Simple table for Tangledeep, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
1. Tested game version V101a. May work on other versions.
Affects chests etc created when entering a level. Best used on item world levels.
"Loot Quantity Set to Massive?" sets Loot quantity to massive.
"Loot Quality Set to Massive?" sets Loot quality to massive.
1. Tested game version V100b. May work on other versions.
"Health Set to Massive?" sets Health to massive.
"Stamina Set to Massive?" sets Stamina to massive.
"Energy Set to Massive?" sets Energy to massive.
"Stats Set to Massive?" sets Stats to massive.
"Turn Speed Set to Massive?" sets Turn Speed to massive, i.e. non-players don't get a chance to move.
"Loot Chance Set to Massive?" sets Loot Chance to massive.
"Money Set to Massive?" sets Money to massive.
"Counters Set to Massive?" sets some Counters like number of job changes to 0.
"Abilities Set to Massive?" sets Abilities countdown to 0, not require Support Slots.
Allows the following to be modfied.
- "GameMasterScript_static Stats -> heroPCActor -> jobJP". Jobs JP.
"Positive Status Durations Set to Massive, Negative Status Durations Set to 0?" sets Positive Status durations to massive, Negative Status durations to 0.
"Quantity Set to Massive?" sets Quantity to massive.
"Uses Set to Max?" sets Uses to max.
"Dungeon Steps & Damage Taken Set to 0?" sets Dungeon Steps and Damage Taken to 0.
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