Command and Conquer 3 Steam Pack (GM and more) 2019-Jan-20

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MatsuTaka
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Re: Command and Conquer 3 Steam Pack (GM and more) 2019-Jan-20

Post by MatsuTaka »

Umm,
I'm wondering if it possible, at all, to modify ground-control range... like giving MCVs/Surveyors a very-wide/unlimited/untethered range for constructing buildings?

Playing with 'Firestorm' and 'Essence' MODs a lot asthey have walls, and covering the base with Surveyors just to surround it with the said walls were kinda... tricky.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: Command and Conquer 3 Steam Pack (GM and more) 2019-Jan-20

Post by SunBeam »

Recifense wrote:
Thu Mar 16, 2017 12:35 am
...
I've recently came to play this as I had a bud asking me about this game.. and I got a question: is it that you're comparing faction names in _MonPlayerUnit to determine if a unit is yours or not? :) Cuz I saw you're doing this, basically:

Code: Select all

X = 064E44B8  47 44 49 5F 61 00 62 4F 62 6A 65 63 21 00 00 00  GDI_a.bObjec!...  
Y = 0C6E1C60  47 44 49 5F 61 2F 74 65 61 6D 47 44 49 5F 61 00  GDI_a/teamGDI_a.  
Compare the first 12 bytes (no idea why 12) of X vs. Y.

Another thing that I recommend -that is super useful- is throwing the game exe/dat into IDA and let it analyze it. Then get [Link] plugin for RTTI discovery and [Link] plugin to export all IDA data as a .pdb file.

You would obtain this result:

Image

Image

It's not 100% perfect, but it's better than nothing ;)

P.S.: You would load the .pdb in x64dbg like this:

Code: Select all

symload cnc3game.dat, "D:\Games\Command and Conquer 3 - Tiberium Wars\RetailExe\1.9\cnc3game.pdb", 1
Replace the path with yours, of course ;)

BR,
Sun

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