Darkest Dungeon

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STN
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Darkest Dungeon

Post by STN » Thu Mar 16, 2017 4:16 am

Credits: SenorPlebeian, wazlord, hsinyuhcan

- Options
- Hero Name
- Hero Health
- Hero Resolve
- Hero Stress
- Weapon Lvl
- Armor Lvl
- Dodge Base
- Protection
- HP Base
- Speed (will add to Speed Base)
- Accuracy
- Weapon Damage Min/Max
- Critical Base
- Speed Base
- Instant Kill Enemy
- No Damage
- No Stress(if Hero have any stress, it will get reset to 0, when the Hero get stress in game, one easy way is to skip his turn Smile ), else the stress number will stay at the current value
- Infinite Respite
- Infinite Item (usage in Dungeon) - For Food, if it decreases, just change from the Dungeon Bag Slot (it should at least have 1) May cause crash if enabled when transition to hamlet. Disable after clearing dungeon
- Health/Stress/Resolve Value For All Hero
- Bag Slot in Dungeon
- Light
- Respite Value
- Heirlooms/Money
- Bag Slot in Town
- Dupe item (new) - Only enable when you want to dupe the item --> after that disable the script and move your item for the game to reload the changed item Smile
- Change Item Type in Inventory Bag(new) - added the dropdown list with rarity sorted out from the json file.
have fun
- SetInventoryItemToMax
- Need to make sure they are at least 2, else it wont update
- Anything between 2 and 12 will be updated to 12
- Anything above 12 will be set to 9999
- IgnoreDarkestDungeonOneEntryLimit
- You can still send your hero even after they completed one round in this dungeon.
- Ignore Level Requirement
- You can still send the Hero to any Dungeon regardless of the Level Requirement, But they will still nag about it :p
- Set Resistance to Max
- Set all resistance to Max
- Higher Chance for Scouting to trigger
Code:

Steps to dupe the item:
Just make sure you have an item in your inventory.
1) enable the Infinite Dungeon Item Usage
2) Move Trinket to Hero Slot, then back to Inventory Slot, this will dupe the trinket.
3) using the "Get Dungeon Base Addr (D)" --> "Bag Slot (in Dungeon)" --> Top Row (any slot in 1st Row) --> Go to that slot
4) change the Type to "trinket"
5) change the Item Name to the trinket name that you want (Double Click on the Value Colum of Item Name) there is a drop down list
6) move the trinket to new slot for the game to reload the trinket details


ps: Thanks for Recifense for the help on the aob stuff Very Happy
pss: Backup your game!!
psss: Script Table in Red are yet to be Updated.
Added Quirk Editor From Zanzer
-----

I've tried fixing a few of them, Hero Stats seems to be working for me for the most part along with the dungeon address and the hamlet address. Haven't looked into seeing if I got the camping respite right for the dungeon address just yet. Also added a script that removes stress in the Hamlet, though you need to choose embark and then back out back into the main Hamlet screen for it to actually take effect.
Attachments
Darkest_Dungeon_15015.CT
(270.12 KiB) Downloaded 6819 times
Darkest_Dungeon.CT
(272.02 KiB) Downloaded 2062 times
Darkest.CT
(350.44 KiB) Downloaded 3591 times

unkemptpickles
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Re: Darkest Dungeon

Post by unkemptpickles » Fri May 19, 2017 5:14 pm

Will there be an update to this table?

no-ip.set
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Re: Darkest Dungeon

Post by no-ip.set » Tue May 30, 2017 2:21 am

build version is 18736 at the moment and new DLC is due to be released on June 19th, so is there a plan for updating the table till then? thanks.

Fiery Dog Poop
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Re: Darkest Dungeon

Post by Fiery Dog Poop » Sun Jun 04, 2017 10:17 am

Requesting an update to this as well. The old versions available still has a few cheats that works, but would greatly appreciate it if an update to it could be provided. Thanks!

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Lord Blade
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Re: Darkest Dungeon

Post by Lord Blade » Wed Jun 07, 2017 8:17 pm

Yeah, just tried it out. Doesn't work with the current game version (18736).

