Yu-Gi-Oh! DUEL LINKS

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KARIMOHSEN
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Re: Yu-Gi-Oh! DUEL LINKS

Post by KARIMOHSEN » Wed Dec 13, 2017 9:25 pm

I beileive in you you can do it man

Zack152
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Re: Yu-Gi-Oh! DUEL LINKS

Post by Zack152 » Sun Dec 17, 2017 9:33 pm

Hello there, skipper.
Has there been any new finds regarding changing Standard Duelists/Legendary Duelists reward drops?

skippersp
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Re: Yu-Gi-Oh! DUEL LINKS

Post by skippersp » Mon Dec 18, 2017 1:02 pm

Zack152 wrote:
Sun Dec 17, 2017 9:33 pm
Hello there, skipper.
Has there been any new finds regarding changing Standard Duelists/Legendary Duelists reward drops?
Not there yet. It's one of the more difficult tasks near the bottom of the list, and I don't know if it can even be accomplished - yet I'd still try.

mods/cheats to-do list (just copy/pasted code strings, NOT listed in order if ease/importance):
GodMode
InstantWin
DisableAI
CardCounter
PlayerLPDamage
OpponentLPDamage
MonsterStats
ExpMultiplier
RevealOpponentsCards
PreserveGiftBoxContents
CustomizeDeck
CustomRewardDrops
ResetTutorialPrizes

(Some cheats obsolete another so I pushed them back).

So far the things I've done are 1) reveal opponent's cards; 2) an in-duel console mod. The console mod occupied a lot of my time this past week. Using the console you can command the game's duel engine to do a bunch of things.

Devolo
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Re: Yu-Gi-Oh! DUEL LINKS

Post by Devolo » Mon Dec 18, 2017 7:44 pm

Hi Skipper,
Thanks a lot for your hard work, i really appreciate it.

About the stuff you have already done (reveal cards and console) will they be implemented into the table?
Also how far are you towards the exp multiplier?

Thanks in advance, i hope you keep us updated.

KARIMOHSEN
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Re: Yu-Gi-Oh! DUEL LINKS

Post by KARIMOHSEN » Sat Dec 23, 2017 10:22 am

Hello ,skipper
So any new findings progression on your work?

Illusion11316
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Re: Yu-Gi-Oh! DUEL LINKS

Post by Illusion11316 » Fri Jan 05, 2018 6:06 am

Wew Thanks for That Card ID :D

Mister Modification
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Re: Yu-Gi-Oh! DUEL LINKS

Post by Mister Modification » Sun Jan 07, 2018 1:17 pm

Did you find a way to shuffle Slifer, Obelisk, Sphere Mode, 3x 5 Exodia Pieces, Jinzo, Monster Reborn and so on in your deck or is there a way to use opponent skills (start with sphere mode on field, use Destiny Board right at the beginning and win after 5 turns) in Singleplayer?

Skill Swap would be cool! 8-)

KARIMOHSEN
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Re: Yu-Gi-Oh! DUEL LINKS

Post by KARIMOHSEN » Sun Jan 07, 2018 1:36 pm

i think he quit he didnt respond since long time xD

Mister Modification
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Re: Yu-Gi-Oh! DUEL LINKS

Post by Mister Modification » Sun Jan 07, 2018 3:27 pm

Maybe he got banned while using his own table.
That would be irony ...

KARIMOHSEN
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Re: Yu-Gi-Oh! DUEL LINKS

Post by KARIMOHSEN » Sun Jan 07, 2018 5:51 pm

NAH IM USING HIS TABLE SINCE FIRST VERSION EVERYTHING IS FINE

evil_befall
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Re: Yu-Gi-Oh! DUEL LINKS

Post by evil_befall » Sun Jan 07, 2018 6:45 pm

i only want somthing to change these damn gems

bsklight
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Re: Yu-Gi-Oh! DUEL LINKS

Post by bsklight » Wed Jan 10, 2018 8:03 pm

Just wanted to ask if anybody else has been unable to use the "Duel Results" script since Duel Links' latest update as of yesterday? I'm unable to use it at all. Super helpful table, really nice for grinding. I'm unaware if it's just me that isn't able to use the Duel Results script anymore or if it's because of the game's update.

KARIMOHSEN
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Re: Yu-Gi-Oh! DUEL LINKS

Post by KARIMOHSEN » Thu Jan 11, 2018 9:52 am

sometimes it does not check as active but it works for me it fine everything is ok :)

skippersp
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Re: Yu-Gi-Oh! DUEL LINKS

Post by skippersp » Thu Jan 11, 2018 11:27 am

Back from the holiday break, (plus 1 week of working on the game).

Since the past week, I was (and am) working on MapAreaObject(s). These include the NPCs and clickable drops you see in each map area.

The potential for this mod is enormous: Creating a persistent NPC that you can duel+grind from, and they wont get deleted, giving you infinite chances for drops. It can be obsoleted if we can change item drops, but after scanning the game code I believe that this mod is more do-able in the short term.

Mister Modification wrote:
Sun Jan 07, 2018 3:27 pm
Maybe he got banned while using his own table.
That would be irony ...
Still kicking XD
Though it's just superstition... I received a DMCA notice in the email before the holidays, coinciding with the time window I released my card ID table. The notice had an empty list of offensive item(s). So I don't know what they're talking about. Anyway, the card ID table was the only thing I released that time, so in my paranoia I suspect the Konami et al. are watching this thread.


Current plan:

1) Finish the above hack. Release modified game assembly with:
Persistent NPCs
Reveal Opponent's Cards

2) Update the CE table
3) Integrate table into game assembly. Release again.
4) Work on the big list of hacks in an older post, (multiple releases)

Finally, I want to say that I will avoid posting and making empty promises. I will post only if there's progress or if I'm working on a hack that's possible. Also, if Konami is really watching this thread, I want to avoid hinting off specifics in my work and progress. This is meant to protect the scene and prevent Konami from patching the game (before hacks can even be made).

westman
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Re: Yu-Gi-Oh! DUEL LINKS

Post by westman » Thu Jan 11, 2018 12:06 pm

Maybe stupid I am but I didn't understand how to use the ID cards doc. Is it healpful with CE Hex value scan ?
Thank you very much for your work. We save so much time :3.

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