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Re: Subnautica

Posted: Thu Dec 14, 2017 8:47 pm
by Elterin
Looks like it's working. :)
My only concern now is that I can't activate the Player pointer. Invulnerability is much wanted. ;)
Can you also check for a Hull always 100% when you can?
Thanks.

Re: Subnautica

Posted: Mon Dec 18, 2017 10:46 am
by fantomas
I think this will be my last update - This game is sooo great and funny, beautiful as well but there are too much things to cover and I'm just lacking in free time.

@ Elterin

I do not what to say about your 'Player pointer' issue but it still works fine here and I do not know how to help - Sorry body. :cry:

Fixed script(s):
  • Inf Battery
Added features:
  • Inf Solar Panel Power
  • Instant Weld - have instant 'mouse hover' weld (the hull)
  • No Leak (the hull)
  • No Damage - the hull is not taking damage (but the pressure is still ther) - didn't test it on other objects
  • Hull Strength - no pressure (unless I've inverted with No Damage feature - Sorry I'm just tired :lol:)
  • Never Infected - 0 - normal; 0.5 - infected; - 1 - fully infected
  • Scanner NoIdleTime - no scanner ~3 sec idle time between each new scan
Have fun! ;)

EDIT:

Debug console commands: [Link]

Re: Subnautica

Posted: Thu Jan 25, 2018 8:41 pm
by Zozinhu
would you kindly update for the final release?

Is it possible to edit item quantities?

Re: Subnautica

Posted: Thu Jan 25, 2018 9:41 pm
by Elterin
It still works fine. :)

Re: Subnautica

Posted: Fri Jan 26, 2018 10:10 pm
by gideon25
I fixed the Player Base Address script so it works with ver. 59783/Codex. A few other things not working but not going to mess with those as most things work.

Re: Subnautica

Posted: Mon Jan 29, 2018 2:42 am
by Codcat
Please update table if you get time, a few things broken.

I don't understand the data collector you've used so I don't know how to update myself.

Thanks :)

Re: Subnautica

Posted: Mon Jan 29, 2018 8:52 am
by fantomas
Hi Codcat,

as I said in my last post, it would certainly be my last update 'cause there are some many things to cover in this game and humanly it is no longer possible for me. I' m really sorry :(

It is why I put you the link to the 'Debug Console Commands' to not bother with the cheat table.

Also, you have here Shinkhansen's cheat table which is a recent one.

Have fun! 8-)

Re: Subnautica

Posted: Mon Jan 29, 2018 7:46 pm
by pharaon
can i know where is the code for the Ignore Craft Requirment
sorry if i'm little noob

Re: Subnautica

Posted: Mon Jan 29, 2018 8:00 pm
by fantomas
@pharaon

Image

Re: Subnautica

Posted: Mon Jan 29, 2018 8:40 pm
by pharaon
this what i find in the script
[ENABLE]
TechData:GetIngredient+29:
db 90 90

[DISABLE]
TechData:GetIngredient+29:
db 7D 07

and i don't understand it

Re: Subnautica

Posted: Mon Jan 29, 2018 8:53 pm
by fantomas
You have to check that script (by check I mean click on that little square to activate the script)

Or I'm misunderstanding what you want to tell me. :oops:

Re: Subnautica

Posted: Mon Jan 29, 2018 9:05 pm
by pharaon
Image

i don't understand this script
i know how to activate
i just don't know what is the opcode

Re: Subnautica

Posted: Mon Jan 29, 2018 9:36 pm
by fantomas
Ah.. ok :)

highlight TechData:GetIngredient+29, then with your mouse right click, copy it. Open 'Memory view', right click an address and go to address. Click right and past TechData:GetIngredient+29 and OK.

Be sure 'Mono' feature is activated (mono tab), otherwise you'll have this message:

Image

Re: Subnautica

Posted: Mon Jan 29, 2018 10:17 pm
by pharaon
thanks
another thing
is the code for x99 Craft Amount right in this way
newmem:
mov [rax+24],5
movsxd rax,dword ptr [rax+24]
add rsp,08
jmp return

code:
movsxd rax,dword ptr [rax+24]
mov [rax+24],5
add rsp,08
jmp return

shouldn't it be like this

newmem:
mov [rax+24],5

code:
movsxd rax,dword ptr [rax+24]
mov [rax+24],5
add rsp,08
jmp return

or

newmem:

code:
mov [rax+24],5
movsxd rax,dword ptr [rax+24]
mov [rax+24],5
add rsp,08
jmp return

Re: Subnautica

Posted: Mon Jan 29, 2018 11:04 pm
by fantomas
Whichever you use, it should work. My favorite way is to trying to use the least amount of code to create a cheat. And I'm sure that that code could be written better. But sometimes it does work, sometimes it does not.