to crash it then wait 5-6 min to change it, then do it again etc.
I'll eventually track it down and make sure it can be just left on.

Thanks for report back.
Ahaha yeah i feel you, just wait 6-8 minutes for the game to load, me too :lol:

Can't wait for the stable version, i'll add it to my compilation table if you permit it haha.

Re: Weapon Editor + No Recoil

Posted: Thu Apr 27, 2017 6:47 am
by merlini
Kisky wrote:
Thu Apr 27, 2017 4:17 am
Can you create a version for 1.05?
I don't have 1.05, unfortunately.
I can turn this into an AOB script and it has a chance of working.
Do you think you can do a "Array of byte" scan for:

Code: Select all

48 8B 88 40 01 00 00 48 8B 01 48 8D 55 C7 FF 50 10

Re: Weapon Editor + No Recoil

Posted: Thu Apr 27, 2017 7:32 am
by Kisky
merlini wrote:
Thu Apr 27, 2017 6:47 am
Kisky wrote:
Thu Apr 27, 2017 4:17 am
Can you create a version for 1.05?
I don't have 1.05, unfortunately.
I can turn this into an AOB script and it has a chance of working.
Do you think you can do a "Array of byte" scan for:

Code: Select all

48 8B 88 40 01 00 00 48 8B 01 48 8D 55 C7 FF 50 10
Found nothing.

Re: Mass Effect Andromeda

Posted: Thu Apr 27, 2017 1:07 pm
by GuyInDogSuit
merlini wrote:
Thu Apr 27, 2017 12:21 am
My script has damage numbers.
Set it to 9999 and pretty much one shot one kill anything.
I've played only like 2 hour so I don't know what the insanity difficulties are like.
But I can't imagine mobs having more than 9999 hp.

Also, since the script has rate of fire, it can shoot like 8 bullets a second.
That's easily like 80,000 damage if you use sniper zoom and no recoil.
If there's a creep that can withstand that, there's something wrong with the game mechanics.
:shock:
Hahaha, yeah, that would be very weird. Cool, I'll try it out.

Re: Mass Effect Andromeda

Posted: Thu Apr 27, 2017 6:35 pm
by GuyInDogSuit
Can someone explain to me how to revert to level 1?

Re: Mass Effect Andromeda

Posted: Fri Apr 28, 2017 12:04 am
by axellslade
GuyInDogSuit wrote:
Thu Apr 27, 2017 6:35 pm
Can someone explain to me how to revert to level 1?
Set your XP to something like 1, save the game, load the game.

Re: Mass Effect Andromeda

Posted: Fri Apr 28, 2017 1:02 am
by GuyInDogSuit
axellslade wrote:
Fri Apr 28, 2017 12:04 am
GuyInDogSuit wrote:
Thu Apr 27, 2017 6:35 pm
Can someone explain to me how to revert to level 1?
Set your XP to something like 1, save the game, load the game.
Took me a few tries to get it working. Thanks.

Re: Weapon Editor + No Recoil

Posted: Fri Apr 28, 2017 2:50 am
by innova889
merlini wrote:
Thu Apr 27, 2017 6:20 am
Vee_ wrote:
Thu Apr 27, 2017 5:13 am
Hello merlini looks like this table not working (for me at least :lol: ), when i fire my weapon and activated the weapon editor script, CTD is the only i got. i tried going to Loadout in forward station and activated the weapon editor script, then CTD again. haven't tried no recoil script though.
1) You are using 1.04?
2) What is CTD? I do not know what that means. :?:

But here's what I've done just now by restarting MEA.
Started MEA.
Loaded my CT without any other CT and selected process.
Enabled "Modify Weapon Stats" (Pic 1)
Then I fired my sniper rifle.
It loaded the pointer to my table and filled the stats. (Pic 2)
Then I toggled my BFG script which made a one shot one kill sniper machine gun. (Pic 3)

Lastly, does your "MassEffectAndromeda.exe"+519E4F6 look like (pic 4)?




