Darkest Dungeon

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TOGHOUL
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Re: Darkest Dungeon

Post by TOGHOUL » Sun Nov 05, 2017 3:30 am

SenorPlebeian wrote:
Mon Oct 30, 2017 4:29 am
Hey guys, sorry for the delay, busy with a few work projects, here's an update for what I could find. Seems like for the most part it was an address adjustment. Probably missed a few scripts aside from the ones that were already broken (SetHeroResistance, IgnoreEstate, IgnoreHero, etc) but here's what I got so far. I'll try to see if I can throw in the list of new trinkets with the shieldbreaker at some point.
Can you add Shieldbreaker"s trinket?

SenorPlebeian
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Re: Darkest Dungeon

Post by SenorPlebeian » Mon Nov 06, 2017 3:14 am

Heyo, just threw in the shieldbreaker trinkets in the top row editor. Turns out they were easy to find in the DLC files.
55spyder wrote:
Fri Nov 03, 2017 1:28 am
Can it be possible to merge the larger stack sizes script from this table into your table and help keep it updated for future versions? love the broken nature of it when i'm testing things out for balance character wise. (last time i checked it still worked, just needs some small tweaks to things like max torch count and food, otherwise the game overflows and crashes when you finish a dungeon and it's re-selling your supplies, maybe set max stack to 99, not 9,999 for said items)

I don't remember who made that script so sorry for re-posting your table, no changes have been made just posting it for clarity's sake.
Yeah sure thing, I set it to 99. I also added in his "Allowing Changing Skills in Combat" script although I haven't tested it beyond checking that it's actually activating.
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Darkest Shieldbreaker v3.CT
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55spyder
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Re: Darkest Dungeon

Post by 55spyder » Sun Nov 12, 2017 9:49 pm

SenorPlebian, you are a great man among men.

55spyder
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Re: Darkest Dungeon

Post by 55spyder » Sun Nov 12, 2017 10:11 pm

SenorPlebeian wrote:
Mon Nov 06, 2017 3:14 am
Yeah sure thing, I set it to 99. I also added in his "Allowing Changing Skills in Combat" script although I haven't tested it beyond checking that it's actually activating.
Interesting bug i found. you might have messed up some addresses a slight bit. gold piles only stack to 99 with huge stacks enabled and food and torches still stack to max of 9999 :lol: But the changing skills script wasn't broken, but a good addition seeing as that flag wasn't moved thank god. I'll do some tinkering around later with it though. may be best to revert your changes so others don't have to do as i am currently.

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Re: Darkest Dungeon

Post by SenorPlebeian » Sun Nov 12, 2017 11:13 pm

55spyder wrote:
Sun Nov 12, 2017 10:11 pm
SenorPlebeian wrote:
Mon Nov 06, 2017 3:14 am
Yeah sure thing, I set it to 99. I also added in his "Allowing Changing Skills in Combat" script although I haven't tested it beyond checking that it's actually activating.
Interesting bug i found. you might have messed up some addresses a slight bit. gold piles only stack to 99 with huge stacks enabled and food and torches still stack to max of 9999 :lol: But the changing skills script wasn't broken, but a good addition seeing as that flag wasn't moved thank god. I'll do some tinkering around later with it though. may be best to revert your changes so others don't have to do as i am currently.
Ahh fair enough, I did do a lazy edit there :lol:. I made an edit to his script to try to filter out gold, I haven't been able to stack more than 99 for food and torches with this version but I've only tried manually moving a stack from my inventory from one stack to the other. Nonetheless, gold seems to be working with me now, stacking to 9999. Hopefully it works for you too!
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Darkest Shieldbreaker v4.CT
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thejynxed
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Re: Darkest Dungeon

Post by thejynxed » Sat Nov 18, 2017 5:45 pm

My issue is that when you have those sorts of stacks and finish a dungeon, the game will fall into a loop and eventually crash because the vendor automatically purchases items one by one.....and I think you can see the dilemma here if you have giant stacks creating more stacks than even the inventory mods allow for.

Yeah, the screen turns black, you get a bunch of looped vendor sell spam and then CTD XD

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