Mass Effect Andromeda

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Elterin
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Re: Mass Effect Andromeda

Post by Elterin » Thu Aug 10, 2017 9:21 am

Never happened and I play since the first cheat table was published. No problem with singleplayer.

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Lord Blade
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Re: Mass Effect Andromeda

Post by Lord Blade » Thu Aug 10, 2017 6:47 pm

So I've got an issue. Been using the research and development cheats, and everything's been okay up to now. Except I just got the shield regen upgrade for the Nomad on Voeld, and I can't actually build it. I select it and choose to make it, but then it just stays on the list and nothing seems to happen.

Csimbi
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Re: Mass Effect Andromeda

Post by Csimbi » Thu Aug 10, 2017 7:56 pm

Posted update #1 here.

Csimbi
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Re: Mass Effect Andromeda

Post by Csimbi » Fri Aug 11, 2017 10:46 am

Posted update #2 here.

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Re: Mass Effect Andromeda

Post by Csimbi » Sat Aug 12, 2017 4:12 pm

Posted update #3 here.

taglag
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Re: Mass Effect Andromeda

Post by taglag » Sat Aug 12, 2017 10:38 pm

Csimbi, thank you again for staying around t0 Update, and improve this table.. I am very Grateful

LorgrenBenirus
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Re: Mass Effect Andromeda

Post by LorgrenBenirus » Sat Aug 19, 2017 9:46 am

Indeed, thanks for keeping them tables alive and updated Csimbi :) Though, it seems that the damage multiplier isn't working, at least I cannot get it enabled.

Csimbi
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Re: Mass Effect Andromeda

Post by Csimbi » Sat Aug 19, 2017 2:40 pm

What damage multiplier? I don't recall seeing one.

LorgrenBenirus
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Re: Mass Effect Andromeda

Post by LorgrenBenirus » Sat Aug 19, 2017 9:51 pm

Under Exploration related - Shared is an option labeled "damage multiplier", assumed it worked just like in previous tables where player damage (and companion damage if selected) could be multiplied. Helped at higher levels against bullet sponge mobs.

Csimbi
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Re: Mass Effect Andromeda

Post by Csimbi » Sun Aug 20, 2017 8:00 am

Oh, gotcha. I have not felt the need for it at all...
Things is, I created a ... X shotgun and an sniper rifle with damage augmentation(s)/mods, I enable the firespeed/accuracy/recoil mods and I get trigger-happy either close-range or long-range...

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Cielos
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Re: Mass Effect Andromeda

Post by Cielos » Sun Aug 20, 2017 7:17 pm

@Csimbi
I made that scripts to prove a point (kind of...), as someone said that it's impossible to do (or something like that..?), and I just go for a easy way by modifying my existing scripts to achieve it. I don't even use that much myself... :roll:

haven't try your scripts yet, but I believe it's a much better solution, as my scripts just deal with the damage the enemies took, not the damage the player deal to them, that means when the enemies are killing each other, the battle would be over very soon.
anyway I've linked to your table from my post...

btw, I haven't play the game for quite a while (I haven't even finished the game yet before I stopped...), read that there's some improvement in creating the character, what exactly are those improvement...? the game is kinda big and I'm still cheating other games, don't feel like to re-download the game from Origin yet...

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