My Time at Portia

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saucefar
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Re: My Time at Portia

Post by saucefar » Fri Mar 08, 2019 11:15 am

The no material requirement is still broken in the newest table, i really appreciate the hard work, thank you so much.

machine4578
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Re: My Time at Portia

Post by machine4578 » Fri Mar 08, 2019 12:13 pm

thank you fantomas!

cool boy
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Re: My Time at Portia

Post by cool boy » Sat Mar 09, 2019 6:42 am

v2.0.133995, thank you

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fantomas
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Re: My Time at Portia

Post by fantomas » Sat Mar 09, 2019 8:46 am

cool boy wrote:
Sat Mar 09, 2019 6:42 am
v2.0.133995, thank you
Did you try the current cheat table?

Anglican
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Re: My Time at Portia

Post by Anglican » Mon Mar 11, 2019 3:32 am

Is there any way to make the Swing minigame any easier?

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Shion
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Re: My Time at Portia

Post by Shion » Wed Mar 13, 2019 3:08 pm

Update 2.0.133995: Fast level up crashes the game. Just as the "Have a good time" section.
Update 2.0.134241: is available.

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fantomas
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Re: My Time at Portia

Post by fantomas » Wed Mar 13, 2019 6:46 pm

Shion wrote:
Wed Mar 13, 2019 3:08 pm
Update 2.0.133995: Fast level up crashes the game. Just as the "Have a good time" section.
Update 2.0.134241: is available.
I already have the last version and in my case, the code didn't change, so I guess you're playing the game under steam, right? If you do, either you check the script on your own (or someone else who plays the game under steam) and then edit it, or what I can to do for you (and for all steam users, I guess) is to make the script with AOB scan method, that should help... in theory.

-- Edit --

Here another FastLevelUp script but with AOB scan method this time. I hope you'll enjoy it.

Code: Select all

[ENABLE]
aobscan(fastLevelUp,48 63 47 14 03 45 F0)
alloc(newmem,$100,fastLevelUp)

label(code)
label(return)

newmem:
  cmp [rdi+24],0  //mIsFix   0: player  1:enemy
  jne code
  mov [rdi+14],15EF3C0 //23000000 aka Level 99
  movsxd  rax,dword ptr [rdi+14]
  add eax,[rbp-10]
  jmp return

code:
  movsxd  rax,dword ptr [rdi+14]
  add eax,[rbp-10]
  jmp return

fastLevelUp:
  jmp newmem
  nop
  nop
return:
registersymbol(fastLevelUp)

[DISABLE]
fastLevelUp:
  db 48 63 47 14 03 45 F0

unregistersymbol(fastLevelUp)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 07673F08

07673EED: 00 00                          -  add [rax],al
07673EEF: 00 55 48                       -  add [rbp+48],dl
07673EF2: 8B EC                          -  mov ebp,esp
07673EF4: 57                             -  push rdi
07673EF5: 48 83 EC 08                    -  sub rsp,08
07673EF9: 48 8B F9                       -  mov rdi,rcx
07673EFC: 48 89 55 F0                    -  mov [rbp-10],rdx
07673F00: 0F B6 47 24                    -  movzx eax,byte ptr [rdi+24]
07673F04: 85 C0                          -  test eax,eax
07673F06: 75 22                          -  jne Pathea.LevelNs:Level:AddExp+3a
// ---------- INJECTING HERE ----------
07673F08: 48 63 47 14                    -  movsxd  rax,dword ptr [rdi+14]
07673F0C: 03 45 F0                       -  add eax,[rbp-10]
// ---------- DONE INJECTING  ----------
07673F0F: 89 47 14                       -  mov [rdi+14],eax
07673F12: 48 8B CF                       -  mov rcx,rdi
07673F15: 48 83 EC 20                    -  sub rsp,20
07673F19: 49 BB C0 6D 77 31 00 00 00 00  -  mov r11,Pathea.LevelNs:Level:ApplyExpTotal
07673F23: 41 FF D3                       -  call r11
07673F26: 48 83 C4 20                    -  add rsp,20
07673F2A: 48 8B 7D F8                    -  mov rdi,[rbp-08]
07673F2E: C9                             -  leave 
07673F2F: C3                             -  ret 
07673F30: 00 00                          -  add [rax],al
}

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Shion
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Re: My Time at Portia

Post by Shion » Thu Mar 14, 2019 8:57 am

fantomas wrote:
Wed Mar 13, 2019 6:46 pm
Here another FastLevelUp script but with AOB scan method this time. I hope you'll enjoy it.
It doesn't work. But thanks for trying. I'll just do with what works.

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fantomas
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Re: My Time at Portia

Post by fantomas » Thu Mar 14, 2019 10:19 am

Shion wrote:
Thu Mar 14, 2019 8:57 am
It doesn't work. But thanks for trying. I'll just do with what works.
What does not work? Be more specific, pls :)

thugstone
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Re: My Time at Portia

Post by thugstone » Thu Mar 14, 2019 8:21 pm

Game's made with Unity Engine so it's relatively easy to just decompile Assembly-Csharp.dll and manually code whatever game modification you want (using dnSpy or whatever tool...)
Last edited by thugstone on Sat Mar 16, 2019 12:55 pm, edited 1 time in total.

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Shion
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Re: My Time at Portia

Post by Shion » Fri Mar 15, 2019 7:59 am

fantomas wrote:
Thu Mar 14, 2019 10:19 am
What does not work? Be more specific, pls :)
The script you gave does not activate. I don't understand cheat engine above "searching and changing values", so I can't be anymore specific than that. But experience can be found and changed easily, so no need to go any further, I suppose.
thugstone wrote:
Thu Mar 14, 2019 8:21 pm
Game's made with Unity Engine so it's relatively easy to just decompile Assembly-Csharp.dll and manually code whatever game modification you want (using dnSpy or whatever tool...)
That is a very interesting thing to know. Thanks. I'll look into it.

AkiraTepes
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Re: My Time at Portia

Post by AkiraTepes » Fri Mar 15, 2019 12:39 pm

If you go to nexusmods they already have several for this game.

hannah6ixkush
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Re: My Time at Portia

Post by hannah6ixkush » Fri Mar 15, 2019 10:04 pm

where do i actually download this damn cheat engine table for this game /: i see so much on this topic but not a single place to download the thing

hannah6ixkush
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Re: My Time at Portia

Post by hannah6ixkush » Fri Mar 15, 2019 10:19 pm

its ok i found it!! thank you fantomas! :D

trolly
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Re: My Time at Portia

Post by trolly » Tue Mar 19, 2019 9:32 pm

Thanks for the table
But I met some problems in the game. First, it seems many items are lost in the 'add item' function, such as 'wooden plank', seeds for farms, books, etc. And the function 'playerWorkshopRep' don't work. The game broke down when I tried function 'NoMaterialRequirement (Worktable/Stone Furnace crafting)'. I took the codex version v2.0.134241, not the vanilla version straight from Steam.
Btw I met another strange problem I'm not sure if it occurs specific to this game: the 'call function' works nice, but if I close the cheat engine accidentally during the game and 'call function' is on, 'call function' won't work when I turn on cheat engine again. It remains misfunction if I kick out the game process and restart the game. The only way to solve this is to close both CE and the game and restart them. Any way to solve this, or just give a confirming window every time I quit CE?

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