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Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Mon Dec 04, 2017 10:47 am
by Rebelicious
All versions of the table crashes when using inventory edit on 1.0.1.

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Mon Dec 04, 2017 10:48 am
by mac4500
great codes

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Mon Dec 04, 2017 11:26 am
by fireundubh
Inventory Editor is working with latest update now. Thanks!

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Mon Dec 04, 2017 11:59 am
by SelphieStr
what so hard to make stealth cheat? From the very beginning of the game. I have no patience to play in this crippled game to find skills for that.

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Mon Dec 04, 2017 12:17 pm
by fireundubh
SelphieStr wrote:
Mon Dec 04, 2017 11:59 am
what so hard to make stealth cheat? From the very beginning of the game. I have no patience to play in this crippled game to find skills for that.
If you don't have the patience to get the Invisibility skill, which really doesn't require any patience, I'm not sure why you're playing. Just follow the main quest. You get the Invisibility skill right during the second stage in the main quest. But this game is all about patience, so...

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Tue Dec 05, 2017 3:27 am
by zhenle1994
I still have no idea how to use inventory editor. I'm a cheat engine newbs btw can someone explain how it works step by step? Just need more aurites that's all. Thanks!

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Tue Dec 05, 2017 6:09 am
by fireundubh
zhenle1994 wrote:
Tue Dec 05, 2017 3:27 am
I still have no idea how to use inventory editor. I'm a cheat engine newbs btw can someone explain how it works step by step? Just need more aurites that's all. Thanks!
Increment the item slot until the name displays what you want, and then edit the quantity.

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Tue Dec 05, 2017 9:46 am
by fireundubh
I haven't figured out how to use AOB to find addresses, so here are some offsets:

These are all floats.

RESISTANCES

Physical Resist [base address; find this first] (16 bytes)
+0 = Physical Resist (0 = 0%, 1 = 100%)
+4 = Fire Resist (0 = 0%, 1 = 100%)
+8 = Electricity Resist (0 = 0%, 1 = 100%)
+C = Toxic Resist (0 = 0%, 1 = 100%)

Note 1: Physical Resist is super easy to find. Equip and unequip armor until you find the value.

Note 2: If you set all resists to 1 (100%), you'll be invulnerable to NPC attack damage and environmental damage, except electric purple water, which kills instantly. Resistances have nothing to do with Falling Damage.

MOVEMENT

Movement Speed [base address; find this first] (16 bytes)
+0 = Movement Speed (affects player movement speed; 1 = 100%, 3 = 300%)
+4 = Movement Noise (affects player noise for stealth detection calculations; 0 = 0%, 1 = 100%)
+8 = Falling Damage (affects damage taken by player after falling; 0 = 0%, 1 = 100%)
+C = Unknown (value is 10 in my game)

OTHER / LOOTING SPEED

Offsets based on Movement Speed for Looting Speed (16 bytes)
+10 = Unknown (value is 10 in my game)
+14 = Looting Speed (affects the speed of all inventory put/take actions; 1 = 100%, 10 = 1000%)
+18 = Unknown (value is 1 in my game; probably Hacking/Lockpicking Skill)
+1C = Unknown (value is 1 in my game; probably Hacking/Lockpicking Skill)

Note: Since 1.03, the float value of Movement Speed is no longer accurate to what's displayed in the game, so you'll need to search for Movement Speed using an unknown value first, and then search for changed/increased/decreased until you find a value that looks close enough.

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Wed Dec 06, 2017 11:52 am
by SelphieStr
game was updated. inf item use, works no more (

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Thu Dec 07, 2017 5:38 pm
by Allen1013
Any hope for a 1.04 update? Please and thank you :) SO GLAD they fixed alot of stuff in that patch.

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Sat Dec 09, 2017 1:02 am
by fireundubh
Game has been updated to 1.05.

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Sat Dec 09, 2017 5:38 pm
by mobettaend
Table is still working for me as of 1.0.5.

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Sun Dec 17, 2017 9:50 am
by 2bad
Not working in version 1.0.6. Any chance of update?

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Mon Dec 18, 2017 12:02 am
by stonetoes
Seconding the request for a 1.0.6 update, or even some help in freezing inventory weight. I can change the value but my character never stops being immobilised.

Re: Seven: The Days Long Gone +5 (table Update2.3)

Posted: Mon Dec 18, 2017 1:39 am
by fireundubh
Works fine in 1.0.6.