Mass Effect Andromeda
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LorgrenBenirus
- Novice Cheater

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Re: Mass Effect Andromeda
@Csimbi: check out http://www.fearlessrevolution.com/masseffectandromeda/? , there are several mods which remove many of the annoyances you mentioned (long loading videos, etc). Only reason I am re-playing the game right now is because of mods, these change and add much to the game and actually make it better.
Re: Mass Effect Andromeda
Ah, I did not realize it'd be moddable - thanks, very handy!
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angelicsol
- What is cheating?

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Re: Mass Effect Andromeda
i don't know much about CE, just how to use cheat tables. where's the address list and how do i add it? sorry for having to ask.Csimbi wrote: ↑Wed Aug 23, 2017 10:23 amCopy-paste this into the address list and see if you can enable this:If it works, replace the "enable (patch 1.10)" script with this one (just that script, nothing else) and the rest should work then.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1528</ID> <Description>"--aobPlayerBaseReader"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>// Game : MassEffectAndromeda.exe // Version: // Date : // Author : Cs [ENABLE] aobscanmodule(aobPlayerBaseReader,MassEffectAndromeda.exe,4C 8B 81 ?? ?? 00 00 4D 85 C0 0F 84 ?? ?? ?? ?? 4D 8B 40 ?? 44) alloc(newmemPlayerBaseReader,4096,aobPlayerBaseReader) label(aobPlayerBaseReader_r) label(aobPlayerBaseReader_i) registersymbol(aobPlayerBaseReader_r) registersymbol(aobPlayerBaseReader_i) label(lblPlayerBaseReader) label(lblPlayerBaseReaderSkip) label(lblPlayerBaseReaderRet) label(pPlayerBase) label(iPlayerTeamIdentifier) label(pPlayer) registersymbol(pPlayerBase) registersymbol(iPlayerTeamIdentifier) registersymbol(pPlayer) newmemPlayerBaseReader: lblPlayerBaseReader: //Alt: mov r8,[rcx+000014B8] //db 4C 8B 81 B8 14 00 00 readmem(aobPlayerBaseReader,7) test r8,r8 jz short lblPlayerBaseReaderSkip // Player base address mov [pPlayerBase],r8 // Player team ID value mov r9d,[r8+16c] mov [iPlayerTeamIdentifier],r9d // Player mov r9,[r8+228] mov [pPlayer],r9 lblPlayerBaseReaderSkip: jmp lblPlayerBaseReaderRet aobPlayerBaseReader_i: readmem(aobPlayerBaseReader,7) pPlayerBase: dq 0 iPlayerTeamIdentifier: dd 0 pPlayer: dq 0 //"MassEffectAndromeda.exe"+77F8EF: aobPlayerBaseReader: aobPlayerBaseReader_r: jmp lblPlayerBaseReader nop nop lblPlayerBaseReaderRet: [DISABLE] //"MassEffectAndromeda.exe"+77F8EF: //Alt: mov r8,[rcx+000014B8] //db 4C 8B 81 B8 14 00 00 aobPlayerBaseReader_r: readmem(aobPlayerBaseReader_i,7) unregistersymbol(aobPlayerBaseReader_r) unregistersymbol(aobPlayerBaseReader_i) unregistersymbol(pPlayerBase) unregistersymbol(iPlayerTeamIdentifier) unregistersymbol(pPlayer) dealloc(newmemPlayerBaseReader) { // ORIGINAL CODE - INJECTION POINT: "MassEffectAndromeda.exe"+77F8EF "MassEffectAndromeda.exe"+77F8CE: 0F 84 DD 00 00 00 - je MassEffectAndromeda.exe+77F9B1 "MassEffectAndromeda.exe"+77F8D4: 48 8B 08 - mov rcx,[rax] "MassEffectAndromeda.exe"+77F8D7: 80 B9 C8 13 00 00 00 - cmp byte ptr [rcx+000013C8],00 "MassEffectAndromeda.exe"+77F8DE: 74 0F - je MassEffectAndromeda.exe+77F8EF "MassEffectAndromeda.exe"+77F8E0: 48 83 C0 08 - add rax,08 "MassEffectAndromeda.exe"+77F8E4: 48 3B C2 - cmp rax,rdx "MassEffectAndromeda.exe"+77F8E7: 75 EB - jne MassEffectAndromeda.exe+77F8D4 "MassEffectAndromeda.exe"+77F8E9: 48 83 C4 20 - add rsp,20 "MassEffectAndromeda.exe"+77F8ED: 5B - pop rbx "MassEffectAndromeda.exe"+77F8EE: C3 - ret // ---------- INJECTING HERE ---------- "MassEffectAndromeda.exe"+77F8EF: 4C 8B 81 B8 14 00 00 - mov r8,[rcx+000014B8] // ---------- DONE INJECTING ---------- "MassEffectAndromeda.exe"+77F8F6: 4D 85 C0 - test r8,r8 "MassEffectAndromeda.exe"+77F8F9: 0F 84 B2 00 00 00 - je MassEffectAndromeda.exe+77F9B1 "MassEffectAndromeda.exe"+77F8FF: 4D 8B 40 38 - mov r8,[r8+38] "MassEffectAndromeda.exe"+77F903: 44 8B 8B 84 03 00 00 - mov r9d,[rbx+00000384] "MassEffectAndromeda.exe"+77F90A: 41 0F B6 48 0A - movzx ecx,byte ptr [r8+0A] "MassEffectAndromeda.exe"+77F90F: 41 0F B6 40 09 - movzx eax,byte ptr [r8+09] "MassEffectAndromeda.exe"+77F914: 48 8D 14 48 - lea rdx,[rax+rcx*2] "MassEffectAndromeda.exe"+77F918: 48 C1 E2 05 - shl rdx,05 "MassEffectAndromeda.exe"+77F91C: 42 0F 28 44 02 40 - movaps xmm0,[rdx+r8+40] "MassEffectAndromeda.exe"+77F922: 0F 5C 83 C0 03 00 00 - subps xmm0,[rbx+000003C0] } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1529</ID> <Description>"pPlayerBase"</Description> <ShowAsHex>1</ShowAsHex> <Color>0000FF</Color> <VariableType>8 Bytes</VariableType> <Address>pPlayerBase</Address> </CheatEntry> <CheatEntry> <ID>1530</ID> <Description>"iPlayerTeamIdentifier"</Description> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>iPlayerTeamIdentifier</Address> </CheatEntry> <CheatEntry> <ID>1532</ID> <Description>"pPlayer"</Description> <ShowAsHex>1</ShowAsHex> <Color>0000FF</Color> <VariableType>8 Bytes</VariableType> <Address>pPlayer</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
EDIT: i managed to get it to open without changing anything by doing it while in the game menu, vs a loaded up save.
i'm just having a hard time popularing andromeda viability. i have nexus level 6, i've reopened the menus several times, different menus, decontructed some stuff to see it that'll repopulate anything.i just have a bunch of ?? along with a.v.p (which i can edit) and nexus level (reference?).
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LorgrenBenirus
- Novice Cheater

