Debris (2017-11-15)

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Debris (2017-11-15)

Post by Shinkansen » Wed Nov 15, 2017 9:23 am

Simple table for Debris, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version 64-bit. May work on other versions.

2. GameManager.
"Squid Power Set to Max?" sets Squid Power to max.
"Player Power Set to Max?" sets Player Power to max.
Shinkansen Debris V1000.CT
(62.81 KiB) Downloaded 28 times

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