My Time at Portia

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dr0p
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My Time at Portia

Post by dr0p » Sat Jul 28, 2018 1:34 pm

I have the same 1C issue, not working, this is my memory view and the changes I made in line 1 and 6: [MEDIA=imgur]a/vT6Z11Q[/MEDIA]

shadowfang82
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My Time at Portia

Post by shadowfang82 » Tue Jul 31, 2018 7:04 pm

I cant get SetNpcRelationship to work either

NiceDove
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My Time at Portia

Post by NiceDove » Tue Jul 31, 2018 11:18 pm

everything works great for me.

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fantomas
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My Time at Portia

Post by fantomas » Wed Aug 01, 2018 2:24 pm

[QUOTE="NiceDove, post: 53593, member: 7837"]everything works great for me.[/QUOTE]



The same here with the latest v8.0.106380. OTOH, if I fight a NPC (human 1 vs 1), Inf Health does not work (while the health pointer value is still decreasing). As for Never Attacked and One Hit Kill, they work as expected but it will not end the fight, until the fight time be over. And you lose in the end!!! A strange and boring behavior.

theriddler32
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Re: My Time at Portia

Post by theriddler32 » Wed Aug 22, 2018 6:33 am

Hi, I am new here so forgive me if I miss the obvious but the only most recent table that I can see from post #1 is My.Time.At.Portia.Alpha.5.0.87413.zip. Reading through the post I can see that the table has been updated few times after that. Any chance someone can point me to the latest updated table? Thanks in advance.

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fantomas
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Re: My Time at Portia

Post by fantomas » Wed Aug 22, 2018 8:48 am

@theriddler32

Hi

Yes, you're right. Unfortunately, the forum had recently experienced a series of forum yo-yo downgrading which had sorely slowing down the table makers work and somewhat tarnishing the user experience, it is a fact.

I re-uploaded the latest table I made and that should still work fine with the latest game version (in theory). Please share any feedback. ;)

theriddler32
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Re: My Time at Portia

Post by theriddler32 » Wed Aug 22, 2018 2:39 pm

Thank you fantomas for the swift reply. I've tried the table and most of them still works. Unfortunately, SetNpcRelationship does not work and that is the main reason I want to use CE.

PlayerAbilityModule Base Addresses does not work too.

For SetNpcRelationship, I think I have the same problem as Cubex because the address is Pathea.FavorSystemNs:FavorUtility:GetGradeName+1c.

Anyway, thank you again for taking the time to reupload the table. Good work!

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fantomas
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Re: My Time at Portia

Post by fantomas » Wed Aug 22, 2018 5:49 pm

theriddler32 wrote:
Wed Aug 22, 2018 2:39 pm
PlayerAbilityModule Base Addresses does not work too.
It works fine here
Show
Image

Image
theriddler32 wrote:
Wed Aug 22, 2018 2:39 pm
SetNpcRelationship does not work and that is the main reason I want to use CE.
Sad to hear it, I'm really sorry :(

Try to check the code in your game and see if you can adapt the script to it.

ThotZero
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Re: My Time at Portia

Post by ThotZero » Thu Aug 23, 2018 10:01 am

I've experienced the same problems with SetNpcRelationship and Pathea.FavorSystemNs:FavorUtility:GetGradeName+1C.
So I adopted the SetNpcRelationship script for the +1C adress and added some (not all) missing NPC names to the dropdown menu.

..attached the table, so we all can see if this solves the problem
Attachments
My.Time.At.Portia.Alpha.8.0.106286 edit.CT
(97.91 KiB) Downloaded 146 times

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fantomas
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Re: My Time at Portia

Post by fantomas » Fri Sep 21, 2018 12:44 pm

Table fixed to support the latest update v9.0.112966

EDIT:

I forgot to add a script for Trap Requirements when you want to trap Cotton Llama (you need an advanced trap box). Please copy/past this code in 'NoBaitRequirement (Trap Box)' script - it will allow you to use the basic trap box to trap Cotton Llama instead of an advanced trap box.

Code: Select all

[ENABLE]
//Needed Materials
Pathea.ItemSystem:ItemBar:GetItemCount+6f:
  db 74
//74 0B
//je Pathea.ItemSystem:ItemBar:GetItemCount+7c

//Trap Requirements
Pathea.RiderNs:RidableCatchController:FindTrapID+45:
  db 74
//74 06
//je Pathea.RiderNs:RidableCatchController:FindTrapID+4d


[DISABLE]
Pathea.ItemSystem:ItemBar:GetItemCount+6f:
  db 75
//75 0B
//jne Pathea.ItemSystem:ItemBar:GetItemCount+7c

Pathea.RiderNs:RidableCatchController:FindTrapID+45:
  db 75
//75 06
//jne Pathea.RiderNs:RidableCatchController:FindTrapID+4d

glyth
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Re: My Time at Portia

Post by glyth » Sat Sep 22, 2018 2:45 am

unlimited baloon shoot plz

shadowfang82
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Re: My Time at Portia

Post by shadowfang82 » Mon Sep 24, 2018 6:47 am

cant get the SetNpcRelationship to work at all but win I use the one from thotzero It works but cause the game to crash after I change the values maybe his one can be updated to work with the latest version thanks

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fantomas
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Re: My Time at Portia

Post by fantomas » Sat Sep 29, 2018 12:35 am

Table fixed to support the latest update v9.0.113677
Fixed a byte's (50 instead of 60) tipo in 'Inf Health' made in previous CT update
shadowfang82 wrote:
Mon Sep 24, 2018 6:47 am
cant get the SetNpcRelationship to work at all
Still works fine here - I do not know what to say if not that I'm sorry for you. :(

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totalabyss
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Re: My Time at Portia

Post by totalabyss » Mon Oct 08, 2018 6:50 pm

Downloading the table now, Hopefully everything still works as it is now oct 8th, and I think the game has been patched since sept 24th.

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evenstar
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Re: My Time at Portia

Post by evenstar » Wed Oct 17, 2018 5:00 am

NoMaterialRequirement is no longer working for me, but it at least activates. I'm still trying to get the hang of CT troubleshooting, is there anything I can check or try changing? Thanks in advance for this great CT!

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