Subnautica

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Elterin
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Re: Subnautica

Post by Elterin »

Looks like it's working. :)
My only concern now is that I can't activate the Player pointer. Invulnerability is much wanted. ;)
Can you also check for a Hull always 100% when you can?
Thanks.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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fantomas
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Re: Subnautica

Post by fantomas »

I think this will be my last update - This game is sooo great and funny, beautiful as well but there are too much things to cover and I'm just lacking in free time.

@ Elterin

I do not what to say about your 'Player pointer' issue but it still works fine here and I do not know how to help - Sorry body. :cry:

Fixed script(s):
  • Inf Battery
Added features:
  • Inf Solar Panel Power
  • Instant Weld - have instant 'mouse hover' weld (the hull)
  • No Leak (the hull)
  • No Damage - the hull is not taking damage (but the pressure is still ther) - didn't test it on other objects
  • Hull Strength - no pressure (unless I've inverted with No Damage feature - Sorry I'm just tired :lol:)
  • Never Infected - 0 - normal; 0.5 - infected; - 1 - fully infected
  • Scanner NoIdleTime - no scanner ~3 sec idle time between each new scan
Have fun! ;)

EDIT:

Debug console commands: [Link]

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Zozinhu
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Re: Subnautica

Post by Zozinhu »

would you kindly update for the final release?

Is it possible to edit item quantities?

Elterin
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Re: Subnautica

Post by Elterin »

It still works fine. :)

gideon25
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Re: Subnautica

Post by gideon25 »

I fixed the Player Base Address script so it works with ver. 59783/Codex. A few other things not working but not going to mess with those as most things work.
Attachments
Subnautica.CT
(1.03 MiB) Downloaded 68 times

Codcat
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Re: Subnautica

Post by Codcat »

Please update table if you get time, a few things broken.

I don't understand the data collector you've used so I don't know how to update myself.

Thanks :)

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fantomas
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Re: Subnautica

Post by fantomas »

Hi Codcat,

as I said in my last post, it would certainly be my last update 'cause there are some many things to cover in this game and humanly it is no longer possible for me. I' m really sorry :(

It is why I put you the link to the 'Debug Console Commands' to not bother with the cheat table.

Also, you have here Shinkhansen's cheat table which is a recent one.

Have fun! 8-)

pharaon
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Re: Subnautica

Post by pharaon »

can i know where is the code for the Ignore Craft Requirment
sorry if i'm little noob

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fantomas
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Re: Subnautica

Post by fantomas »

@pharaon

Image

pharaon
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Re: Subnautica

Post by pharaon »

this what i find in the script
[ENABLE]
TechData:GetIngredient+29:
db 90 90

[DISABLE]
TechData:GetIngredient+29:
db 7D 07

and i don't understand it

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fantomas
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Re: Subnautica

Post by fantomas »

You have to check that script (by check I mean click on that little square to activate the script)

Or I'm misunderstanding what you want to tell me. :oops:

pharaon
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Re: Subnautica

Post by pharaon »

Image

i don't understand this script
i know how to activate
i just don't know what is the opcode

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fantomas
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Re: Subnautica

Post by fantomas »

Ah.. ok :)

highlight TechData:GetIngredient+29, then with your mouse right click, copy it. Open 'Memory view', right click an address and go to address. Click right and past TechData:GetIngredient+29 and OK.

Be sure 'Mono' feature is activated (mono tab), otherwise you'll have this message:

Image

pharaon
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Re: Subnautica

Post by pharaon »

thanks
another thing
is the code for x99 Craft Amount right in this way
newmem:
mov [rax+24],5
movsxd rax,dword ptr [rax+24]
add rsp,08
jmp return

code:
movsxd rax,dword ptr [rax+24]
mov [rax+24],5
add rsp,08
jmp return

shouldn't it be like this

newmem:
mov [rax+24],5

code:
movsxd rax,dword ptr [rax+24]
mov [rax+24],5
add rsp,08
jmp return

or

newmem:

code:
mov [rax+24],5
movsxd rax,dword ptr [rax+24]
mov [rax+24],5
add rsp,08
jmp return

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fantomas
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Re: Subnautica

Post by fantomas »

Whichever you use, it should work. My favorite way is to trying to use the least amount of code to create a cheat. And I'm sure that that code could be written better. But sometimes it does work, sometimes it does not.

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