--Edit--
Taking down large screenshots (pic 1 to 3) to reduce bandwidth on the server.

for some reason the modify weapon stats isnt working , it doesnt get clicked/crossed, the no reload one seems to work fine . using the 1.04 cpy version

Re: Weapon Editor + No Recoil

Posted: Fri Apr 28, 2017 5:29 am
by merlini
innova889 wrote:
Fri Apr 28, 2017 2:50 am
for some reason the modify weapon stats isnt working , it doesnt get clicked/crossed, the no reload one seems to work fine . using the 1.04 cpy version
Could you please post what "MassEffectAndromeda.exe"+519E4F6 look like?

Re: Mass Effect Andromeda

Posted: Fri Apr 28, 2017 5:37 am
by GuyInDogSuit
Well, I was level 4, then suddenly I was level 108.
I give up. Insanity just makes them bullet-sponges anyway.

Re: Weapon Editor + No Recoil

Posted: Fri Apr 28, 2017 7:03 am
by innova889
merlini wrote:
Fri Apr 28, 2017 5:29 am
innova889 wrote:
Fri Apr 28, 2017 2:50 am
for some reason the modify weapon stats isnt working , it doesnt get clicked/crossed, the no reload one seems to work fine . using the 1.04 cpy version
Could you please post what "MassEffectAndromeda.exe"+519E4F6 look like?
what is that? though its not that necessary now, i used another method to do some editing . thanks anyway :)

Re: Weapon Editor + No Recoil

Posted: Sat Apr 29, 2017 3:22 am
by merlini
innova889 wrote:
Fri Apr 28, 2017 7:03 am
what is that?
Watch this then try doing the instruction 1) to 6) the same way it's shown in the clip.
[Link]

1) Open CE and select masseffectandromeda
2) Press "Memory View" button
3) In Memory viewer, in the top pane "right click" then select "Go to address"
4) Paste or enter "MassEffectAndromeda.exe"+519E4F6 then press OK
5) The top pane should now show MassEffectAndromeda.exe+519E4F6 or possibly 14519E4F6
6) There should be some text under the "Bytes" column.

Mine shows 48 8B 01 on the first line, then 48 8D 55 C7 on the second, etc.
If we have the same version of the game those should be the same.
If the script isn't working the first culprit is that we have different version of the game,
so I need to check that first.

If you have the time and means to do the above, try it and report back.
Thanks.

Re: Mass Effect Andromeda

Posted: Sat Apr 29, 2017 7:38 am
by cyclopsx23
CoffeeKitty wrote:
Thu Mar 23, 2017 9:15 pm
craftgod wrote:
Thu Mar 23, 2017 9:11 pm
CoffeeKitty wrote:
Thu Mar 23, 2017 8:59 pm
Could somone who knows how merge 1096bimu and Celos's tables? i am unsure how to go about doing it, if anyone wants to walk me through doing it myself i'll do it and upload it here.

Not trying to leech, just incompitent


Also thank you both tremendously for these tables :)
I will have to try this when I get home. Quick search on the original cheat engine forum, mgr.inz.Player posted this:
You can merge tables, open first CT file, then click menu File->Load (or ctrl+O) and choose second CT file. Message window will pop up: "Do you wish to merge the current table with this table". Click "yes". You can set hotkey for "Find address of 'toggle UI'" and "toggle UI". Just highlight "toggle UI" and press Ctrl+H, then click "create hotkey" (set value to 1, ==showUI). And create another hotkey ()set value to 0, ==hideUI). "

I love you.

MEA-C+109.CT

for anyone who needed it!
Can confirm that this one is working for CPY version with 1.04 patch, :D

just missing the inventory limit in this, otherwise awesome table, thanks Cielos and 1096bimu and abviously Thanks CoffeeKitty!!!

Re: Mass Effect Andromeda

Posted: Sat Apr 29, 2017 9:25 pm
by Theorac
Any tables still working for the main version?

Re: Mass Effect Andromeda

Posted: Sat Apr 29, 2017 9:29 pm
by GuyInDogSuit
"Main version"? What would that be?