Page 7 of 65

Re: No Mans Sky 1.35 (Steam)

Posted: Sun Sep 10, 2017 9:14 pm
by sunnymouse
Fabulous! Ty for the answer :)

Re: No Mans Sky 1.35 (Steam)

Posted: Wed Sep 13, 2017 12:17 am
by MojoW
Only product stack 1 is working on 1.36 (Experimental) and stacking is pretty much all i want.
Would appreciate it if you can update those.

Thanks for the table btw!

Re: No Mans Sky 1.35 (Steam)

Posted: Wed Sep 13, 2017 4:01 pm
by amoebae
MojoW wrote:
Wed Sep 13, 2017 12:17 am
Only product stack 1 is working on 1.36 (Experimental) and stacking is pretty much all i want.
Would appreciate it if you can update those.

Thanks for the table btw!
Isn't it best waiting until the patch goes official before updating the table, since a) not everyone uses the experimental branch, and b) it's still open to change before release?

Re: No Mans Sky 1.35 (Steam)

Posted: Thu Sep 14, 2017 8:36 am
by Squall8
amoebae wrote:
Wed Sep 13, 2017 4:01 pm
Exactly!
MojoW wrote:
Wed Sep 13, 2017 12:17 am
Just as amoebae said, it might be a waste in the end to make an update for the experimental patch. However if you think you're up for it, I can guide you through on fixing the stack modifier script.

Re: No Mans Sky 1.35 (Steam)

Posted: Thu Sep 14, 2017 2:48 pm
by MojoW
Squall8 wrote:
Thu Sep 14, 2017 8:36 am
amoebae wrote:
Wed Sep 13, 2017 4:01 pm
Exactly!
MojoW wrote:
Wed Sep 13, 2017 12:17 am
Just as amoebae said, it might be a waste in the end to make an update for the experimental patch. However if you think you're up for it, I can guide you through on fixing the stack modifier script.
Well i am up for it as i need to learn this anyway because i'm in the process of making an internal that gets loaded by a proxy wrapper that i've allready made.
And i thought that a good pattern/AOB doesnt get outdated that fast as the stack script is AOB based right?

Re: No Mans Sky 1.35 (Steam)

Posted: Fri Sep 15, 2017 8:33 pm
by sunnymouse
version 1.37 was released and of course they had to break my stacking toys. LOL
Any update to the table would be highly appreciated. Thanks in advance. :-)

Re: No Mans Sky 1.35 (Steam)

Posted: Sat Sep 16, 2017 4:01 am
by Squall8
sunnymouse wrote:
Fri Sep 15, 2017 8:33 pm
Updated!

Re: No Mans Sky 1.35 (Steam)

Posted: Sat Sep 16, 2017 4:13 am
by sunnymouse
Thank youuu !! :)

Re: No Mans Sky 1.37 (Steam)

Posted: Thu Sep 21, 2017 7:04 pm
by MojoW
it didnt i made a mistake guess i wasnt paying attention.

Re: No Mans Sky 1.37 (Steam)

Posted: Fri Sep 22, 2017 7:41 pm
by cedricvdg
Hi @squall8,

Here's a new script for you :). I was getting fed up not having my ship after using a portal, so this script portals the ship with you :D.

Just activate it, go through portal and your ship should spawn right beside you on the other side!

Enjoy!

Re: No Mans Sky 1.37 (Steam)

Posted: Sat Sep 23, 2017 1:23 pm
by Squall8
MojoW wrote:
Thu Sep 21, 2017 7:04 pm
If you're talking about the Stack Modifier script, it did break. But all that needed to be done was to remove the last 2 bytes from the 3rd aob.
cedricvdg wrote:
Fri Sep 22, 2017 7:41 pm
Hey cedricvdg! Added a link to your post in the credits section. I'll add it to the table on the next update.

Re: No Mans Sky 1.37 (Steam)

Posted: Thu Sep 28, 2017 7:53 am
by cedricvdg
Squall8 wrote:
Sat Sep 23, 2017 1:23 pm
Here's another new script. Enabling this script will summon a freighter battle ever time you warp, so easy farming of S-Class freighters.

Enjoy!

Edit:

An additional script to make farming freighters that much easier. This script while turned on kills all pirates on exiting warp, finishing the battle and allows you to quickly check out the freighter :P

Re: No Mans Sky 1.37 (Steam)

Posted: Fri Sep 29, 2017 10:40 am
by Squall8
cedricvdg wrote:
Thu Sep 28, 2017 7:53 am
Updated main post!

Re: No Mans Sky 1.37 (Steam)

Posted: Thu Oct 12, 2017 2:19 am
by fatassguy
Still trying to figure out good ways to update the whole table to 1.38, but if you want to mess with it yourselves:

No Overheat, address changed from F3 0F 11 87 D0 10 00 00 41 to F3 0F 11 87 E0 10 00 00 41
Inf Jetpack, address changed from F3 0F 11 87 E4 16 00 00 44 to F3 0F 11 87 F4 16 00 00 44


I'll look for sprint if I have to run a bunch somewhere...

Re: No Mans Sky 1.37 (Steam)

Posted: Thu Oct 12, 2017 4:00 am
by Squall8
Table updated for 1.38. I haven't tested everything yet, so if anything isn't working right just let me know.