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Re: Spellforce III a.k.a Spellforce 3

Posted: Mon Dec 11, 2017 1:22 pm
by CaesarCzech
Can you try to get unlimited focus to work ?

Re: Spellforce III a.k.a Spellforce 3

Posted: Tue Dec 12, 2017 1:48 pm
by dandiko
CaesarCzech wrote:
Mon Dec 11, 2017 1:22 pm
Can you try to get unlimited focus to work ?
Recifense's table got that, but it also gives it to the enemy, witch makes some battles a grinding pain when enemy healers and stunners are around

Re: Spellforce III a.k.a Spellforce 3

Posted: Tue Dec 12, 2017 5:54 pm
by gentlemen143
please give some noise here for table update. ,, still with fearlessrevolution trainer, but there is no instant production at all. so sad at all. i want to be punch.

Re: Spellforce III a.k.a Spellforce 3

Posted: Tue Dec 12, 2017 6:48 pm
by dandiko
gentlemen143 wrote:
Tue Dec 12, 2017 5:54 pm
please give some noise here for table update. ,, still with fearlessrevolution trainer, but there is no instant production at all. so sad at all. i want to be punch.
none of the trainers out there managed to sort insta prod yet... and they may never will... is that bad without it? i only use god mode and work the game...

Re: Spellforce III a.k.a Spellforce 3

Posted: Tue Dec 12, 2017 6:53 pm
by Csimbi
Added update 2.

Re: Spellforce III a.k.a Spellforce 3

Posted: Tue Dec 12, 2017 6:58 pm
by gentlemen143
dandiko wrote:
Tue Dec 12, 2017 6:48 pm
gentlemen143 wrote:
Tue Dec 12, 2017 5:54 pm
please give some noise here for table update. ,, still with fearlessrevolution trainer, but there is no instant production at all. so sad at all. i want to be punch.
none of the trainers out there managed to sort insta prod yet... and they may never will... is that bad without it? i only use god mode and work the game...
i prefer instant production rather than god mode, i feel no challenge for god mode.

but i am curious text files configurations in the root folder of the game but when i tried to modify the values but it does not take effect.

the config files are readable and editable but needs somebody to support how to activate that in the game. consider as modding.

Re: Spellforce III a.k.a Spellforce 3

Posted: Tue Dec 12, 2017 7:03 pm
by gentlemen143
Csimbi wrote:
Tue Dec 12, 2017 6:53 pm
Added update 2.
thanks cimbi, what is the changelog in your version 2. any chance for the instant production?

Re: Spellforce III a.k.a Spellforce 3

Posted: Tue Dec 12, 2017 9:16 pm
by Allen1013
As much as I like this game, making a table for it and keeping it updated for each tiny patch would be annoying as heck. Its already on 1.10 and more soon to follow :|

Re: Spellforce III a.k.a Spellforce 3

Posted: Wed Dec 13, 2017 5:50 am
by eTheBlack
Allen1013 wrote:
Tue Dec 12, 2017 9:16 pm
As much as I like this game, making a table for it and keeping it updated for each tiny patch would be annoying as heck. Its already on 1.10 and more soon to follow :|
Patches dont break table.

Re: Spellforce III a.k.a Spellforce 3

Posted: Wed Dec 13, 2017 11:33 am
by Csimbi
gentlemen143 wrote:
Tue Dec 12, 2017 7:03 pm
thanks cimbi, what is the changelog in your version 2. any chance for the instant production?
I have not even thought about that - with God mode, I barely build any units, lol
eTheBlack wrote:
Wed Dec 13, 2017 5:50 am
Patches dont break table.
Breaking the tables? No, of course not.
Breaking the scripts? Yes, of course. Patches are the only thing that break the scripts.

Re: Spellforce III a.k.a Spellforce 3

Posted: Wed Dec 13, 2017 11:57 am
by D41V30N
Is there any way to code in Map Reveal? Like increase Sight to infinite or something. At least Spellforce 1 had the map reveal cheat that you could use after finishing the scenario to check every nook and cranny of the map for loot without having to walk to all corners of the map.

Re: Spellforce III a.k.a Spellforce 3

Posted: Wed Dec 13, 2017 1:01 pm
by Iosiff
D41V30N wrote:
Wed Dec 13, 2017 11:57 am
Is there any way to code in Map Reveal? Like increase Sight to infinite or something. At least Spellforce 1 had the map reveal cheat that you could use after finishing the scenario to check every nook and cranny of the map for loot without having to walk to all corners of the map.
You can edit items stats. There is penalty -50% to sight with helmets, you can do +999999% to sight. I am good with +50%. Enough for me.

path - SpellForce 3\bin_win32\configs\conditions_creatures and file Item_conditions.txt.

Re: Spellforce III a.k.a Spellforce 3

Posted: Wed Dec 13, 2017 1:50 pm
by BoehserOnkel
edit : deleted -doesnt work as intended :oops:

Re: Spellforce III a.k.a Spellforce 3

Posted: Wed Dec 13, 2017 9:44 pm
by caellach
hmm, i would try and download that.. but i'm a tad paranoid about sites i dont know about.

Also, i cant get the engine to activate its scripts with the latest update.

Re: Spellforce III a.k.a Spellforce 3

Posted: Thu Dec 14, 2017 6:18 am
by Ghost93
script doesn't seem to be working in latest patch anymore, any chance for updated table?