Mass Effect Andromeda

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STN
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Mass Effect Andromeda

Post by STN » Fri Mar 17, 2017 10:39 am

Yep, Mass Effect Andromeda cheat table is here :D

Cheats


Unlimited Health
No Reload
Unlimited Ammo
Unlimited Skill Points
Unlimited Credits

Check Cielos post for more cheats here.

ENJOY :D
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masseffectandromeda.CT
(14.87 KiB) Downloaded 3509 times

kaptain kek
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Re: Mass Effect Andromeda

Post by kaptain kek » Fri Mar 17, 2017 11:03 am

Nice Stuff! Any Luck with research, materials, and exp?

diabloamezon
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Re: Mass Effect Andromeda

Post by diabloamezon » Fri Mar 17, 2017 11:41 am

Thanks! STN
Hope you'll update the table when it's full-release. :D

tontsa00
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Re: Mass Effect Andromeda

Post by tontsa00 » Fri Mar 17, 2017 2:01 pm

Research and materials was quite easy to get with CheatEngine anyways, but i was having problems with exp :(.

Ohwell my early Trial has already ended, so have to wait for tuesday (using VPN, because they release it on thursday here, curse ya EA)

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Cielos
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Mass Effect Andromeda +13 (table EDIT11)

Post by Cielos » Fri Mar 17, 2017 4:27 pm

by watching vids, it seems the motion capture is better then previous instalment...
may actually buy the game this time.
still 2 days to go until it release in my area, can still do a pre-order.... and with free cheat already...
so tempting...

////////////////////////////////////////////////

//
updates:
EDIT11:
- added full shield and full health for [nomad].
EDIT10:
- added damage multiplier.
- updated undead, add a boolean to allows you to make the your teammates undead as well.
- updated enable script, forgot one AOBscan. (it doesn't matter actually as all game exe are the same at the moment, AOBscan isn't necessary for now anyway. just hope that there won't be too much changes after the patch later...)
EDIT9:
- added inf. power cell, based on CoffeeKitty's findings.
- updated enable to included a pointer to a.v.p.
- updated inf. life support, specifically the addresses identifier.

EDIT8.1:
- updated inf. life support, it should protect you from Hazard Level 3 radiation now.
EDIT8:
- added back inf. life support, it won't block quest objective counters now. still need more testings though, remember to report bugs (in details).
EDIT7:
- fixed a possible bug that introduced on last table update, which is a bad edit of enable script. it's fixed now.
- the last table update (EDIT6) is removed, to avoid possible further damage.
- was busy of fixing the above fix, yet to refine the inf. life support, it's removed for now, may release it again on next update.

EDIT6:
- added inf. life support
- updated undead, fixed a potential infinite loading screen if the script is activated before (re)loading a savegame.
- separated inf. ammo to inf. ammo clip, and inf. ammo pouch.
- for inf. ammo clip part, it's rewritten to have a better handling with different fire mode.

EDIT5:
- added ignore material requirements
EDIT4:
- added ignore research points

EDIT3:
- added ignore credits and ignore skill points.
EDIT2:
- updated inf. health to undead
EDIT1:
- uploaded a table.
- player base fetch is just using STN method. I just choose an injection point a few bytes above so my table can be used together with STN's.
//
options:
[exploration related] scripts:
[on-foot]:
undead
- health still drop but player won't die.
- set status to "whole team" to benefit your whole team with undead.
- status default: "player only",
- min health allowed can be set via the entry.
- setting min health to 0 equals disabling the script.
- min health default: 200.

inf. ammo clip
- ammo clip won't drop below 1 for single-shot guns, e.g., handguns, shotguns, etc.
- ammo clip won't drop below 4 for multi-shot guns, e.g., rifles, burst-fire rifles, etc. (it's set to 4 because locking at 1 would stop the continuous fire or burst fire, i.e. fire one bullet per shot when you have one clip left.)

inf. ammo pouch
- ammo pouch won't drop below 1.

inf. power cell
- made based on CoffeeKitty's findings.
- power cell won't drop below 1.

battle skills instant cooldown
- as title says.

[nomad]:
full shield:
- as title suggested.

full health:
- as title suggested.

[shared]:
damage multiplier
- every damage an enemy suffered would be multiplied by the multiplier specified, be it deal by you, your teammates, or other enemies.
- multiplier can be changed via the entry.
- default multiplier: x2
- default multiplier can be changed by editing the script (line 3).

inf. life support
- life support won't decrease at all.
- works on both on-foot and nomad.
- precaution is implemented to prevent the script from manipulating the wrong addresses. still, backup your save first, and report if you find a possible bug that you think is related to this script. thanks.

[misc.] scripts:
ignore credits
- allows you to buy things with zero credits.
- credits still decreased normally until it reaches zero when you buy things.

ignore skill points
- allows you to learn any skill with zero skill points.
- skill points still decrease until it reaches zero when you learn skills.
- the scripts should be activated before you load a savegame that you've learnt skills with zero skill points, or the skills you learnt will be unlearnt.
- just activate this script before you load a savegame, and let it stay activate for the whole game session.

ignore research points
- allows you to research with zero research points.
- research points still decreased normally until it reaches zero when you research.

ignore material requirements
- you still need at least ONE for each of the required material to develop a gear.
- material quantity won't drop below 1 when developing gears.

//
notes:
- check 1096bimu's post for more cheats.