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Re: Mass Effect Andromeda
It seems you don't even know how to use cheat tables.angelicsol wrote: ↑Fri Aug 25, 2017 10:10 pmi don't know much about CE, just how to use cheat tables. where's the address list and how do i add it? sorry for having to ask.
EDIT: i managed to get it to open without changing anything by doing it while in the game menu, vs a loaded up save.
i'm just having a hard time popularing andromeda viability. i have nexus level 6, i've reopened the menus several times, different menus, decontructed some stuff to see it that'll repopulate anything.i just have a bunch of ?? along with a.v.p (which i can edit) and nexus level (reference?).
Can't help you there, mate - you need to check tutorials or something...
Nice find! That's how it should have been in the first place - making portable versions of the mass effect drives!LorgrenBenirus wrote: ↑Sat Aug 26, 2017 4:13 amTry out the Ironman mod for fun and giggles, makes traveling pretty fun![]()
I could not figure out why so far in the future we would still be running around on out feet when we have jetpacks already today...
Last edited by Csimbi on Sat Aug 26, 2017 10:18 am, edited 1 time in total.
Re: Mass Effect Andromeda
So I made this during the 1.04 update and it turns out it still works on 1.10!
Here is my Blink script. Currently assigned hotkey - Caps Lock
This script is really fun to use. Works with or without a weapon drawn and can be done midair as well. Have Fun!!
Here is my Blink script. Currently assigned hotkey - Caps Lock
This script is really fun to use. Works with or without a weapon drawn and can be done midair as well. Have Fun!!
- Attachments
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- MassEffectAndromeda_Blink.CT
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cyberbrain666666
- What is cheating?

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Re: Mass Effect Andromeda
How to spawn item remnant data core and Fusion Mod of Biotic Mastery with script table (A long time ago I missed a remnant of an architect)
Sorry for my english i from Slovak
Sorry for my english i from Slovak
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