Lords of the Fallen

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oyyzj
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Lords of the Fallen

Post by oyyzj »

Game: Lords Of The Fallen™ 2014
Version: STEAM v1.6



- Mana
- Stamina
- Balance (new)
- infinite Potion (items) (activated alone will increase unwanted max potions)
* PotionA (prevent of unwanted increase of empty flask/max potions)
- Exp Distribute (works at crystal)
* editing amount
- Magic Distribute
* editing amount
- Stats Distribute
* editing amount
* Character stats scan / editing
- Armor (new)

.
LordsOfTheFallen_oyyzj.CT
2023
(92.76 KiB) Downloaded 2386 times
.
old table
LordsOfTheFallen.ct
updated 2018
(6.67 KiB) Downloaded 1976 times

updated the table and reworked scripts with knowledge i have gained.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by oyyzj on Fri Sep 08, 2023 12:54 pm, edited 7 times in total.

beguiler
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Re: Lords of the Fallen

Post by beguiler »

Here is my slightly modified version of the above CT by Made by oyyzj for the recently released GoG version of the game. Mainly I redid the infinite potion so it will work with the GoG version. It's not really infinite potions but infinite item use so I changed the name to that. I also removed the non-working code like the add stat/magic points and exp Distribute.

So the table has the following:
  1. Stats Distribute - same as original, must have 1 point but when used points never gets removed
  2. magic distribute - same as original, must have 1 point but when used points never gets removed
  3. Infinite Item use - doesn't use up an usable item. If you use a potion count doesn't decrease. If you unlock a rune you will still have an unlocked rune in your inventory. When you add a rune to a weapon if you have 2 or more it will never decrease (note if you have only 1 it will disappear from inventory). WARNING - disable when loading game or infinite loop happens and will crash your game if you leave it long enough!!
  4. Item count - added this so you can change the count in case you forget to disable on load and end up with like a million potions.
  5. Magic Mana - unchanged - enable for infinite magic use
  6. Stamina - unchanged - enable for infinite stamina
  7. Testing - partial attempt to get HP pointers - incomplete
Have fun :)

I tried to do infinite HP but it was a pain, and decided to forget about it. If you want to give it a try you can look for the 17 memory locations storing HP and locking it and it will work. I was able to find an AOB scan that would let me get 12 of the 17 but for the remaining 5 I couldn't find any that let me find them after reloading the game.
Attachments
LordsOfTheFallen_GoG.ct
(23.04 KiB) Downloaded 1766 times

krul
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Re: Lords of the Fallen

Post by krul »

Thank you @beguiler !!!!! Will try it.

Is it possible to make rapidfire for spellcasting ?

beguiler
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Re: Lords of the Fallen

Post by beguiler »

It's probably possible to fix the cool down, but someone else will have to do it since I am not playing the game anymore.

KS212
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Re: Lords of the Fallen

Post by KS212 »

Requesting an option to add Fun into the game :P

Gvaz
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Re: Lords of the Fallen

Post by Gvaz »

Is this code still valid? I'm hoping to play the game since I got the GOTY on steam

Wolverian
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Re: Lords of the Fallen

Post by Wolverian »

Hi is this engine still working i am unable to use the infinite items but everything else works fine?

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oyyzj
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Re: Lords of the Fallen

Post by oyyzj »

Wolverian wrote:
Mon Aug 16, 2021 11:43 am
Hi is this engine still working i am unable to use the infinite items but everything else works fine?
bump

1lvl1
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Re: Lords of the Fallen

Post by 1lvl1 »

This is a table for GOG version with different Stat pointers. In order to edit Attributes, you need to have enough SP or AP first. For everything else - change it and freeze the value.

Hope everything works.
Attachments
LordsOfTheFallen.CT
(58.1 KiB) Downloaded 419 times

Lost1k
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Re: Lords of the Fallen

Post by Lost1k »

1lvl1 wrote:
Tue Sep 26, 2023 2:08 am
This is a table for GOG version with different Stat pointers. In order to edit Attributes, you need to have enough SP or AP first. For everything else - change it and freeze the value.

Hope everything works.
Thank you, sometimes it is very useful for editing attributes.
But also interesting, is it possible to edit spells? I mean somehow make more than 1 magic type available for the first playthrough (as is allowed for NG+ or NG++) or activate spells of another magic type so that they are possible to use.

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