Mass Effect Andromeda

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settis
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Re: Mass Effect Andromeda

Post by settis » Tue May 16, 2017 7:05 pm

merlini wrote:
Tue May 16, 2017 8:38 am


Based on the above report this should work.
Doesn't work. I had the same report.

merlini
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Re: Mass Effect Andromeda

Post by merlini » Tue May 16, 2017 8:06 pm

settis wrote:
Tue May 16, 2017 7:05 pm
Doesn't work. I had the same report.
Quick question.
Are you going to the menu -> skill
screen after loading the table?



settis and wolv got the same report then it is hopeful.
These reports just give the memory values where the skill attributes are stored.
So in theory anyone should be able to make a table that shows all the
skill attributes by simply copying the memory addresses into a table, and changing
the descriptions appropriately.

For example,
82039A80 :: 4.000000 <-- Omni Grenade: Damage Radius (m)
82039BA0 :: 1.000000 <-- Omni Grenade: Power Cell (grenade) capacity [base]
80E36168 :: 13.000000 <-- Barricade: Duration (s)


Can anyone try changing these address values to something like the following.
1)
82039A80 to 111 (Float)
82039BA0 to 222
80E36168 to 333
You can do this by clicking the "Add Address Manually" then changing type to "Float"
and setting the Address to the Addresses above (e.g. 82039A80)
Then change the values to some recognizable values like 111.
Then go to menu -> skill -> Omni grenade
Check if the damage radius and power cell capacity have changed.
Make sure you exit the menu screen then RE-ENTER the menu->skill after changing.
The numbers won't update unless you re-enter the menu.

2) Take screenshot of my table. I wanna know if those values are at least being
loaded properly on the table.

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Adnan008
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Re: Mass Effect Andromeda

Post by Adnan008 » Wed May 17, 2017 6:20 am

merlini wrote:
Tue May 16, 2017 8:38 am
Based on the above report this should work.
MEA106_SkillModder_merlini.ct
this works on me, origin deluxe 1.06.

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Starkiller
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Re: Mass Effect Andromeda

Post by Starkiller » Thu May 18, 2017 4:35 pm

Can anyone point me to the page at which latest table is working with v1.05 of the game?

waduk
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Re: Mass Effect Andromeda

Post by waduk » Thu May 18, 2017 11:40 pm

Starkiller wrote:
Thu May 18, 2017 4:35 pm
Can anyone point me to the page at which latest table is working with v1.05 of the game?
If you go the 1st page, STN is pointing out to Cielos table.
Cielos made numerous table, the last one he/she updated is for 1.05

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Starkiller
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Re: Mass Effect Andromeda

Post by Starkiller » Fri May 19, 2017 6:08 am

waduk wrote:
Thu May 18, 2017 11:40 pm
Starkiller wrote:
Thu May 18, 2017 4:35 pm
Can anyone point me to the page at which latest table is working with v1.05 of the game?
If you go the 1st page, STN is pointing out to Cielos table.
Cielos made numerous table, the last one he/she updated is for 1.05
Completely missed that, TY! :)

Kisky
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Re: Mass Effect Andromeda

Post by Kisky » Fri May 19, 2017 7:55 am

Any way to force Ryder to wear his/hers armor on the ship and Nexus and just everywhere? I remember there was a script like this for DA:I, so it would be cool if someone could make for ME:A too.

Phaux
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Re: Mass Effect Andromeda

Post by Phaux » Mon May 22, 2017 12:11 am

Any tables working for 1.07?

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Adnan008
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Re: Mass Effect Andromeda

Post by Adnan008 » Mon May 22, 2017 1:31 pm

Phaux wrote:
Mon May 22, 2017 12:11 am
Any tables working for 1.07?
1.05 tables are working both for 1.06 and 1.07
at least cielos' 15.2 are. and nomad boost

raptor567
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Re: Mass Effect Andromeda

Post by raptor567 » Mon May 29, 2017 3:06 pm

Very possible I'm doing something wrong (as I'm pretty new to CE and CT) but i can't get cielos 15.2 to work on 1.07... sections wont expand/enable


EDIT: I'm dumb. 15.2 is working fine for me on 1.07.

Psybelle
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Re: Mass Effect Andromeda

Post by Psybelle » Thu Jun 08, 2017 4:28 pm

Any idea if cielo's is working with 1.08? Gonna try it as soon as my patch finishes

Update: They appear to be working (or at least the ones I am using thus far)

redskull
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Re: Mass Effect Andromeda

Post by redskull » Fri Jun 09, 2017 8:50 pm

by stn Fri march 17 table don't download his table it crash my game and my pc

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Re: Mass Effect Andromeda

Post by Sunnie » Sun Jun 11, 2017 4:28 pm

Everything in 15.2 is working the same as it did through versions 1.05, 1.06, 1.07, and 1.08.
As well, the Weapon Editor posted by Merlini a page or two back for 1.06 is still working in 1.07 and 1.08.

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Adnan008
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Re: Mass Effect Andromeda

Post by Adnan008 » Thu Jul 06, 2017 9:47 pm

moon jump doesn't work on 1.09 i LOVE that feature. if someone could please fix that :?: :?: :?:

Jessen
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Re: Mass Effect Andromeda

Post by Jessen » Fri Jul 07, 2017 1:27 am

ignore level (research) isn't working, and we still don't have a working No Overheating. But so far everything else I tested worked.

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