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Re: Command and Conquer 3 Steam Pack (GM and more) 2019-Jan-20

Posted: Tue Dec 13, 2022 3:20 pm
by MatsuTaka
Umm,
I'm wondering if it possible, at all, to modify ground-control range... like giving MCVs/Surveyors a very-wide/unlimited/untethered range for constructing buildings?

Playing with 'Firestorm' and 'Essence' MODs a lot asthey have walls, and covering the base with Surveyors just to surround it with the said walls were kinda... tricky.

Re: Command and Conquer 3 Steam Pack (GM and more) 2019-Jan-20

Posted: Fri Jan 06, 2023 1:01 am
by SunBeam
Recifense wrote:
Thu Mar 16, 2017 12:35 am
...
I've recently came to play this as I had a bud asking me about this game.. and I got a question: is it that you're comparing faction names in _MonPlayerUnit to determine if a unit is yours or not? :) Cuz I saw you're doing this, basically:

Code: Select all

X = 064E44B8  47 44 49 5F 61 00 62 4F 62 6A 65 63 21 00 00 00  GDI_a.bObjec!...  
Y = 0C6E1C60  47 44 49 5F 61 2F 74 65 61 6D 47 44 49 5F 61 00  GDI_a/teamGDI_a.  
Compare the first 12 bytes (no idea why 12) of X vs. Y.

Another thing that I recommend -that is super useful- is throwing the game exe/dat into IDA and let it analyze it. Then get [Link] plugin for RTTI discovery and [Link] plugin to export all IDA data as a .pdb file.

You would obtain this result:

Image

Image

It's not 100% perfect, but it's better than nothing ;)

P.S.: You would load the .pdb in x64dbg like this:

Code: Select all

symload cnc3game.dat, "D:\Games\Command and Conquer 3 - Tiberium Wars\RetailExe\1.9\cnc3game.pdb", 1
Replace the path with yours, of course ;)

BR,
Sun

Re: Command and Conquer 3 Steam Pack (GM and more) 2019-Jan-20

Posted: Sun Nov 24, 2024 8:34 pm
by murdochi
Just a tip for anyone playing this in 2024, if you're using God Mode (possibly with the "Scenario Starting Troops" option,) turn it OFF in GDI mission 1 after the bit where you get told to build 3 Rifleman Squads. A scripted event happens immediately after and if it can't resolve because God Mode is on, the game will soft lock.

Re: Command and Conquer 3 Steam Pack (GM and more) 2019-Jan-20

Posted: Sat Mar 01, 2025 5:08 pm
by sd7234736
Now the tables need to be updated

Re: Command and Conquer 3 Steam Pack (GM and more) 2019-Jan-20

Posted: Sun Mar 02, 2025 9:40 pm
by HanLiem
sd7234736 wrote:
Sat Mar 01, 2025 5:08 pm
Now the tables need to be updated
And I still have hopes for "Instant Veterancy" option will be added in the future by all of the kind Modder here because Veterancy is very fun in this game!

Re: Command and Conquer 3 Steam Pack (GM and more) 2019-Jan-20

Posted: Mon Jun 09, 2025 3:22 pm
by kyosuke
Tried the last 1.09 TW and 1.02 KW on the current Steam versions, all functions other than God mode seems to be work fully.
God Mode works mostly, doesn't work on mutants and some special objective units like the liquid tiberium transport though.
God Mode also doesn't work when normal units are getting crushed by Epic Units, Redeemer, Eradicator and MARV.