Legrand Legacy

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Squall8
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Legrand Legacy

Post by Squall8 » Fri Jan 26, 2018 4:50 pm

Table For Legrand Legacy
Game Version - First Release - 1.1.0 (Codex)

Table Notes - Always Perfect Hits requires you to at least press the correct button. Where the dial is at will not matter.

Current Character Pointers will update on character switch or when you enter/exit free roam. Freezing values is ok, it wont effect enemies.

Features

Inf HP
Inf AP
One Hit Kill
Inf HP & AP for Fencing
Exp Multiplier
Always Perfect Hits
Inf Item Use
Disable Encounters
Save Anywhere
100% Drop Rate
Ignore Crafting Requirements
Legendary Merchants
Set Trade Points
Character Pointers
Current Character Pointers (Strategy Game)
Gold/Weight Pointers
Player Movement

Update 1 - Added Exp Multiplier

Update 2 - Changed the jump condition for Inf Health, shouldn't lose health outside of battle, untested with 3rd party member. Added Disable Encounters and Ignore Crafting Requirements (Equipment Only). Alchemy items are giving me a bit of trouble..

Update 3 - Changed Inf HP again. Added Inf AP and 100% Drop Rate.

Update 4 - Added Inf HP & AP for Fencing and Current Character Pointers for the strategy game.

Update 5 - Added an alternate script for Current Character Pointers for those having trouble activating the script.

Update 6 - Rewrote Ignore Crafting Requirements into an AOB script.

Update 7 - Rewrote Ignore Crafting Requirements. Still working out the bugs.

Update 8 - Fixed the issues with Ignore Crafting Requirements. It tricks the game into thinking you have the specified amount of all items. Added Legendary Merchants. May have accidentally left the byte for Disable Encounters at 0 instead of 1, I fixed that issue.

Update 9 - Updated for 1.2.1. Added Set Trade Points, only available in the 1.2.1 table.

Update 10 - Fixed an issue with Inf HP & AP for Fencing.

Update 11 - Added option to kill the player instantly in battle under Inf HP. Added a flag for Disable Encounters to make enabling/disabling easier.

Update 12 - Added Save Anywhere.
Attachments
Legrand Legacy.CT
Main Table
Game Version - 1.2.1 (Codex)
(1000.54 KiB) Downloaded 22 times
Legrand Legacy.CT
Main Table
Game Version - 1.1.0 (Codex)
(1002.98 KiB) Downloaded 173 times
Legrand Legacy.CT
Main Table
Game Version - 1.0-1.0.2 (Codex)
(985.47 KiB) Downloaded 95 times
Last edited by Squall8 on Sun Feb 18, 2018 2:30 am, edited 16 times in total.

Kpskills
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Re: Legrand Legacy

Post by Kpskills » Sat Jan 27, 2018 1:22 am

Thank you bro

draw95
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Re: Legrand Legacy

Post by draw95 » Sat Jan 27, 2018 5:59 am

Squall8 wrote:
Fri Jan 26, 2018 4:50 pm
Table For Legrand Legacy
Game Version - First Release (Codex)

Table Notes - Always Perfect Hits requires you to at least press the correct button. Where the dial is at will not matter. Inf HP and OHK seem to be working good so far. Let me know if there are any issues regarding these. There is also an invulnerability flag under Character Pointers just in case.

Features

Inf HP
One Hit Kill
Exp Multiplier
Always Perfect Hits
Inf Item Use
Character Pointers
Gold/Weight Pointers
Player Movement

Update 1 - Added Exp Multiplier
Thank you for this, can you make a cheat too for stop enemy movement or freeze enemies encounter? Basically no enemies encounter. Near the end game the enemy is too much and getting annoying. sorry if this trouble you

h188cm
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Re: Legrand Legacy

Post by h188cm » Sat Jan 27, 2018 6:51 am

thanks............

Cidrow
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Re: Legrand Legacy

Post by Cidrow » Sat Jan 27, 2018 11:40 am

Thank you for this table! Can you add inf.hp or one hit kill to "strategy" minigame - it's really pain in the ass.

