Seven: The Days Long Gone +5 (table Update2.3)

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kanggg
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Seven: The Days Long Gone +5 (table Update2.3)

Post by kanggg » Fri Jun 15, 2018 3:34 pm

Congratulations,[B] [/B]Csimbi!

calvin69tw
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Seven: The Days Long Gone +5 (table Update2.3)

Post by calvin69tw » Tue Jun 26, 2018 2:02 am

need to be update to v1.1.1 , can anyone help ? thanks.

Laucian
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Seven: The Days Long Gone +5 (table Update2.3)

Post by Laucian » Mon Aug 13, 2018 2:41 pm

Can anyone update this? This game is fun but surprisingly difficult.

howimine4fish
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by howimine4fish » Wed Oct 10, 2018 4:24 pm

Some cannibalized scripts and new pointers w/ Inf. Health & Energy:
Seven-Win64-Shipping.CT
Patch 1.2 w/ Inf Health & Energy, Pointers, Inventory Editor
(25.37 KiB) Downloaded 234 times
Everything moves around after reload, so you have to do stuff again (i.e. get damaged, use energy, drop/pickup)
I would not recommend freezing values for that reason.

Cs's weight loss program still works.

Moar Edit:
Inventory Script now works, in the sense that I amputated the good half and handed it a cursed crutch of dubious stability.
The only reasonable value to edit is item quantity. You'll need to pop its cripple pills by hand to update the item base address with a new slot value.

Davide
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by Davide » Fri Oct 26, 2018 6:51 pm

Still no update?

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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by Davide » Mon Oct 29, 2018 5:58 am

Sorry, is there is some guide to update table? Or guide to make table for inventory?

D1g1Byt3
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by D1g1Byt3 » Sat Dec 15, 2018 7:41 pm

Update needed for version 1.2.0 Steam. Nothing works

beguiler
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by beguiler » Sun Dec 16, 2018 4:53 pm

D1g1Byt3 wrote:
Sat Dec 15, 2018 7:41 pm
Update needed for version 1.2.0 Steam. Nothing works
You try howimine4fish's table above? It worked for me on the Steam version of the game. I know I couldn't even move anymore in game without the weight loss mod. :) The inventory editor was a bit of a guessing game to use, but I did eventually guess the appropriate slot number to increase my funds, and I did get infinite health last time I played it (like a week ago).

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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by D1g1Byt3 » Mon Dec 17, 2018 11:11 pm

beguiler wrote:
Sun Dec 16, 2018 4:53 pm
D1g1Byt3 wrote:
Sat Dec 15, 2018 7:41 pm
Update needed for version 1.2.0 Steam. Nothing works
You try howimine4fish's table above? It worked for me on the Steam version of the game. I know I couldn't even move anymore in game without the weight loss mod. :) The inventory editor was a bit of a guessing game to use, but I did eventually guess the appropriate slot number to increase my funds, and I did get infinite health last time I played it (like a week ago).
I checked it out, and yes that one works. But game keeps crashing after about an hour with Inf Health and Energy on :/

beguiler
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by beguiler » Tue Dec 18, 2018 12:50 am

D1g1Byt3 wrote:
Mon Dec 17, 2018 11:11 pm
I checked it out, and yes that one works. But game keeps crashing after about an hour with Inf Health and Energy on :/
IIRC I played it about 2 hours with both on (actually all the scripts on) and it didn't crash on me. The only issue I ran into was that I couldn't exit the game, the game just hung there in some kind of loop till I disabled all the scripts that were turned on.

Dat Frame Rate
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by Dat Frame Rate » Sat Dec 29, 2018 10:18 am

I can't use .enable just the box doesn't tick, when I click it Cheat Engine Freezes for a sec and then doesn't tick it, help me fix this please.
I'm on version 1.2.0 of the game GOG version as well.

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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by gilren » Fri Feb 01, 2019 1:51 am

I can't enable either. Using 6.8.2 currently and latest version of Seven from Steam.

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Lord Blade
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Re: Seven: The Days Long Gone +5 (table Update2.3)

Post by Lord Blade » Fri Feb 08, 2019 7:47 am

I would love an update for this table.

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