Update 2.0.133995: Fast level up crashes the game. Just as the "Have a good time" section.
Update 2.0.134241: is available.
I already have the last version and in my case, the code didn't change, so I guess you're playing the game under steam, right? If you do, either you check the script on your own (or someone else who plays the game under steam) and then edit it, or what I can to do for you (and for all steam users, I guess) is to make the script with AOB scan method, that should help... in theory.
-- Edit --
Here another FastLevelUp script but with AOB scan method this time. I hope you'll enjoy it.
Game's made with Unity Engine so it's relatively easy to just decompile Assembly-Csharp.dll and manually code whatever game modification you want (using dnSpy or whatever tool...)
Last edited by thugstone on Sat Mar 16, 2019 12:55 pm, edited 1 time in total.
The script you gave does not activate. I don't understand cheat engine above "searching and changing values", so I can't be anymore specific than that. But experience can be found and changed easily, so no need to go any further, I suppose.
Game's made with Unity Engine so it's relatively easy to just decompile Assembly-Csharp.dll and manually code whatever game modification you want (using dnSpy or whatever tool...)
That is a very interesting thing to know. Thanks. I'll look into it.
Thanks for the table
But I met some problems in the game. First, it seems many items are lost in the 'add item' function, such as 'wooden plank', seeds for farms, books, etc. And the function 'playerWorkshopRep' don't work. The game broke down when I tried function 'NoMaterialRequirement (Worktable/Stone Furnace crafting)'. I took the codex version v2.0.134241, not the vanilla version straight from Steam.
Btw I met another strange problem I'm not sure if it occurs specific to this game: the 'call function' works nice, but if I close the cheat engine accidentally during the game and 'call function' is on, 'call function' won't work when I turn on cheat engine again. It remains misfunction if I kick out the game process and restart the game. The only way to solve this is to close both CE and the game and restart them. Any way to solve this, or just give a confirming window every time I quit CE?
Thanks for the table
But I met some problems in the game. First, it seems many items are lost in the 'add item' function, such as 'wooden plank', seeds for farms, books, etc.
'add item' function is created by the developer to test the game and the table just call that function. If you want a more proper way to add item use this
Btw I met another strange problem I'm not sure if it occurs specific to this game: the 'call function' works nice, but if I close the cheat engine accidentally during the game and 'call function' is on, 'call function' won't work when I turn on cheat engine again. It remains misfunction if I kick out the game process and restart the game. The only way to solve this is to close both CE and the game and restart them. Any way to solve this, or just give a confirming window every time I quit CE?
Disable the script first before exiting CE if you want to reuse the script. Or if you already closed CE before disabling the script, edit the script and comment out all the enable section of the script then, enable and disable the script. After that remove the comment that you had made to the script and you should be able to use the script normally.