Seven: The Days Long Gone +5 (table Update2.3)

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kanggg
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Seven: The Days Long Gone +5 (table Update2.3)

Post by kanggg » Fri Jun 15, 2018 3:34 pm

Congratulations,[B] [/B]Csimbi!

calvin69tw
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Seven: The Days Long Gone +5 (table Update2.3)

Post by calvin69tw » Tue Jun 26, 2018 2:02 am

need to be update to v1.1.1 , can anyone help ? thanks.

Laucian
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Seven: The Days Long Gone +5 (table Update2.3)

Post by Laucian » Mon Aug 13, 2018 2:41 pm

Can anyone update this? This game is fun but surprisingly difficult.

howimine4fish
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by howimine4fish » Wed Oct 10, 2018 4:24 pm

Some cannibalized scripts and new pointers w/ Inf. Health & Energy:
Seven-Win64-Shipping.CT
Patch 1.2 w/ Inf Health & Energy, Pointers, Inventory Editor
(25.37 KiB) Downloaded 11 times
Everything moves around after reload, so you have to do stuff again (i.e. get damaged, use energy, drop/pickup)
I would not recommend freezing values for that reason.

Cs's weight loss program still works.

Moar Edit:
Inventory Script now works, in the sense that I amputated the good half and handed it a cursed crutch of dubious stability.
The only reasonable value to edit is item quantity. You'll need to pop its cripple pills by hand to update the item base address with a new slot value.

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