Simple table for Battle Chef Brigade, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
"Quantity Set to Massive?" fixed to not affect cooking equipment.
"Bad Taste Gems Set to Removed?" removes Bad Taste Gems.
"Gem Type Set to Gem Type Value?" sets Gem Type to Gem Type value.
"Customers Served Set to Massive?" sets Customers served to massive.
1. Tested game version 64-bit. May work on other versions.
"Gold Set to Massive?" sets Gold to massive.
"Time Set to Max?" sets Time to max.
"Health Set to Massive?" sets Health to massive.
"Energy Points Set to Massive?" sets Energy Points to massive.
"Quantity Set to Massive?" sets Quantity to massive.
Affects Gems in pans.
"Quality Set to Super?" sets Quality to super.
"Condition Set to Massive?" sets Condition to massive (no mold, poison etc).
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