cpy release does not need dbvm, thankfully. Does need dbk64 if you want to scan.
The Monster Collection Layout is XXXX - YY ZZ, The first 2 bytes are the count, YY/ZZ deal with drops and possibly locations, so you'd best go with 0101FFFF as a pattern, works fine on my end so far. Translates to 257 defeated monsters and unlocking all item drops.
Yes, you can buy or drop the jewels, but either option takes more time, imo.
Also prefer to not toggle codes often, alt-tabbing is tedious, hotkeys require binding a keyboard key to your xinput gamepad, which may not work for everyone.
But with the table as huge as it is, I may have missed an option or two..
No offense intended.
And on the multiple skills enabled option, that is still unlikely to happen, as those could also be stored in different ways requiring a much larger script.
Also, all options would be CE only, sans in-game ui, most likely.
Anyhow, run faster, that one bugs me, any hints on how to find that one?
I mean not just DrummerIX, but anyone willing to do a google search and point me to some promising guide, a few pointers on how to do this would also be much appreciated.
Even the Bunny is slow, now I remember why that pad died ten years ago..