PlayerGmon
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Re: Legrand Legacy

Post by PlayerGmon » Sat Jan 27, 2018 11:46 am

Thank you!

Squall8
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Re: Legrand Legacy

Post by Squall8 » Sat Jan 27, 2018 1:03 pm

draw95 wrote:
Sat Jan 27, 2018 5:59 am
Added to the table!
Cidrow wrote:
Sat Jan 27, 2018 11:40 am
I'll do what I can over the weekend, I just don't have much time to work on it. I'm still only on chapter 2 :shock:! Just let me know at which chapter you first have access to the minigame and I'll try to make it this weekend.

draw95
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Re: Legrand Legacy

Post by draw95 » Sat Jan 27, 2018 4:41 pm

Squall8 wrote:
Sat Jan 27, 2018 1:03 pm
draw95 wrote:
Sat Jan 27, 2018 5:59 am
Added to the table!
Cidrow wrote:
Sat Jan 27, 2018 11:40 am
I'll do what I can over the weekend, I just don't have much time to work on it. I'm still only on chapter 2 :shock:! Just let me know at which chapter you first have access to the minigame and I'll try to make it this weekend.
Holy.... Thanks man!! you're awesome

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ChiricoCuvie
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Re: Legrand Legacy

Post by ChiricoCuvie » Sat Jan 27, 2018 9:17 pm

Hi, just tried Ignore Crafting Requirements (Equipment Only), it didn't work, still said I don't have enough materials.

Squall8
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Re: Legrand Legacy

Post by Squall8 » Sat Jan 27, 2018 10:37 pm

ChiricoCuvie wrote:
Sat Jan 27, 2018 9:17 pm
Ok. I was only able to test it out on the blacksmith in the first town. If you want, provide me with a save at the location you're talking about and I'll see what I can do.
Cidrow wrote:
Sat Jan 27, 2018 11:40 am
If you want you can also provide a save at the location of the minigame.

Save location for Codex - Documents\Semisoft

HimoShifu
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Re: Legrand Legacy

Post by HimoShifu » Sat Jan 27, 2018 11:02 pm

ChiricoCuvie wrote:
Sat Jan 27, 2018 9:17 pm
Hi, just tried Ignore Crafting Requirements (Equipment Only), it didn't work, still said I don't have enough materials.
I've been using the Ignore Crafting Requirements all day. Works for me just fine as long as it doesn't say something like the blacksmith isn't skilled enough.

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ChiricoCuvie
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Re: Legrand Legacy

Post by ChiricoCuvie » Sun Jan 28, 2018 4:03 am

I just retried and it worked fine (except if the blacksmith isn't skilled enough as HimoSifu stated), dunno why it didn't earlier though...

As for the tactical war strategy minigame Cidrow talked about, you get it first at the end of Chapter 3.
Last edited by ChiricoCuvie on Sun Jan 28, 2018 4:16 pm, edited 2 times in total.

jesjames79
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Re: Legrand Legacy

Post by jesjames79 » Sun Jan 28, 2018 6:54 am

Cidrow wrote:
Sat Jan 27, 2018 11:40 am
Thank you for this table! Can you add inf.hp or one hit kill to "strategy" minigame - it's really pain in the ass.
Yes the mini game is pretty tedious would be nice for one hit kills or Inf HP on this and thanks for your hard work!

Squall8
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Re: Legrand Legacy

Post by Squall8 » Sun Jan 28, 2018 3:43 pm

Added a couple more things to the table. Still only on chapter 2, but I should be able to make it to the minigame later tonight if I have the time!

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Re: Legrand Legacy

Post by wurstpistole » Sun Jan 28, 2018 5:10 pm

Thanks for your table! Works fine. I hope you get around to inf. SP/HP on strategy minigame, they are manageable but I am almost at the end of the game and there they have you fight a multitude of those one after another without the possibility to save in between, I just want to get it over with and not be forced to try my best at this strategy minigame for 2 hours, then having to leave and not being able to save again

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