Mass Effect Andromeda

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Wolv
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Re: Mass Effect Andromeda

Post by Wolv » Tue May 16, 2017 7:26 am

merlini wrote:
Mon May 15, 2017 9:12 pm
settis wrote:
Mon May 15, 2017 6:32 pm
Please run this script and paste the report.
Report generated from selection of Annihilation skill, radius enhancement (rank 4)

82039A80 :: 4.000000
82039BA0 :: 1.000000
80E36168 :: 13.000000
81CC11F8 :: 8.000000
81CC1228 :: 20.000000
82195738 :: 8.000000
82195A08 :: 0.500000
82195578 :: 5.000000
821CD518 :: 5.000000
815DA0E0 :: 4.000000
80BABA60 :: 1.500000
80D16E88 :: 3.500000
80411188 :: 75.000000
82391108 :: 3.000000
82391448 :: 8.000000
819A5680 :: 1.000000
81F96058 :: 6.000000
81FFF260 :: 400.000000
80BB9310 :: 6.500000
811780F8 :: 5.000000
82032028 :: 800.000000
81284800 :: 0.300000
81284600 :: 15.000000
81284970 :: 6.000000

merlini
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Re: Mass Effect Andromeda

Post by merlini » Tue May 16, 2017 8:38 am

Wolv wrote:
Tue May 16, 2017 7:26 am
Report generated from selection of Annihilation skill, radius enhancement (rank 4)

82039A80 :: 4.000000
82039BA0 :: 1.000000
80E36168 :: 13.000000
81CC11F8 :: 8.000000
81CC1228 :: 20.000000
82195738 :: 8.000000
82195A08 :: 0.500000
82195578 :: 5.000000
821CD518 :: 5.000000
815DA0E0 :: 4.000000
80BABA60 :: 1.500000
80D16E88 :: 3.500000
80411188 :: 75.000000
82391108 :: 3.000000
82391448 :: 8.000000
819A5680 :: 1.000000
81F96058 :: 6.000000
81FFF260 :: 400.000000
80BB9310 :: 6.500000
811780F8 :: 5.000000
82032028 :: 800.000000
81284800 :: 0.300000
81284600 :: 15.000000
81284970 :: 6.000000
Based on the above report this should work.
Attachments
MEA106_SkillModder_merlini.ct
(18.65 KiB) Downloaded 377 times

settis
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Re: Mass Effect Andromeda

Post by settis » Tue May 16, 2017 7:05 pm

merlini wrote:
Tue May 16, 2017 8:38 am


Based on the above report this should work.
Doesn't work. I had the same report.

merlini
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Re: Mass Effect Andromeda

Post by merlini » Tue May 16, 2017 8:06 pm

settis wrote:
Tue May 16, 2017 7:05 pm
Doesn't work. I had the same report.
Quick question.
Are you going to the menu -> skill
screen after loading the table?



settis and wolv got the same report then it is hopeful.
These reports just give the memory values where the skill attributes are stored.
So in theory anyone should be able to make a table that shows all the
skill attributes by simply copying the memory addresses into a table, and changing
the descriptions appropriately.

For example,
82039A80 :: 4.000000 <-- Omni Grenade: Damage Radius (m)
82039BA0 :: 1.000000 <-- Omni Grenade: Power Cell (grenade) capacity [base]
80E36168 :: 13.000000 <-- Barricade: Duration (s)


Can anyone try changing these address values to something like the following.
1)
82039A80 to 111 (Float)
82039BA0 to 222
80E36168 to 333
You can do this by clicking the "Add Address Manually" then changing type to "Float"
and setting the Address to the Addresses above (e.g. 82039A80)
Then change the values to some recognizable values like 111.
Then go to menu -> skill -> Omni grenade
Check if the damage radius and power cell capacity have changed.
Make sure you exit the menu screen then RE-ENTER the menu->skill after changing.
The numbers won't update unless you re-enter the menu.

2) Take screenshot of my table. I wanna know if those values are at least being
loaded properly on the table.

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Adnan008
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Re: Mass Effect Andromeda

Post by Adnan008 » Wed May 17, 2017 6:20 am

merlini wrote:
Tue May 16, 2017 8:38 am
Based on the above report this should work.
MEA106_SkillModder_merlini.ct
this works on me, origin deluxe 1.06.

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Starkiller
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Re: Mass Effect Andromeda

Post by Starkiller » Thu May 18, 2017 4:35 pm

Can anyone point me to the page at which latest table is working with v1.05 of the game?

waduk
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Re: Mass Effect Andromeda

Post by waduk » Thu May 18, 2017 11:40 pm

Starkiller wrote:
Thu May 18, 2017 4:35 pm
Can anyone point me to the page at which latest table is working with v1.05 of the game?
If you go the 1st page, STN is pointing out to Cielos table.
Cielos made numerous table, the last one he/she updated is for 1.05

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Starkiller
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Re: Mass Effect Andromeda

Post by Starkiller » Fri May 19, 2017 6:08 am

waduk wrote:
Thu May 18, 2017 11:40 pm
Starkiller wrote:
Thu May 18, 2017 4:35 pm
Can anyone point me to the page at which latest table is working with v1.05 of the game?
If you go the 1st page, STN is pointing out to Cielos table.
Cielos made numerous table, the last one he/she updated is for 1.05
Completely missed that, TY! :)

Kisky
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Re: Mass Effect Andromeda

Post by Kisky » Fri May 19, 2017 7:55 am

Any way to force Ryder to wear his/hers armor on the ship and Nexus and just everywhere? I remember there was a script like this for DA:I, so it would be cool if someone could make for ME:A too.

Phaux
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Re: Mass Effect Andromeda

Post by Phaux » Mon May 22, 2017 12:11 am

Any tables working for 1.07?

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Adnan008
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Re: Mass Effect Andromeda

Post by Adnan008 » Mon May 22, 2017 1:31 pm

Phaux wrote:
Mon May 22, 2017 12:11 am
Any tables working for 1.07?
1.05 tables are working both for 1.06 and 1.07
at least cielos' 15.2 are. and nomad boost

raptor567
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Re: Mass Effect Andromeda

Post by raptor567 » Mon May 29, 2017 3:06 pm

Very possible I'm doing something wrong (as I'm pretty new to CE and CT) but i can't get cielos 15.2 to work on 1.07... sections wont expand/enable


EDIT: I'm dumb. 15.2 is working fine for me on 1.07.

Psybelle
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Re: Mass Effect Andromeda

Post by Psybelle » Thu Jun 08, 2017 4:28 pm

Any idea if cielo's is working with 1.08? Gonna try it as soon as my patch finishes

Update: They appear to be working (or at least the ones I am using thus far)

redskull
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Re: Mass Effect Andromeda

Post by redskull » Fri Jun 09, 2017 8:50 pm

by stn Fri march 17 table don't download his table it crash my game and my pc

Sunnie
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Re: Mass Effect Andromeda

Post by Sunnie » Sun Jun 11, 2017 4:28 pm

Everything in 15.2 is working the same as it did through versions 1.05, 1.06, 1.07, and 1.08.
As well, the Weapon Editor posted by Merlini a page or two back for 1.06 is still working in 1.07 and 1.08.

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