Final Fantasy IX (Steam)

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DrummerIX
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Re: Final Fantasy IX (Steam)

Post by DrummerIX » Wed Jan 10, 2018 4:20 am

Found one option for cards that sets all your current cards to max stats.

mac4500
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Re: Final Fantasy IX (Steam)

Post by mac4500 » Wed Jan 10, 2018 4:31 pm

Hey Drummerix

if you have anytime can you fix the always Preemptive strike cheat table so it does not work on the final boss of the game please

and is there anyway you could try to make a become the boss kuja cheat table as well please

DrummerIX
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Re: Final Fantasy IX (Steam)

Post by DrummerIX » Wed Jan 10, 2018 11:30 pm

I think you will just have to turn it off for the final battle and I'm not sure I can make a become Kuja cheat. Sorry.

mac4500
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Re: Final Fantasy IX (Steam)

Post by mac4500 » Thu Jan 11, 2018 12:08 pm

Hey Drummerix

is there any chance you could do these code requests for ff9 on steam please

1: always win card game

2:have all cards

and 3: have all items

and thanks again for all these great codes you did for us

DrummerIX
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Re: Final Fantasy IX (Steam)

Post by DrummerIX » Thu Jan 11, 2018 10:07 pm

mac4500 wrote:
Thu Jan 11, 2018 12:08 pm
Hey Drummerix

is there any chance you could do these code requests for ff9 on steam please

1: always win card game

2:have all cards

and 3: have all items

and thanks again for all these great codes you did for us
All Items should be doable and maybe the always win card game also. Not positive on the have all cards. Anyway, I am playing another game at the moment. I will get back to this game and work on these requests later on. Sorry.

crashin
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Re: Final Fantasy IX (Steam)

Post by crashin » Fri Jan 12, 2018 2:40 am

DrummerIX wrote:
Wed Jan 10, 2018 4:20 am
Found one option for cards that sets all your current cards to max stats.
thats good enough for me, thanks DrummerIX

mac4500
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Re: Final Fantasy IX (Steam)

Post by mac4500 » Fri Jan 12, 2018 1:38 pm

Hey Drummerix

I have another request to add please, is there anyway you could make another Damage Modifier script that allows me to turn it on without me going into to battle first, so i can turn on those script options right away as soon as i start my ff9 steam game up

and thanks again

aberredo
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Re: Final Fantasy IX (Steam)

Post by aberredo » Fri Jan 12, 2018 2:18 pm

No request here...just want to know how the trance stuff work...What is the trance multiplyer option? I activated but it didn't seem to change anything.

DrummerIX
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Re: Final Fantasy IX (Steam)

Post by DrummerIX » Fri Jan 12, 2018 7:03 pm

aberredo wrote:
Fri Jan 12, 2018 2:18 pm
No request here...just want to know how the trance stuff work...What is the trance multiplyer option? I activated but it didn't seem to change anything.
It multiplies the amount it goes up every time you get hit. It goes faster with higher multipliers. Try things like 10 and you should see huge difference in number of times you trance with the option on.

DrummerIX
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Re: Final Fantasy IX (Steam)

Post by DrummerIX » Fri Jan 12, 2018 7:04 pm

mac4500 wrote:
Fri Jan 12, 2018 1:38 pm
Hey Drummerix

I have another request to add please, is there anyway you could make another Damage Modifier script that allows me to turn it on without me going into to battle first, so i can turn on those script options right away as soon as i start my ff9 steam game up

and thanks again
I don't think I can do much about this due to the way the game is coded. You just have to get hit once or attack a monster once and you can activate it.

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Re: Final Fantasy IX (Steam)

Post by timechaos69 » Sat Jan 13, 2018 7:37 pm

Hey Drummer thanks for another great trainer!!! only options i can think of so far to add would be the mini jump rope game and hippo race mini game as well..and maybe addition to item editor instead of just abilities - the increase to stats as well when equipping..the old PlayStation had that cheat but if pc cant whatever..even if you don't get back to this game its all good! amazing options already here to use!


edit: another minigame would be the festival hunt...ability to mod the points becuase depending on who you are there are different prizes you can get...like zindane is a lot of gil..ugh..vivi is a card...and freya is a ring..

Lunos
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Re: Final Fantasy IX (Steam)

Post by Lunos » Wed Feb 21, 2018 3:00 pm

Hi! I've just read the main post and this cheat table looks.. impressive.
Would it be possible to add a "Save Anywhere" "cheat" though?
That's basically the only single thing I'm currently looking for and I decided to ask about it over here considering that the thread's somewhat active.
Thanks in advance for reading :)

fionajason
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Re: Final Fantasy IX (Steam)

Post by fionajason » Thu Feb 22, 2018 11:47 pm

Thanks for your cheat table
Request:While not in combat like in Places roaming with Vaan (make it character swap instead of vaan)
Attack speed increase and Slow speed decrease (maybe make it just a fun script while attacking fast and attacking slow)

Lunos
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Re: Final Fantasy IX (Steam)

Post by Lunos » Fri Feb 23, 2018 6:28 am

fionajason wrote:
Thu Feb 22, 2018 11:47 pm
Thanks for your cheat table
Request:While not in combat like in Places roaming with Vaan (make it character swap instead of vaan)
Attack speed increase and Slow speed decrease (maybe make it just a fun script while attacking fast and attacking slow)
Isn't Vaan a character from Final Fantasy XII (12) though? If so, then I don't think this is the right thread to ask about that because it clearly seems to be about Final Fantasy IX (9).

TheBigDawg
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Re: Final Fantasy IX (Steam)

Post by TheBigDawg » Sun Feb 25, 2018 7:36 pm

Thanks for everything done so far. Is there a way to freeze the in-game timer so I don't have to worry about rushing to get that Excaliber 2 thing?

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