Spellforce III a.k.a Spellforce 3

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CaesarCzech
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Re: Spellforce III a.k.a Spellforce 3

Post by CaesarCzech »

Can you try to get unlimited focus to work ?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

dandiko
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Re: Spellforce III a.k.a Spellforce 3

Post by dandiko »

CaesarCzech wrote:
Mon Dec 11, 2017 1:22 pm
Can you try to get unlimited focus to work ?
Recifense's table got that, but it also gives it to the enemy, witch makes some battles a grinding pain when enemy healers and stunners are around

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gentlemen143
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Re: Spellforce III a.k.a Spellforce 3

Post by gentlemen143 »

please give some noise here for table update. ,, still with fearlessrevolution trainer, but there is no instant production at all. so sad at all. i want to be punch.

dandiko
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Re: Spellforce III a.k.a Spellforce 3

Post by dandiko »

gentlemen143 wrote:
Tue Dec 12, 2017 5:54 pm
please give some noise here for table update. ,, still with fearlessrevolution trainer, but there is no instant production at all. so sad at all. i want to be punch.
none of the trainers out there managed to sort insta prod yet... and they may never will... is that bad without it? i only use god mode and work the game...

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Csimbi
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Re: Spellforce III a.k.a Spellforce 3

Post by Csimbi »

Added update 2.

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gentlemen143
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Re: Spellforce III a.k.a Spellforce 3

Post by gentlemen143 »

dandiko wrote:
Tue Dec 12, 2017 6:48 pm
gentlemen143 wrote:
Tue Dec 12, 2017 5:54 pm
please give some noise here for table update. ,, still with fearlessrevolution trainer, but there is no instant production at all. so sad at all. i want to be punch.
none of the trainers out there managed to sort insta prod yet... and they may never will... is that bad without it? i only use god mode and work the game...
i prefer instant production rather than god mode, i feel no challenge for god mode.

but i am curious text files configurations in the root folder of the game but when i tried to modify the values but it does not take effect.

the config files are readable and editable but needs somebody to support how to activate that in the game. consider as modding.

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gentlemen143
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Re: Spellforce III a.k.a Spellforce 3

Post by gentlemen143 »

Csimbi wrote:
Tue Dec 12, 2017 6:53 pm
Added update 2.
thanks cimbi, what is the changelog in your version 2. any chance for the instant production?

Allen1013
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Re: Spellforce III a.k.a Spellforce 3

Post by Allen1013 »

As much as I like this game, making a table for it and keeping it updated for each tiny patch would be annoying as heck. Its already on 1.10 and more soon to follow :|

eTheBlack
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Re: Spellforce III a.k.a Spellforce 3

Post by eTheBlack »

Allen1013 wrote:
Tue Dec 12, 2017 9:16 pm
As much as I like this game, making a table for it and keeping it updated for each tiny patch would be annoying as heck. Its already on 1.10 and more soon to follow :|
Patches dont break table.

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Csimbi
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Re: Spellforce III a.k.a Spellforce 3

Post by Csimbi »

gentlemen143 wrote:
Tue Dec 12, 2017 7:03 pm
thanks cimbi, what is the changelog in your version 2. any chance for the instant production?
I have not even thought about that - with God mode, I barely build any units, lol
eTheBlack wrote:
Wed Dec 13, 2017 5:50 am
Patches dont break table.
Breaking the tables? No, of course not.
Breaking the scripts? Yes, of course. Patches are the only thing that break the scripts.

D41V30N
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Re: Spellforce III a.k.a Spellforce 3

Post by D41V30N »

Is there any way to code in Map Reveal? Like increase Sight to infinite or something. At least Spellforce 1 had the map reveal cheat that you could use after finishing the scenario to check every nook and cranny of the map for loot without having to walk to all corners of the map.

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Iosiff
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Re: Spellforce III a.k.a Spellforce 3

Post by Iosiff »

D41V30N wrote:
Wed Dec 13, 2017 11:57 am
Is there any way to code in Map Reveal? Like increase Sight to infinite or something. At least Spellforce 1 had the map reveal cheat that you could use after finishing the scenario to check every nook and cranny of the map for loot without having to walk to all corners of the map.
You can edit items stats. There is penalty -50% to sight with helmets, you can do +999999% to sight. I am good with +50%. Enough for me.

path - SpellForce 3\bin_win32\configs\conditions_creatures and file Item_conditions.txt.

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BoehserOnkel
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Re: Spellforce III a.k.a Spellforce 3

Post by BoehserOnkel »

edit : deleted -doesnt work as intended :oops:
Last edited by BoehserOnkel on Thu Dec 14, 2017 1:17 pm, edited 1 time in total.

caellach
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Re: Spellforce III a.k.a Spellforce 3

Post by caellach »

hmm, i would try and download that.. but i'm a tad paranoid about sites i dont know about.

Also, i cant get the engine to activate its scripts with the latest update.

Ghost93
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Re: Spellforce III a.k.a Spellforce 3

Post by Ghost93 »

script doesn't seem to be working in latest patch anymore, any chance for updated table?

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