thanks for testing.Wolv wrote: ↑Fri May 05, 2017 6:33 amFirstly, damn you're fast Cielos. I have tested the new undead script. It now keeps the assault turret/remnants VI alive, but it also keeps all enemies alive as well. I'm sifting through your work now, I'll update if I figure it out.EDIT15.1
- updated the player team identification method. undead's team options should work on player summoned "Assault Turret" and "Remnant VI" (both TECH skills) now.
turns out the identification doesn't work on remnants, as they were spawned as neutral, and only turn hostile when you provoke them, and the pointer I used would identify them as your team as well.
updating the script now. should be up for testing soon...
table uploaded. test away~