Seven: The Days Long Gone +5 (table Update2.3)

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Rebelicious
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by Rebelicious » Mon Dec 04, 2017 10:47 am

All versions of the table crashes when using inventory edit on 1.0.1.

mac4500
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by mac4500 » Mon Dec 04, 2017 10:48 am

great codes

fireundubh
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by fireundubh » Mon Dec 04, 2017 11:26 am

Inventory Editor is working with latest update now. Thanks!

SelphieStr
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by SelphieStr » Mon Dec 04, 2017 11:59 am

what so hard to make stealth cheat? From the very beginning of the game. I have no patience to play in this crippled game to find skills for that.

fireundubh
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by fireundubh » Mon Dec 04, 2017 12:17 pm

SelphieStr wrote:
Mon Dec 04, 2017 11:59 am
what so hard to make stealth cheat? From the very beginning of the game. I have no patience to play in this crippled game to find skills for that.
If you don't have the patience to get the Invisibility skill, which really doesn't require any patience, I'm not sure why you're playing. Just follow the main quest. You get the Invisibility skill right during the second stage in the main quest. But this game is all about patience, so...

zhenle1994
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by zhenle1994 » Tue Dec 05, 2017 3:27 am

I still have no idea how to use inventory editor. I'm a cheat engine newbs btw can someone explain how it works step by step? Just need more aurites that's all. Thanks!

fireundubh
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by fireundubh » Tue Dec 05, 2017 6:09 am

zhenle1994 wrote:
Tue Dec 05, 2017 3:27 am
I still have no idea how to use inventory editor. I'm a cheat engine newbs btw can someone explain how it works step by step? Just need more aurites that's all. Thanks!
Increment the item slot until the name displays what you want, and then edit the quantity.

fireundubh
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by fireundubh » Tue Dec 05, 2017 9:46 am

I haven't figured out how to use AOB to find addresses, so here are some offsets:

These are all floats.

RESISTANCES

Physical Resist [base address; find this first] (16 bytes)
+0 = Physical Resist (0 = 0%, 1 = 100%)
+4 = Fire Resist (0 = 0%, 1 = 100%)
+8 = Electricity Resist (0 = 0%, 1 = 100%)
+C = Toxic Resist (0 = 0%, 1 = 100%)

Note 1: Physical Resist is super easy to find. Equip and unequip armor until you find the value.

Note 2: If you set all resists to 1 (100%), you'll be invulnerable to NPC attack damage and environmental damage, except electric purple water, which kills instantly. Resistances have nothing to do with Falling Damage.

MOVEMENT

Movement Speed [base address; find this first] (16 bytes)
+0 = Movement Speed (affects player movement speed; 1 = 100%, 3 = 300%)
+4 = Movement Noise (affects player noise for stealth detection calculations; 0 = 0%, 1 = 100%)
+8 = Falling Damage (affects damage taken by player after falling; 0 = 0%, 1 = 100%)
+C = Unknown (value is 10 in my game)

OTHER / LOOTING SPEED

Offsets based on Movement Speed for Looting Speed (16 bytes)
+10 = Unknown (value is 10 in my game)
+14 = Looting Speed (affects the speed of all inventory put/take actions; 1 = 100%, 10 = 1000%)
+18 = Unknown (value is 1 in my game; probably Hacking/Lockpicking Skill)
+1C = Unknown (value is 1 in my game; probably Hacking/Lockpicking Skill)

Note: Since 1.03, the float value of Movement Speed is no longer accurate to what's displayed in the game, so you'll need to search for Movement Speed using an unknown value first, and then search for changed/increased/decreased until you find a value that looks close enough.

SelphieStr
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by SelphieStr » Wed Dec 06, 2017 11:52 am

game was updated. inf item use, works no more (

Allen1013
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by Allen1013 » Thu Dec 07, 2017 5:38 pm

Any hope for a 1.04 update? Please and thank you :) SO GLAD they fixed alot of stuff in that patch.

fireundubh
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by fireundubh » Sat Dec 09, 2017 1:02 am

Game has been updated to 1.05.

mobettaend
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by mobettaend » Sat Dec 09, 2017 5:38 pm

Table is still working for me as of 1.0.5.

2bad
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by 2bad » Sun Dec 17, 2017 9:50 am

Not working in version 1.0.6. Any chance of update?

stonetoes
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by stonetoes » Mon Dec 18, 2017 12:02 am

Seconding the request for a 1.0.6 update, or even some help in freezing inventory weight. I can change the value but my character never stops being immobilised.

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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by fireundubh » Mon Dec 18, 2017 1:39 am

Works fine in 1.0.6.

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