SenorPlebeian
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Re: Darkest Dungeon

Post by SenorPlebeian » Thu Jun 08, 2017 9:28 am

Can I ask which table you guys are using? Last update I have is in the third table called "Darkest.ct", which I apologize is not a good indicator of what update the table is on. I haven't done much to fix the weapon seeker/armor, scouting, and the setheroresistance ones yet unfortunately, and the ignore estate & ignore dungeon limits were stuff that can be changed by editing the json of the files or through grabbing it through the nexus so those haven't been too much of a priority.

In the meanwhile I fixed infinite camping respite in this one, I'll try to see if I can get some of the others up and running. I'm hoping I can keep the table updated once the DLC hits but it's dependent on how forgiving my upcoming work schedule is.

EDIT: Figured out Scouting, table updated with it.
Attachments
Darkest.CT
Tested on Build 18736 (Scouting now working)
(326.05 KiB) Downloaded 745 times
Last edited by SenorPlebeian on Thu Jun 15, 2017 5:19 am, edited 1 time in total.

Fiery Dog Poop
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Re: Darkest Dungeon

Post by Fiery Dog Poop » Fri Jun 09, 2017 8:24 am

@SenorPlebeian

I've been using the third table with the file size of 350.44kb (which is the same one you mentioned). Sadly, that table doesn't specify which version of Darkest Dungeon it's for.

I'll test out your new table and let you know if any other options (apart from the ones you already mentioned) doesn't work. Thanks for the update!

ArrowHeart
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Re: Darkest Dungeon

Post by ArrowHeart » Mon Jun 19, 2017 6:18 pm

The DLC The Crimson Court just hit the scene. Any news about the pointers still working on that table?

Humbathumba
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Re: Darkest Dungeon

Post by Humbathumba » Mon Jun 19, 2017 7:13 pm

Tables posted dont work anymore. Sadly...

ArrowHeart
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Re: Darkest Dungeon

Post by ArrowHeart » Mon Jun 19, 2017 7:56 pm

Damn. Needs to be updated then. > . <
I'm pretty bad at finding pointers myself.

SenorPlebeian
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Re: Darkest Dungeon

Post by SenorPlebeian » Tue Jun 20, 2017 4:01 am

Hey, made some progress fixing the table for Crimson Court. Unfortunately Zanzer's script for the perks got nuked with this last one, I tried my own hand at fixing it but be very careful with it because it's most likely more unstable, haven't gone too far into testing it yet. Don't have any of the newer trinkets saved on the dropdown list, was mostly focused on just making some of the older scripts work again.
Attachments
Darkest Crimson Court.CT
(395.49 KiB) Downloaded 1694 times

ArrowHeart
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Re: Darkest Dungeon

Post by ArrowHeart » Tue Jun 20, 2017 6:37 am

Nicely done. ^^ Thanks for the effort. So far works nicely, even though I couldn't test all the options jet. I usually do that on a new save to test stuff out. : 3

Humbathumba
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Re: Darkest Dungeon

Post by Humbathumba » Wed Jun 21, 2017 6:59 pm

In the Darkest Crimson Court table it looks like Always Virtue, some stuff from the Hero Stats, IgnoreEstateMapOneEntryRestriction, SetHeroResistance, don't work. But so far thats the only things i found other than that it works like a charm :D

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The Mogician
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Re: Darkest Dungeon

Post by The Mogician » Wed Jun 21, 2017 9:24 pm

Added pointer to blueprints
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Darkest.CT
(425.67 KiB) Downloaded 1320 times

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The Mogician
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Re: Darkest Dungeon

Post by The Mogician » Wed Jun 21, 2017 10:24 pm

regarding crimson court trinkets:

cc_set_pd_codex_of_plagues --> subject #40 notes

cc_set_vest_atonement_beads --> atonement beads

cc_rat_carcass --> rat carcass

looks like the format is cc_set_<character>_<name of trinket> for the set trinkets and cc_<trinket name> for normal crimson court trinkets

can someone post more of these?
Last edited by The Mogician on Wed Jun 21, 2017 10:43 pm, edited 1 time in total.

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