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Re: Darkest Dungeon

Posted: Sun Jun 25, 2017 4:48 pm
by Humbathumba
Sadly "Always Virtue" sitll doesnt work

Re: Darkest Dungeon

Posted: Sun Jun 25, 2017 5:14 pm
by The Mogician
Humbathumba wrote:
Sun Jun 25, 2017 4:48 pm
Sadly "Always Virtue" sitll doesnt work
just use the hero stats to give your heroes a virtuous state.

Re: Darkest Dungeon

Posted: Sun Jun 25, 2017 7:43 pm
by romkansk
Humbathumba wrote:
Sun Jun 25, 2017 4:48 pm
Sadly "Always Virtue" sitll doesnt work
Works for my GOG vrsion. Would be great if someone with Steam would fix the AOB which is most likely what's causing the problem...

EDIT: Apparently GOG released [Link] 20108 which is due to Steam on Monday, so there's a chance that virtue scripts will fix itself.
EDIT1: Updated aob scan with wildcards maybe it'll work now.
EDIT2: Ok something weird is with Flagellant, the code scipt modifies is not even executed when he reaches 100 stress so he must be a special case. Seems to work for everyone else though.
EDIT3: Reimplemented IgnoreHeroDungeonRestriction script. Very poorly though, I don't really expect it to work reliably, but did the trick when I tested it.
EDIT4: Added Base Class Resistances (View Hero to Update) and No Death Blow scripts.

Re: Darkest Dungeon

Posted: Mon Jun 26, 2017 5:25 pm
by Humbathumba
The Flagellant has a unique "affliction" only for himself maybe that fucks up the system

Re: Darkest Dungeon

Posted: Mon Jun 26, 2017 7:33 pm
by anl93
Humbathumba wrote:
Mon Jun 26, 2017 5:25 pm
The Flagellant has a unique "affliction" only for himself maybe that fucks up the system
i believe its just about the json files rather than the hardcoding cause game directly checks scripts from json.

Re: Darkest Dungeon

Posted: Thu Jun 29, 2017 7:06 am
by Darkedone02
game is 20131 for me, and the weapon stats are bugged and I can't open the armor stats...

Re: Darkest Dungeon

Posted: Fri Jun 30, 2017 6:10 pm
by Memiomy
patch 20239 is up :3

these option doesn't work

-Hero Stats
-SetHeroResistance
-IgnoreHeroDungeonRestriction
-"IgnoreEstateMapOneEntryRestriction" not working (before and after this patch)

Re: Darkest Dungeon

Posted: Sat Jul 01, 2017 4:50 am
by romkansk
> patch 20239 is up :3

Guess what? GoG build is still 20108.

Re: Darkest Dungeon

Posted: Sat Jul 01, 2017 7:28 am
by danielyee
hi ya all n community...sadly again darkess dungeon updated again..any chance a new table plz..tq

Re: Darkest Dungeon

Posted: Sat Jul 01, 2017 10:14 am
by AMACHEATER
Some table for lock|unlock quirks, workable on any version.

Re: Darkest Dungeon

Posted: Sat Jul 01, 2017 2:29 pm
by Anglican
Kinda noobish question but can you lock 5 good quirks or have more than 5 of the good ones?

Re: Darkest Dungeon

Posted: Tue Jul 04, 2017 3:17 am
by coemgen98
AMACHEATER wrote:
Sat Jul 01, 2017 10:14 am
Some table for lock|unlock quirks, workable on any version.
Currently playing with the latest steam version and it seems it doesn't work/activate. How does this script work? Thanks!

Re: Darkest Dungeon

Posted: Sun Jul 09, 2017 3:13 am
by Zugustaz
AMACHEATER wrote:
Sat Jul 01, 2017 10:14 am
Some table for lock|unlock quirks, workable on any version.
I've been unable to get this to work. Is there something specific I must do?

Re: Darkest Dungeon

Posted: Sun Jul 09, 2017 6:25 pm
by Cattaneo
I'm confused, is there a way to get more blueprints, if so what is it? Sorry if that's a stupid question this is my first post and I'm not sure if theres any etiquette here I must follow.

Re: Darkest Dungeon

Posted: Mon Jul 10, 2017 2:38 am
by coemgen98
Cattaneo wrote:
Sun Jul 09, 2017 6:25 pm
I'm confused, is there a way to get more blueprints, if so what is it? Sorry if that's a stupid question this is my first post and I'm not sure if theres any etiquette here I must follow.
The script Get Hamlet Base Address New mus be activated. Under heirloom is the blueprint section. Just change to your desired specification. As per the script title says its only applicable at the hamlet! Enjoy your new blueprints!