//
downlaod(s):
masseffectandromeda.CT
+13, table EDUT11
(226.4 KiB) Downloaded 987 times
masseffectandromeda.CT
+11, table EDIT10
(212.7 KiB) Downloaded 212 times
masseffectandromeda.CT
+10, table EDIT9
(194.14 KiB) Downloaded 224 times
masseffectandromeda.CT
+9, table EDIT8.1
(163.27 KiB) Downloaded 1990 times
masseffectandromeda.CT
+9, table EDIT8
(134.02 KiB) Downloaded 317 times
masseffectandromeda.CT
+8, table EDIT7
(2.27 MiB) Downloaded 152 times
masseffectandromeda.CT
+7, table EDIT5
(983.41 KiB) Downloaded 1555 times
masseffectandromeda.CT
+6, table EDIT4
(926.64 KiB) Downloaded 546 times
masseffectandromeda.CT
+5, table EDIT3
(950.01 KiB) Downloaded 1747 times
masseffectandromeda.CT
+3, table EDIT2
(357.37 KiB) Downloaded 406 times
Last edited by Cielos on Mon Mar 27, 2017 4:29 pm, edited 22 times in total.

diabloamezon
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Re: Mass Effect Andromeda

Post by diabloamezon » Fri Mar 17, 2017 5:02 pm

Cielos wrote:
Fri Mar 17, 2017 4:27 pm
by watching vids, it seems the motion capture is better then previous instalment...
may actually buy the game this time.
still 2 days to go until it release in my area, can still do a pre-order.... and with free cheat already...
so tempting...
It's good game nonetheless but with some problem. Overall good, I don't bother with facial animation much except the eyes movement of human NPC, its like they don't focus on anything. I prefers playing game with motion blur and DOF off but ME:A don't let me disable that.

The ost sound like DOA:I more than ME especially in loading screen :D

Laucian
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Re: Mass Effect Andromeda

Post by Laucian » Fri Mar 17, 2017 5:16 pm

Very nice, I could only figure out infinite credits on my own. I tried for multiplayer credits as well, but I couldn't get it. I'm guessing the value is stored on their servers and not client side like ME3s were.

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Cielos
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Re: Mass Effect Andromeda

Post by Cielos » Fri Mar 17, 2017 5:48 pm

@diabloamezon
ha, no need to promote the game, bought the game just now... :oops:
2 more days and I'll have a new game to cheat.. humhum... hope STN would left some options for me to play around...
@Laucian
a friendly reminder, in case you're new to cheat engine forum: no online cheat releasing, and no online cheat discussion, unless you want to get a warning or even banning. but don't worry, I'm not a mod, it's really just a friendly reminder..

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STN
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Re: Mass Effect Andromeda

Post by STN » Fri Mar 17, 2017 9:11 pm

kaptain kek wrote:
Fri Mar 17, 2017 11:03 am
Nice Stuff! Any Luck with research, materials, and exp?
I ran out of time lol...health took a lot of time and then i was pushing for a cease fire cheat(ammo "appeared" to be shared but writing 0 to enemy did nothing). Game is fun in gameplay but like everyone else said the animation feels like a joke.

@Cielos I would get to play it again the same time you do :P. My trial is finished

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Darkedone02
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Re: Mass Effect Andromeda

Post by Darkedone02 » Fri Mar 17, 2017 9:24 pm

it's a sad state now because this news article help make things look even worse...

https://www.pcgamesn.com/mass-effect-an ... lease-date

apparently the day 1 patch is applied on the trail.

wkndplaya
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Re: Mass Effect Andromeda

Post by wkndplaya » Fri Mar 17, 2017 9:39 pm

so far the animation quality appears to be the big negative in it. honestly this does not matter that much to me, it's annoying but not game breaking.

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Darkedone02
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Re: Mass Effect Andromeda

Post by Darkedone02 » Sat Mar 18, 2017 1:59 am

I rather have a pointer later on then just "unlimited skill points" because apparently you get this annoying message saying "hey you have unused skill points" when you pretty much unlocked every single skill.....

Also your unlimited credits failed to work properly... again I wish we have a pointer for this.

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SunBeam
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Re: Mass Effect Andromeda

Post by SunBeam » Sat Mar 18, 2017 3:45 am

People, my suggestion, instead of rushing for fast releases, do propers. Sometimes I feel like RLD :) :)

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STN
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Re: Mass Effect Andromeda

Post by STN » Sat Mar 18, 2017 4:08 am

Darkedone02 wrote:
Sat Mar 18, 2017 1:59 am
Also your unlimited credits failed to work properly... again I wish we have a pointer for this.
The display value doesn't match with the real value of credits. You will have unlimited credits but the screen doesn't always show the value, you can still buy things with it though.

kaptain kek
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Re: Mass Effect Andromeda

Post by kaptain kek » Sat Mar 18, 2017 11:30 am

STN wrote:
Fri Mar 17, 2017 9:11 pm
kaptain kek wrote:
Fri Mar 17, 2017 11:03 am
Nice Stuff! Any Luck with research, materials, and exp?
I ran out of time lol...health took a lot of time and then i was pushing for a cease fire cheat(ammo "appeared" to be shared but writing 0 to enemy did nothing). Game is fun in gameplay but like everyone else said the animation feels like a joke.

@Cielos I would get to play it again the same time you do :P. My trial is finished
I too have now run out of my 10 hours, of which 5 I was trying to figure out how to make crafting free. Getting research with CE is super easy, however some crafting materials are really rare, and going through editing the value of each is a hassle. On Another note, as expected, your skill points will re-set after you load the game up, if you've edited them beyond what they should be at your level. To get skill points for every single skill you'll need level 123(no level cap) so that should be the way to go.

STN our hopes are pinned on you.

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