Legrand Legacy

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Squall8
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Re: Legrand Legacy

Post by Squall8 » Sun Jan 28, 2018 8:15 pm

Table updated with pointers for the minigame!

makotech222
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Re: Legrand Legacy

Post by makotech222 » Mon Jan 29, 2018 2:57 am

I think i got a bug with your movement script? I doubled my run speed to 12 and saved. Now, i loaded my save and i can only walk. The script also can't find the speeds anymore :(

applepie
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Re: Legrand Legacy

Post by applepie » Mon Jan 29, 2018 7:46 am

Is this updated for version 1.0.2? I couldn't toggle the options.

Squall8
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Re: Legrand Legacy

Post by Squall8 » Mon Jan 29, 2018 9:40 am

makotech222 wrote:
Mon Jan 29, 2018 2:57 am
Are you overencumbered?
applepie wrote:
Mon Jan 29, 2018 7:46 am
No, the patch hasn't been uploaded yet

applepie
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Re: Legrand Legacy

Post by applepie » Mon Jan 29, 2018 10:06 am

Squall8 wrote:
Mon Jan 29, 2018 9:40 am
applepie wrote:
Mon Jan 29, 2018 7:46 am
No, the patch hasn't been uploaded yet
It was uploaded here https://zooqle.com/legrand-legacy-updat ... wn38r.html

Squall8
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Re: Legrand Legacy

Post by Squall8 » Mon Jan 29, 2018 11:10 am

applepie wrote:
Mon Jan 29, 2018 10:06 am
Updated with the link you provided and everything enables properly for me. The only thing I wasn't able to fully test was ICR. Tested the strategy game script on an earlier save and it worked fine.

https://ibb.co/kPHn4G

applepie
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Re: Legrand Legacy

Post by applepie » Mon Jan 29, 2018 11:12 am

Turns out I had to update to Cheat Engine 6.7, and then it worked with your previous table. Thanks!

Krevios
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Re: Legrand Legacy

Post by Krevios » Mon Jan 29, 2018 11:58 am

Hey Squall8, I tried the strategy game cheat but it didn't activate for me (the empty box can't be checked). The rest worked just fine.
I'm currently at the last chapter of the game with plenty of new characters participating in the strategy game. I wonder if this is the cause?
Thank you for the good work!

wurstpistole
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Re: Legrand Legacy

Post by wurstpistole » Mon Jan 29, 2018 2:05 pm

Krevios wrote:
Mon Jan 29, 2018 11:58 am
Hey Squall8, I tried the strategy game cheat but it didn't activate for me (the empty box can't be checked). The rest worked just fine.
I'm currently at the last chapter of the game with plenty of new characters participating in the strategy game. I wonder if this is the cause?
Thank you for the good work!
It works fine for me. You have to activate the "head" cheat first, then nothing works that is right. I only activated "name" and then moved a bit around, and then the other options were working. I reckon it has to recognize some of the values first, by moving the char around. Just activate Name, move one tile and then you can activate all the others, and all cheats will work for all units.

It's really helping for the last chapter. The game throws one strategy game after another at you without letting you save, and they're insanely long and complicated.

Squall8
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Re: Legrand Legacy

Post by Squall8 » Mon Jan 29, 2018 6:48 pm

Krevios wrote:
Mon Jan 29, 2018 11:58 am
Always activate the scripts after you load your save. The two character scripts will not activate in the main menu. First thing I would do is restart the game.

If it still wont activate, copy this line - Legrand.War:CommandState:PreparePlayerUI+d6

With mono activated, open Memory View, right click on the disassembler>Go to address, paste it and hit ok. Scroll up a couple lines to let the addresses fix themselves. Now just look for that same instruction in the script - movsxd rax,dword ptr [rax+000000D0] - and take note of the address. For example it has changed from Legrand.War:CommandState:PreparePlayerUI+d6 to +d5. All you need to do is change lines 9, 10, 26 and 35 accordingly. It will activate after that.

jesjames79
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Re: Legrand Legacy

Post by jesjames79 » Mon Jan 29, 2018 11:36 pm

Having trouble with Ignore Crafting it worked yesterday and today it won't let me click the option. Anyone else having the same issue?

makotech222
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Re: Legrand Legacy

Post by makotech222 » Tue Jan 30, 2018 3:18 am

Squall8 wrote:
Mon Jan 29, 2018 9:40 am
makotech222 wrote:
Mon Jan 29, 2018 2:57 am
Are you overencumbered?
Hah yep

Bluezinger
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Re: Legrand Legacy

Post by Bluezinger » Wed Jan 31, 2018 3:09 am

Squall8 wrote:
Mon Jan 29, 2018 6:48 pm
Krevios wrote:
Mon Jan 29, 2018 11:58 am
Always activate the scripts after you load your save. The two character scripts will not activate in the main menu. First thing I would do is restart the game.

If it still wont activate, copy this line - Legrand.War:CommandState:PreparePlayerUI+d6

With mono activated, open Memory View, right click on the disassembler>Go to address, paste it and hit ok. Scroll up a couple lines to let the addresses fix themselves. Now just look for that same instruction in the script - movsxd rax,dword ptr [rax+000000D0] - and take note of the address. For example it has changed from Legrand.War:CommandState:PreparePlayerUI+d6 to +d5. All you need to do is change lines 9, 10, 26 and 35 accordingly. It will activate after that.
Sorry for asking, how to change lines 9,10,26 35 as you stated?Change this lines to what actually?

Squall8
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Re: Legrand Legacy

Post by Squall8 » Wed Jan 31, 2018 6:35 am

Bluezinger wrote:
Wed Jan 31, 2018 3:09 am
Go ahead and download the table again. If one doesn't work, try the alternate. If neither work just let me know. You can take a look at both scripts to see what I changed in those lines.

Bluezinger
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Re: Legrand Legacy

Post by Bluezinger » Wed Jan 31, 2018 12:11 pm

Squall8 wrote:
Wed Jan 31, 2018 6:35 am
Bluezinger wrote:
Wed Jan 31, 2018 3:09 am
Go ahead and download the table again. If one doesn't work, try the alternate. If neither work just let me know. You can take a look at both scripts to see what I changed in those lines.
Thanks a lot. It works perfectly. But now I have another problem. I can't activate ignore crafting equipment. I don't have this problem before this. Any idea?

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