My Time at Portia

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miagii
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Re: My Time at Portia

Post by miagii » Thu Jan 31, 2019 7:31 pm

hi i wanted to let spawn the master fishing rod because my game has a bug i donatet all emperor fishs to the museum ok nevermind. if i open the script in ce i can use all tables like walk speed but i cant activate call item what im doing wrong?

ce0000
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Re: My Time at Portia

Post by ce0000 » Fri Feb 01, 2019 2:03 am

The option "No materials requirement" for crafting doesn't work at all though I activated it. The game still say "Not enough materials".

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Tahtawy
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Re: My Time at Portia

Post by Tahtawy » Fri Feb 01, 2019 9:08 pm

Here is the latest table with most of the items added to the list. The only items that are not on the list now are the diagrams and the production books.

There is also a really good way you can have extra storage by modifying the localdb.bytes file using an sqlite browser.

1. open localdb.bytes using an sqlite browser.
2. go to "Item_StorageBox" table.
3. mod any or all of the 4 items there.

The items in the "Item_StorageBox" are as follows:
3000010: Wooden Storage
3000026: Metal Storage
3000051: Safety Box
3000186: Helper's Storage Box

Change the value next to them to how many items you want to store in each one :D.

Note: The changes won't take effect in any existing storage boxes, but any new storage boxes you place will have the new storage value registered.
Attachments
My.Time.At.Portia.Final.1.0.128791.CT
-Added most of the items in the game.
(169.75 KiB) Downloaded 229 times

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NumberXer0
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Re: My Time at Portia

Post by NumberXer0 » Fri Feb 01, 2019 10:39 pm

Hey guys, just wanted to let you know that the modding scene for this is getting much better. I've been checking the nexus a bunch and a ton of good stuff has popped up. Including mods to allow multiple requests per day, multiple romances, unlimited item stacks, bigger scanner range etc. All things that I and others here have requested. So if a cheat doesn't exist, check the mods =P

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fantomas
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Re: My Time at Portia

Post by fantomas » Fri Feb 01, 2019 10:59 pm

multiple requests per day - we saw it here in first, right? :P ;)

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Dadburry
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Re: My Time at Portia

Post by Dadburry » Fri Feb 01, 2019 11:01 pm

Yes, the table had the requests first.

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fantomas
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Re: My Time at Portia

Post by fantomas » Sat Feb 02, 2019 8:23 am

Dadburry wrote:
Fri Feb 01, 2019 11:01 pm
Yes, the table had the requests first.
^_^

I said that as a joke and honestly speaking, I do not really care. :) I know people do care about their work (credits... ect) and I respect that. ;)

I like doing these things (trying to make scripts then share them here with you ;) ), if it does work, I'm glad and if it doesn't then I'm sorry. :P

lightningxXx
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Re: My Time at Portia

Post by lightningxXx » Sat Feb 02, 2019 12:03 pm

Is any way to increase player action speed (tree kick, axe, pickaxe)?

Søren
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Re: My Time at Portia

Post by Søren » Sat Feb 02, 2019 12:14 pm

Hello,

There is a bug in the game with the master fishing rod, and Merlin didn't give it to me after collecting all emperors fishes. Is there a cheat in your tables which can add the item in my inventory?

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fantomas
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Re: My Time at Portia

Post by fantomas » Sat Feb 02, 2019 1:20 pm

Søren wrote:
Sat Feb 02, 2019 12:14 pm
Hello,

There is a bug in the game with the master fishing rod, and Merlin didn't give it to me after collecting all emperors fishes. Is there a cheat in your tables which can add the item in my inventory?
Hi

Check this post: viewtopic.php?f=4&t=5889&start=375#p76045

r33voo
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Re: My Time at Portia

Post by r33voo » Sat Feb 02, 2019 4:43 pm

lightningxXx wrote:
Sat Feb 02, 2019 12:03 pm
Is any way to increase player action speed (tree kick, axe, pickaxe)?
There is a mod on the nexus that removes the animations.

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Tahtawy
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Re: My Time at Portia

Post by Tahtawy » Sat Feb 02, 2019 5:25 pm

For those who want an easier dealing with the relationship there are two functions that control those one is (CCC_Cmd:ShowFavorDebugger) and (CCC_Cmd:HideFavorDebugger).

Those control opening and closing the Relationship debugger where you can add or remove relationship points, give specific gifts from afar, Marry, Breakup, Date, Divorce any NPC or simply Move the NPC to your current location instead of looking everywhere for them.

1. Choose the NPC you want.
2. Choose what you want to do with them:
A. Talk >>> Press on it to add points for chatting with the NPC
B. Gift >>> Put the item ID that you want to gift in the box to the left of it and then click on it and it will be given as a gift.
C. Add >>> Put the number of relationship points you want to add in the box to the left of it and then click on it.
D. Move >>> Pressing on it will move the selected NPC to your current location.
E. Marry, Divorce, Love, Breakup >>> Will alter the status of that NPC to be your boyfriend/girlfriend or Husband/Wife.

Image

Note: DO NOT leave the boxes next to Add or Gift empty when you click on them or the game will crash.

Søren
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Re: My Time at Portia

Post by Søren » Sat Feb 02, 2019 5:45 pm

fantomas wrote:
Sat Feb 02, 2019 1:20 pm
Søren wrote:
Sat Feb 02, 2019 12:14 pm
Hello,

There is a bug in the game with the master fishing rod, and Merlin didn't give it to me after collecting all emperors fishes. Is there a cheat in your tables which can add the item in my inventory?
Hi

Check this post: viewtopic.php?f=4&t=5889&start=375#p76045
Thank you for your answer, but I can't tick the "call function" square :/

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fantomas
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Re: My Time at Portia

Post by fantomas » Sat Feb 02, 2019 5:57 pm

Søren wrote:
Sat Feb 02, 2019 5:45 pm
Thank you for your answer, but I can't tick the "call function" square :/
Have to open the game process in your cheat table then click on Mono tab and activate the feature.

Søren
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Re: My Time at Portia

Post by Søren » Sat Feb 02, 2019 6:32 pm

fantomas wrote:
Sat Feb 02, 2019 5:57 pm
Søren wrote:
Sat Feb 02, 2019 5:45 pm
Thank you for your answer, but I can't tick the "call function" square :/
Have to open the game process in your cheat table then click on Mono tab and activate the feature.
Thanks, I didn't activate mono features, now it's working. Do you know how to get the ID of an item? (that's my last question haha)

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